nidriks wrote: » Neurath wrote: » Fuck that. I will main Bard and I do not agree Bard should be removed. Thankfully, we have Jeff Bard who worked on Everquest and Jeff understands the use of Bards. Only EQ2, I think. Though EQ2 did have bards, even if it suffered from too much bard love (see my other thread today). No one like a Bard to design bards though. D'ya think he changed his name?
Neurath wrote: » Fuck that. I will main Bard and I do not agree Bard should be removed. Thankfully, we have Jeff Bard who worked on Everquest and Jeff understands the use of Bards.
Neurath wrote: » All of the classes will be in Alpha 1 (primary classes) at that point you build on the foundations, not decrease the foundations. In all your threads you have weird logic. I havent invested all of my investments for someone to cut the class I want to play. When SWG cut classes to compete with WoW the majority of players left SWG.
daxiongmao87 wrote: » Did they ever mention what the 4 they dropped were going to be? My guess: Monk Druid Berserker Enchanter
Neurath wrote: » nidriks wrote: » Neurath wrote: » Fuck that. I will main Bard and I do not agree Bard should be removed. Thankfully, we have Jeff Bard who worked on Everquest and Jeff understands the use of Bards. Only EQ2, I think. Though EQ2 did have bards, even if it suffered from too much bard love (see my other thread today). No one like a Bard to design bards though. D'ya think he changed his name? Nah, Nidriks, We have a cycle of new players who want to change fundamental aspects which have been in the design since I invested. It is not acceptable to request IS make such changes before testing has even begun. When Levitate was OP no one asked for Mage to be removed, only levitate was removed.
Beekeeper wrote: » What are you guys even talking about? "8 is too much, 6 is just right" is completely arbitrary, based on nothing, not even a hint that IS is struggling to form those 8 base classes. If you can't come up with 8 class designs, don't act like nobody can.
CaptnChuck wrote: » @grisu Incorrect. Steven clearly stated that augmented abilities will have CLEAR vertical progression, along with flavor. So yes, whilst you won't be designing new abilities for all 64 classes, its still a lot. Assume that you design about 7 augmented abilities for every school of every class. Also assume that a class's augment gives similar augmented abilities to all classes. This means that you have to design 64x4x7/8 abilities, which is about 250 distinct abilities. (Assuming some variance) That is still A LOT to balance.
debase wrote: » I don't think 8 classes is too many at all. While I also am not arguing about needing more, I do find it interesting that for a trinity based game, there are seemingly 1 (1.5 maybe with Bard?) primary healing option, 1-1.5 (Tank/Fighter?) primary tank options, then 6 damage dealers with varying utility and flavor. Not to say this is a problem per se with subclass options, but I certainly wonder whether there will be class distribution challenges. The other interesting question is how different the same class/subclass pairings will feel. For example, how different will a Rogue/Fighter (Duelist) feel from a Fighter/Rogue (Shadowblade).
CaptnChuck wrote: » Don't bring your personal disdain towards me, to this thread. You made insensible comments on the previous post that I made, simply because you didn't read my post completely. After I stated this, you then wisely chose not to reply further as you realised how dumb you looked. So, keep your salt away from my posts please.
Drokk wrote: » So my suggestion is chill out and relax. Enough of this fascination with balance. Are you having fun? That's really the only question that matters. Now, I'm not saying it should be a crazy free-for-all of absolute chaos. But there's a difference between that and breaking out pie charts and spreadsheets to calculate the perfect composition for maximum efficiency. Let me put it this way: balance should never have priority over fun. That's something other mmos (WoW in particular) have lost along the way. And I hope Ashes doesn't make the same mistake. But it also requires the playerbase to unlearn this nonsense they've been programmed to think over the years. That's the tough part.