Demidreamer wrote: » Tarnish wrote: » Lets learn from history and just place a DMG and Healer Meter in the game or allow players to create them for the game. They will be used and players in PVE guilds or conducting PVE content will be expected to have one and use one. Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough. Thank you for pointing out that if guilds only have a meter, everyone will have to live with a meter. Tarnish wrote: » Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough.
Tarnish wrote: » Lets learn from history and just place a DMG and Healer Meter in the game or allow players to create them for the game. They will be used and players in PVE guilds or conducting PVE content will be expected to have one and use one. Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough.
Tarnish wrote: » Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough.
Demidreamer wrote: » Demidreamer wrote: » Tarnish wrote: » Lets learn from history and just place a DMG and Healer Meter in the game or allow players to create them for the game. They will be used and players in PVE guilds or conducting PVE content will be expected to have one and use one. Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough. Thank you for pointing out that if guilds only have a meter, everyone will have to live with a meter. Tarnish wrote: » Biggest reason is to spot a under performing DPS or to figure out if the strategy is not optimal enough. meters lead to toxic behavior Meters are a tool. Simplifying the game content. Beating a world boss/dungeon boss should not be easy AoC is not a game for everyone.
Noaani wrote: » Tragnar wrote: » Steven quote: in my experience The three words there are the issue. Steven's MMO history is arguably deep in a number of games, but it is not wide. Much like players that get kicked from a failing group in WoW, he is blaming combat trackers for something that is not the fault of combat trackers. He needs to listen to the people he has hired - and if they are telling him to try and keep combat trackers out, he needs to create a work atmosphere where people feel free to disagree with the boss - as there is no point hiring experience if you are going to not let it speak.
Tragnar wrote: » Steven quote: in my experience
in my experience
Spartanz wrote: » Noaani wrote: » Tragnar wrote: » Steven quote: in my experience The three words there are the issue. Steven's MMO history is arguably deep in a number of games, but it is not wide. Much like players that get kicked from a failing group in WoW, he is blaming combat trackers for something that is not the fault of combat trackers. He needs to listen to the people he has hired - and if they are telling him to try and keep combat trackers out, he needs to create a work atmosphere where people feel free to disagree with the boss - as there is no point hiring experience if you are going to not let it speak. Sounds like "If he disagrees with me, he should find someone who does agree with me"
Noaani wrote: » So who is left?
Demidreamer wrote: » isn't that the nature of the beast? once you know "the trick" it becomes "oh that's easy" why do you need to hasten the process?
Noaani wrote: » Spartanz wrote: » Noaani wrote: » Tragnar wrote: » Steven quote: in my experience The three words there are the issue. Steven's MMO history is arguably deep in a number of games, but it is not wide. Much like players that get kicked from a failing group in WoW, he is blaming combat trackers for something that is not the fault of combat trackers. He needs to listen to the people he has hired - and if they are telling him to try and keep combat trackers out, he needs to create a work atmosphere where people feel free to disagree with the boss - as there is no point hiring experience if you are going to not let it speak. Sounds like "If he disagrees with me, he should find someone who does agree with me" Not at all. If you watch the videos where they talk about combat trackers, you can see others are physically uncomfortable at what is being said. If you look at the work history of these people, and understand the games they have worked on, you would know why. I am hoping you are going to reply to some of the points I mentioned in the last post I addressed to you, as you seem to be in this discussion from a perspective of somewhat incorrect facts in regards to what a combat tracker can do, and also in regard to what is being asked for here.
Yuyukoyay wrote: » Coming back after the counter to dps meters grew a little is a little fun. xD I am at the conclusion that the pro DPS meter people just don't know what they are talking about. They don't want to provide an actual viable feedback they just trying to force the game into a bad direction. It's pretty obvious they don't have any actual points when they attack other members on the forums instead of bringing up actual points. When your argument becomes something other than the issue at hand then you have lost the argument. DPS meters being in the game in any possible way at all is the method that forces others to play in that way. The entire basis of the anti dps meter crowd is they don't want to deal with the negatives of them being in the game. Having a choice on the issue does not matter because it is not an issue where having the option to turn it off or on can be a fix. The neutral state a game is in is without the dps meters that is fair to everyone. That is why they want it that way. I also don't think a basis on what other games do is fair or valid criticism because the game's not out yet. You can't use Lineage 2, WoW, Archeage or any other mmo as a comparison because they are not the same type of game. The only thing those games have in common with what this game is going to be is they are MMO's. Which tells you nothing about how the game is going to play. Most MMO's fail so I don't see how you could even make an argument about it being the norm either. Just as many successful MMO's don't use them as use them. If you can't see the toxicity behind it as an issue then you are the one who is toxic. You might as well treat this as the summary because neither side is going to back down. It's a deadlock.
Demidreamer wrote: » Servers will not be the same everywhere to my understanding, so finding the trick to one will be less advantageous to other servers. AI will hopefully change, therefore your meta should change, yea? I hope for a changing set of scenarios for bosses, so finding the perfect meta for one boss will or could be the opposite hard counter to the next boss. This will express a need for players to be versatile based on circumstances happening atm rather then what happened before. or not~ wouldn't surprise me. At work i start doing something one way just to get it done, just to find out the plan has changed. life goes on either way
Yuyukoyay wrote: » Coming back after the counter to dps meters grew a little is a little fun. xD I am at the conclusion that the pro DPS meter people just don't know what they are talking about. They don't want to provide an actual viable feedback they just trying to force the game into a bad direction.
StevenSharif wrote: » I felt Noaani articulated the position in favor of DPS meters very well.
DPS meters being in the game in any possible way at all is the method that forces others to play in that way.
I also don't think a basis on what other games do is fair or valid criticism because the game's not out yet. You can't use Lineage 2, WoW, Archeage or any other mmo as a comparison because they are not the same type of game. The only thing those games have in common with what this game is going to be is they are MMO's. Which tells you nothing about how the game is going to play.
You might as well treat this as the summary because neither side is going to back down.
halbarz wrote: » I mentioned this as well in the past that having one indirectly forces it on people.