QueenofPixels wrote: » Hate dPS meters. They are always used to exclude
Noaani wrote: » Mojottv wrote: » How about doing it old fashioned way? Changing skills and trying them out on the mob or on other people? I'm not sure what you think a combat tracker does, but even with one, you will still need to change skills and try them out. Literally all a combat tracker will do for you is give you an easier to understand (and thus faster to understand) readout of what those skills that you are trying out actually do. You are advocating that people should go out and try new things - and I totally agree. The thing is, you are arguing that people should go out and try new things and the game should attempt to obfuscate the information that people are trying to get hold of, while I (and others) are saying the game should make it easier for people to get that information when they go out and actively try to get it.
Mojottv wrote: » How about doing it old fashioned way? Changing skills and trying them out on the mob or on other people?
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » How about doing it old fashioned way? Changing skills and trying them out on the mob or on other people? I'm not sure what you think a combat tracker does, but even with one, you will still need to change skills and try them out. Literally all a combat tracker will do for you is give you an easier to understand (and thus faster to understand) readout of what those skills that you are trying out actually do. You are advocating that people should go out and try new things - and I totally agree. The thing is, you are arguing that people should go out and try new things and the game should attempt to obfuscate the information that people are trying to get hold of, while I (and others) are saying the game should make it easier for people to get that information when they go out and actively try to get it. Well skills should have clear description of what they do and what stats scale them. And thats more than enough information. With addition to combat log you have all the tools to make and try new builds
Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » How about doing it old fashioned way? Changing skills and trying them out on the mob or on other people? I'm not sure what you think a combat tracker does, but even with one, you will still need to change skills and try them out. Literally all a combat tracker will do for you is give you an easier to understand (and thus faster to understand) readout of what those skills that you are trying out actually do. You are advocating that people should go out and try new things - and I totally agree. The thing is, you are arguing that people should go out and try new things and the game should attempt to obfuscate the information that people are trying to get hold of, while I (and others) are saying the game should make it easier for people to get that information when they go out and actively try to get it. Well skills should have clear description of what they do and what stats scale them. And thats more than enough information. With addition to combat log you have all the tools to make and try new builds Cool, you use the tooltip information. Meanwhile, I'll use a combat tracker to ensure - both for myself and for you - that the information on those tool tips is accurate. You will be surprised how often it is not. Sound like a deal?
Tragnar wrote: » @Mojottv The way that some skills/abilities/talents work may have unforeseen consequences on what they actually do. For example a talent may have description: It takes 30% longer for your rage to decay while outside of combat. However the implementation was that your rage was increased by 1 every 3 seconds until it dropped to 0. Which means in combat you gained 20 extra rage per minute. Or another example, talent gives a bleed on your enemy for 30% of your weapon damage if you critical strike him. However it was a bleed that ticked every 3seconds for 12seconds total. So when you crit second time inside the next 12seconds the old unfinished bleed was rewritten with the new one and thus you lost the damage from it. Not only that, if you got enough crit or got lucky enough to crit at least once inside 3 seconds then this talent never did any damage, because it was constantly rewriting itself. Every game has these things and you cannot catch all unintentional interactions in beta. I believe that Intrepid will do exceptional job on preventing such things, but let's be real - even the best slip up from time to time.
Marcet wrote: » For me, DPS meters brakes inmersion. Why have more UI in the game?? Why do I want external tools in a role playing game?? Theres hundreds of ways to calculate your damage in the game itself. We don't need the perfect information instantly given to us. This is a fantasy RPG guys, let it be fun, inmersive and engaging. We are negating ourselves from real game knowledge and a huge part of how the game works by putting some damage calculator UI. Thats disgusting. It will be much better for the sanity and in-depth knowledge of the game from the comunity, to make them figure out things and really know the game from the inside. Instead of putting a dps meter and ignoring every step on how the game works.
Marcet wrote: » For me, DPS meters brakes inmersion. Why have more UI in the game?? Why do I want external tools in a role playing game?? Theres hundreds of ways to calculate your damage in the game itself. We don't need the perfect information instantly given to us. This is a fantasy RPG guys, let it be fun, inmersive and engaging.
We are negating ourselves from real game knowledge and a huge part of how the game works by putting some damage calculator UI. Thats disgusting.
It will be much better for the sanity and in-depth knowledge of the game from the comunity, to make them figure out things and really know the game from the inside. Instead of putting a dps meter and ignoring every step on how the game works.
Marcet wrote: » It will be much better for the sanity and in-depth knowledge of the game from the comunity, to make them figure out things and really know the game from the inside. Instead of putting a dps meter and ignoring every step on how the game works.
Noaani wrote: » Marcet wrote: » It will be much better for the sanity and in-depth knowledge of the game from the comunity, to make them figure out things and really know the game from the inside. Instead of putting a dps meter and ignoring every step on how the game works. I hate to say it, but this comment suggests a completely superficial understanding of combat trackers. If we are to understand the game, if we are to have an in depth knowledge of the games combat system, a combat tracker is literally the only possible way. If you look at games that either didn't have combat trackers or had rules in place so they couldn't be openly discussed, as soon as combat trackers were able to be openly discussed the general population had to go through a crash course in re-learning the game. GW2 is the best example here, but not the only one. The generally accepted knowledge of the combat system was so far off it was embarassing to those that assisted in forming that general knowledge. If you agree that knowledge of a game is good, then combat trackers are essential. Now, I agree that they have issues, and some people see different issues as bigger or smaller than others see the same issue. This is why the suggestion that I have been making in this very thread for over a year now attempts to address those issues. The suggestion that would address your UI issues is simply to implment a built in combat tracker in to the game client in a way that doesn't provide players with information until after the encounter has finished. You can't clutter up the UI with nothing... The problem here is that there absolutely will be a working combat tracker for Ashes before it goes to beta 2. If we all assume that Mojottv is correct in that if one person has a combat tracker, all will have to use one to stay relevant, then we need to assume that we will all be using one by the time the game goes live. That means that if we want to address issues we have with combat trackers, literally the only way to make that happen is if the combat tracker we use is one that is built in to the games client - which again is what I have been fighting for in this thread for a year now.
Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players?
Noaani wrote: » Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players? Yes, you would be mistaken. That game is the antithesis of good MMO design. I am on record on these forums as having said that I think almost every single design decision Blizzard made with WoW - from raid size to the LFG/LFR system to the crafting system to the class system.
Tragnar wrote: » Do you understand the difference between providing information and automatization of gameplay? @Mojottv
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players? Yes, you would be mistaken. That game is the antithesis of good MMO design. I am on record on these forums as having said that I think almost every single design decision Blizzard made with WoW - from raid size to the LFG/LFR system to the crafting system to the class system. So on what MMO's you base your knowledge on? GW2?
Mojottv wrote: » Tragnar wrote: » Do you understand the difference between providing information and automatization of gameplay? @Mojottv You missing my point completely. Both things can provide advantage. If its implemented in game, and you're not using them, you are at disadvantage. I will always advocate for fair play.
Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players? Yes, you would be mistaken. That game is the antithesis of good MMO design. I am on record on these forums as having said that I think almost every single design decision Blizzard made with WoW - from raid size to the LFG/LFR system to the crafting system to the class system. So on what MMO's you base your knowledge on? GW2? My knowledge is based on - in no specific order - WoW (I can't think it is shit if I don't know about it), EQ, EQ2, DDO, Aion, Flyff, PotBS, DCUO, CoH/CoV, WAR, STO, GW, GW2, Vanguard, Rift, Archeage, BDO, ESO, EvE, LotRO, Runescape, AoC the 1st and Allods. Mojottv wrote: » Tragnar wrote: » Do you understand the difference between providing information and automatization of gameplay? @Mojottv You missing my point completely. Both things can provide advantage. If its implemented in game, and you're not using them, you are at disadvantage. I will always advocate for fair play. The entire point here is misplaced. If bots become a thing in Ashes, and if Intrepid make no moves to combat them, then yes, they will be required to reach the top. Fortunately, bots are very easy to spot - the only games that have them in large numbers are the games that have developers/producers that allow them to exist. WoW has them because Blizzard likes the money they bring in. Some PvP games like L2 have them because they are the only way players have any chance of being able to fend for themselves. This isn't really a good argument for you to be making though - it hurts your position in this thread and in the open world content thread.
Tragnar wrote: » @Mojottv I understand, you want to Iron man Ashes am I right? In that case we should want to hide all displayed combat text, because it provides advantage. It makes no sense to show players numbers but to forbid them to measure those numbers. As for your question if I play WoW - yes I play still to this day the first expansion - tbc - every xpac after that was eroding any sense of player interaction and counting on players using combat assist addons (which is dogshit). - wow now is terrible and has nothing it once had - except difficult raids What I see overall from your posts, you want to increase the amount of any kind of grind and decrease the amount of any readable information.
Mojottv wrote: » Bots never get you on top, they only help you farm afk.
Mojottv wrote: » And yes, i dont like when there's too much information readily available, especially ingame trackers calculators etc anything thats lowers the bar
Noaani wrote: » Mojottv wrote: » And yes, i dont like when there's too much information readily available, especially ingame trackers calculators etc anything thats lowers the bar Combat trackers do not make information readily available - you still need to go out and get that information. It takes time - weeks - to get good information. That is not readily available. I'm curious; when there is a combat tracker working for Ashes - which will happen during beta - will you then wish that the game had one built in so that Intrepid could control it and place restrictions on it as they see fit? Will you then just download it and use it without issue? Or will you then just fade in to irrelevance? These seem to be the options you have made available to yourself.
Mojottv wrote: » No, I will laugh when they ban people for using them. Maybe see some streamer tears on youtube saysing i didnt know... i just though... i wasnt using anything ... boohoo... stuff like that makes me happy.
You kind of brought bots into this tread, saying l2 had bots and the bots were only way to reach the top in L2, no?
Mojottv wrote: » So you mean, if there are going to be bots for this game everyone will have to use them?
Noaani wrote: » Mojottv wrote: » No, I will laugh when they ban people for using them. Maybe see some streamer tears on youtube saysing i didnt know... i just though... i wasnt using anything ... boohoo... stuff like that makes me happy. First of all, they have not said they will ban people caught using them. This is an important fact to remember. Second, they are unlikely to ever say this, because they know perfectly well that they will not be able to detect their usage. I will be running a combat tracker. I have said this a number of times, and even given my justification as to why I will still do this even if they do specifically say they are against the EULA/ToS. I expect Intrepid to be watching my client both during beta and live, and I am in no way worried about them finding anything at all to justify banning me. Again, I've been saying this for months in this thread now - one of the two combat trackers I am following the development of is able to be run on a computer other than the one running the game client - the computer running the tracker doesn't even need to be connected to the internet. The other tracker I am following works on Android. Even if I were streaming, the only way Intrepid would have any idea I was using a combat tracker was if I specifically said I was using one. If someone agrees to an EULA that says combat trackers are not permissible (which again, is not a given), and then says live on a stream that they are using one, I'll enjoy watching them get banned too. You kind of brought bots into this tread, saying l2 had bots and the bots were only way to reach the top in L2, no? No. This was the first mention of bots in this thread - or at least in the last 30 pages. Mojottv wrote: » So you mean, if there are going to be bots for this game everyone will have to use them? I think you are getting threads mixed up - though I also didn't bring them up in the other thread - I was responding to another post by another poster that bought them up. It happens, it's all good, I am just going to politely shut it down in this thread - or as politely as I get.
Tragnar wrote: » @Mojottv First of all idk why you laugh from streamers when clearly you tried to be one (having ttv in the end means only one thing) Secondly I do not know where you found out that time investment is in any form a difficulty or even content. Time investment is only an act of commitment to the game. All you are asking for is making simple things take much longer with the only goal to make them take long time. Please stop promoting that any mindless investment of time should put you to the top in any area of the game. All I want for the game is making smart choices for time investment matter. Otherwise the game can be just a cookie clicker where the metric is how long you've been clicking one button
Mojottv wrote: » Well i really hope they make using any kind of 3rd party tools a Banable offence.
Mojottv wrote: » All this text and you didn't say anything new...
Tragnar wrote: » Mojottv wrote: » Well i really hope they make using any kind of 3rd party tools a Banable offence. So you want to ban people creating guides on the internet, you want to ban people organizing their guilds through discord, you want to ban people when trying to theorycraft in google sheets or even with pen and paper. You want to ban unofficial forums. You want to ban streamers trying to teach the game to their audience. All of the above are 3rd party tools. This is not the early 2000s where these things almost didnt exist. However they did exist, but they were not mainstream as they are now. So tell me why do you want all of it gone?
Noaani wrote: » Mojottv wrote: » All this text and you didn't say anything new... I haven't said anything new in this thread for the last 40 pages. And no, I don't much care about following the rules of a company if the rule in question goes against the grain of the rest of the industry.