Noaani wrote: » Clearly you missed the point (likely on purpose) that I was saying WoW raids are in no way hard, and anyone that has raided at the top end of almost any other game is able to slip in to WoW raids and function just fine - even though the opposite is not at all true (it usually takes a top end WoW raider about 6 weeks to get up to speed in most other games, as there is more going on, and less artificial assistance).
Bricktop wrote: » Nice gatekeeping. The only true raiding is raiding that Noaani approves of.
Noaani wrote: » Any and all content in an MMO should offer up rewards appropriate to the time investment (there is no risk in an MMO, just time investment). Your suggestion did not take that in to account (in fact it deliberately threw it out the window) and as such is not worth serious consideration. What you are failing to understand is that the suggestion being put up would allow people to have exactly three encounters per week that they can kill without PvP. That is not content that you can farm - as once killed, there is nothing left to kill until next week. The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. No wonder you don't want PvE without PvP. What you fail to understand is that when you have a big giant flashing light that says "best loot in the game here", everyone comes along to try and get it.
Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. This is without a doubt the funniest thing I have ever read on this forum. Stand out of fire, do DPS rotation, avoid 3 abilities, and win free gear is hard to you as opposed to playing against an actual thinking opponent with a brain who isn't completely scripted, researchable, and predictable. You are just being downright silly at this point. Congratulations, you killed a trash mob. Congrats, I just killed most raid bosses. I Cleared all of SSC/TK and most of BT before i got bored of WoW and ended my time raiding. It's just not very challenging to me, sorry. As I said, trash mobs. WoW raiding isn't really raiding. I assist my brothers guild with mythical raids in WoW on occasion, they are not hard. I've played I think five different classes (though I admit, never a tank), and it never takes me more than one pull to get the hang of both the new class and the new encounter - and that is without having ever leveled a character up in that game, or even owning an account other than a trial. Honestly, if WoW raids are the best we can hope for in regards to PvE in this game, I'll stay away from MMO's for a while. Fortunately, this game has a lot of ex-EQ2 developers making it.
Bricktop wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. This is without a doubt the funniest thing I have ever read on this forum. Stand out of fire, do DPS rotation, avoid 3 abilities, and win free gear is hard to you as opposed to playing against an actual thinking opponent with a brain who isn't completely scripted, researchable, and predictable. You are just being downright silly at this point. Congratulations, you killed a trash mob. Congrats, I just killed most raid bosses. I Cleared all of SSC/TK and most of BT before i got bored of WoW and ended my time raiding. It's just not very challenging to me, sorry.
Noaani wrote: » Bricktop wrote: » Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. This is without a doubt the funniest thing I have ever read on this forum. Stand out of fire, do DPS rotation, avoid 3 abilities, and win free gear is hard to you as opposed to playing against an actual thinking opponent with a brain who isn't completely scripted, researchable, and predictable. You are just being downright silly at this point. Congratulations, you killed a trash mob.
Bricktop wrote: » Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. This is without a doubt the funniest thing I have ever read on this forum. Stand out of fire, do DPS rotation, avoid 3 abilities, and win free gear is hard to you as opposed to playing against an actual thinking opponent with a brain who isn't completely scripted, researchable, and predictable. You are just being downright silly at this point.
Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE.
Mojottv wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » Bricktop wrote: » Noaani wrote: » The real issue I think you have is that you know perfectly well that you are not cut out for real PvE content - no PvP players are. In my experience of both a PvE only game and a PvP centric game, PvE players are better suited to PvP than PvP players are to PvE. This is without a doubt the funniest thing I have ever read on this forum. Stand out of fire, do DPS rotation, avoid 3 abilities, and win free gear is hard to you as opposed to playing against an actual thinking opponent with a brain who isn't completely scripted, researchable, and predictable. You are just being downright silly at this point. Congratulations, you killed a trash mob. Congrats, I just killed most raid bosses. I Cleared all of SSC/TK and most of BT before i got bored of WoW and ended my time raiding. It's just not very challenging to me, sorry. As I said, trash mobs. WoW raiding isn't really raiding. I assist my brothers guild with mythical raids in WoW on occasion, they are not hard. I've played I think five different classes (though I admit, never a tank), and it never takes me more than one pull to get the hang of both the new class and the new encounter - and that is without having ever leveled a character up in that game, or even owning an account other than a trial. Honestly, if WoW raids are the best we can hope for in regards to PvE in this game, I'll stay away from MMO's for a while. Fortunately, this game has a lot of ex-EQ2 developers making it. Hahaha, and this guy said on some thread that he's not a WOW player Yet he is assitng his guildmates with epic raids in WOW
Bricktop wrote: » Sitting around saying "The PvE content should be challenging" isn't exactly helpful.
Noaani wrote: » Bricktop wrote: » Sitting around saying "The PvE content should be challenging" isn't exactly helpful. You realize, I assume, that this statement that PvE content should be challenging, is a comment made by Intrepid that saw a lot of people back this game. Backing down on this is like you backing down on PvP wishes you have - Intrepid have told you the game will be heavy PvP, and no doubt that is why you are here. I want Intrepid to come through with what Intrepid have said, just as you do.
mcstackerson wrote: » Noaani wrote: » Bricktop wrote: » Sitting around saying "The PvE content should be challenging" isn't exactly helpful. You realize, I assume, that this statement that PvE content should be challenging, is a comment made by Intrepid that saw a lot of people back this game. Backing down on this is like you backing down on PvP wishes you have - Intrepid have told you the game will be heavy PvP, and no doubt that is why you are here. I want Intrepid to come through with what Intrepid have said, just as you do. Pve is going to be challenging. Just because pvp can happen doesn't change that fact.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » Bricktop wrote: » Sitting around saying "The PvE content should be challenging" isn't exactly helpful. You realize, I assume, that this statement that PvE content should be challenging, is a comment made by Intrepid that saw a lot of people back this game. Backing down on this is like you backing down on PvP wishes you have - Intrepid have told you the game will be heavy PvP, and no doubt that is why you are here. I want Intrepid to come through with what Intrepid have said, just as you do. Pve is going to be challenging. Just because pvp can happen doesn't change that fact. It has in literally every other game, and Intrepid has not yet given us a reason as to why that could be different here.
Hurf Derfman wrote: » I've lurked on these forum's long enough to understand that Noaani is absolutely a care bear plant.
Vhaeyne wrote: » Hurf Derfman wrote: » I've lurked on these forum's long enough to understand that Noaani is absolutely a care bear plant. Noaani seems pretty relentless about his/her opinions sure, but I have not gotten any care bear vibes. I share the same concern about open world raids. The way it stands right now there seems to be no real zerg protection in place that will prevent these world bosses from being cake walks. I just went through the wiki again looking to see if there is anything about actual zerg protection. In all of the statements and references Steven keeps repeating the same naive line about zergs having to know the mechanics as if that is some kinda zerg prevention. I tell you. If world first raiders in WOW/FFXIV could just throw their entire guild at a fight. The race to would first would be over in the blink of an eye. Wanting high end raids to take place in an appropriate venue is not a care bear mentality. It is exactly the opposite. The idea is to preserve the challenge. A difficult raid boss takes hours to days to progress. Ultimate in FFXIV takes even longer. In fact Ultimate makes it so that you can never out gear the fight to try and preserve the difficulty. You can't have that in an open world, and you can't have that with a zerg. Like I said in the thread earlier. I don't expect any actual raid bosses in AoC. I can always keep a sub for a game that focuses on this as a side game. There is nothing wrong with AoC having a bunch of cute tank and spanks for people to fight over.
Kneczhevo wrote: » What I heard was; Bosses will be effected by surrounding nodes, based on type and size. How I interpreted this: The surrounding nodes will "buff" the Boss, making the Boss different on every encounter. So, let's say, you have a Boss in a Stage 5 Economic Node, and has X,Y stats and abilities (standard game boss). Because it's next to a stage 3 divine node, it now receives Z ability. And because of the stage 4 military node, the Boss now receives A,B,C boosts. Those tiny nodes (1-2) surrounding our spawn node, might only offer hit point and resistances. You follow me? This means no Boss will ever be the same, no matter the node or server. The combinations are almost boundless (4 node types x 6 node stages x number of surrounding nodes, etc).
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » Bricktop wrote: » Sitting around saying "The PvE content should be challenging" isn't exactly helpful. You realize, I assume, that this statement that PvE content should be challenging, is a comment made by Intrepid that saw a lot of people back this game. Backing down on this is like you backing down on PvP wishes you have - Intrepid have told you the game will be heavy PvP, and no doubt that is why you are here. I want Intrepid to come through with what Intrepid have said, just as you do. Pve is going to be challenging. Just because pvp can happen doesn't change that fact. It has in literally every other game, and Intrepid has not yet given us a reason as to why that could be different here. According to you, even when pve is instanced in other games and pvp isn't present it's easy so I don't get that argument.