Mojottv wrote: » yes yes, thats what i mean, rules dont apply to you if you dont like the rules, ok. Gl.dont have anything more to talk to you about
Eques3n wrote: » I played WoW from Burning Crusade and into Battle for Azeroth. I saw DPS meters go from a curiosity where people used them to tweak their characters for better damage, healing and managing cool downs to a device that got people kicked from raids, guilds and parties.
Noaani wrote: » Mojottv wrote: » yes yes, thats what i mean, rules dont apply to you if you dont like the rules, ok. Gl.dont have anything more to talk to you about You are making the assumption that it will be against the rules still. We have no reason to assume this will be the case.
Eques3n wrote: » Count me in as a yes and no.The only solution I can think of would be to have an in game DPS meter on something like training dummies and then when the player leaves the training dummy the dps meter goes away. Thus it is a good training aid, but not used in actual game play.
ElCrisp wrote: » Eques3n wrote: » Count me in as a yes and no.The only solution I can think of would be to have an in game DPS meter on something like training dummies and then when the player leaves the training dummy the dps meter goes away. Thus it is a good training aid, but not used in actual game play. I think this is the best solution. I think dps meters make solving the game easier. Not only do they make solving easier but the process to solve becomes less involved in actual game play, and there for less fun. Instead you are managing a number rather than feeling immersed in the fight. I dont want to know exactly to the number the dps I need for a certain encounter to bother engaging with it. I want to try and fail and try again and eventually taste success. Games will always be solved eventually, but making that proccess too easy for players, means content gets stale quickly.
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » yes yes, thats what i mean, rules dont apply to you if you dont like the rules, ok. Gl.dont have anything more to talk to you about You are making the assumption that it will be against the rules still. We have no reason to assume this will be the case. Didnt make any assumptions. you said you will use them either way, so I made a statement based on your statement.
Eques3n wrote: » Count me in as a yes and no. I played WoW from Burning Crusade and into Battle for Azeroth. I saw DPS meters go from a curiosity where people used them to tweak their characters for better damage, healing and managing cool downs to a device that got people kicked from raids, guilds and parties. They have become a double edged sword. They can be used to greatly enhance your game play or they can be used to destroy a players enjoyment by becoming a barrier that keeps a player out of some types of game play. When I started playing Black Desert Online and there were no DPS meters, I noticed people stopped worrying about DPS and switched to kill vs death. Some classes don't do as much dps as others, but can still kill someone/something just as fast because of speed, maneuverability and skill. I don't miss DPS meters at all to be honest.The only solution I can think of would be to have an in game DPS meter on something like training dummies and then when the player leaves the training dummy the dps meter goes away. Thus it is a good training aid, but not used in actual game play.
Noaani wrote: » That is the difference between a game without any automated grouping systems, and a game with such systems.
Chunks wrote: » Noaani wrote: » That is the difference between a game without any automated grouping systems, and a game with such systems. FFXIV has the exact same systems, no DPS meter, and incredibly less exclusive end game content. Oops
Tragnar wrote: » xD quick google search with "final fantasy 14 dps meter download" shows me among the first links a page with over 2million downloads - are you sure ff14 doesnt have meters? xD
Chunks wrote: » True, I should have been more specific.
Chunks wrote: » FFXIV has the exact same systems, no DPS meter, and incredibly less exclusive end game content. Oops
Noaani wrote: » Also, that game does not have cross server grouping in quite the same way WoW does. It is far more limited as to who you can group with across servers, and also as to what content you can participate in with people from other servers. Lastly, FFXIV has a toxic community, they are just more passive aggressive toxic, rather than WoW's overt toxicity. If someone in FFXIV doesn't like you, they may not boot you from a group, but they will report you in hopes of getting your account banned for no reason - all they need to do is encourage you to say something that could be construed as criticizm of their performance, report that, and wait for Square Enix to take action on the assumption that you are running a combat tracker (how else would you be able to comment on their performance?). This is not a better situation - and it is amusing that you would bring it up thinking that it is.
Noaani wrote: » they are just more passive aggressive toxic
Chunks wrote: » You just out here making statements with no effort to any context or logical pathing as a rebuttal. "Yeah, but that's different" ain't gonna cut it. Relax on talking down to people, too. That ain't gonna cut it either.
It pains me to see you in particular say that lol. Besides that; my experience is that they expect people to be familiar with the mechanics of a lot of fights and that is the exclusion factor, not dps meter or meta reliance. Not even gear score or whatever they call that variation of that dumpy metric.
Noaani wrote: » Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players? Yes, you would be mistaken.
Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players?
Noaani wrote: » My knowledge is based on - in no specific order - WoW (I can't think it is shit if I don't know about it), EQ, EQ2, DDO, Aion, Flyff, PotBS, DCUO, CoH/CoV, WAR, STO, GW, GW2, Vanguard, Rift, Archeage, BDO, ESO, EvE, LotRO, Runescape, AoC the 1st and Allods.
Chunks wrote: » Noaani wrote: » Mojottv wrote: » Would i be mistaken if I assumed that @Noaani and @Tragnar you are both WOW players? Yes, you would be mistaken. Noaani wrote: » My knowledge is based on - in no specific order - WoW (I can't think it is shit if I don't know about it), EQ, EQ2, DDO, Aion, Flyff, PotBS, DCUO, CoH/CoV, WAR, STO, GW, GW2, Vanguard, Rift, Archeage, BDO, ESO, EvE, LotRO, Runescape, AoC the 1st and Allods. I also wanted to ask where your information and "experiences" are coming from, as it seemingly isn't first hand and is hard to really value compared to people putting in months of /played in these games. WoW and FFXIV are as mainstream as MMOs get and vary quite a bit from a lot of games on this list. I'd be open to the idea that those more PvP intensive games in your list don't use damage meters as such an integral crutch for the PvE play. It may even have more value as AoC's gameplay loop would be more in line with those. But your credibility is marred for me; based on these quotes and how you try to refute my own experiences got me expecting to see you on a political campaign rather than a... gamer campaign? Also, what is STO? Star Wars?
Chunks wrote: » I'd be open to the idea that those more PvP intensive games in your list don't use damage meters as such an integral crutch for the PvE play.
Noaani wrote: » Chunks wrote: » I'd be open to the idea that those more PvP intensive games in your list don't use damage meters as such an integral crutch for the PvE play. I'm the first to point out that a combat tracker isn't all that useful in PvP combat. It is marginally useful, but marginal isn't all that useful. This is why - in the suggestion I have been making in this thread since last year - the built in combat tracker that Ashes should have as a guild perk straight up shouldn't work in PvP combat - It shouldn't track combat of any player other than players in the game guild, and so this excludes PvP combat anyway. That said, a PvP focused combat tracker could be an interesting PvP focused alternative option to picking a PvE tracker. Again, I know it is marginally useful - but it may give some guilds an edge in PvP combat. It is worth pointing out that I ran a combat tracker in every one of the games I listed above. Also, the two quotes you posted seem to suggest you are hinting that there may be something inconsistent in regards to the games I say I have played. I'll address that for you. I don't play WoW. I have had a total of 5 or 6 trial accounts that I have used to see how the game is progressing - and have never managed to get past about level 5 before being disappointed. However, as I have said many, many times on these forums, I have a brother that plays WoW, and raids fairly top end content (mythic raids). I have joined his guild on raids on many occasions. This doesn't make me a WoW player, even though I have run a dozen or so different top end raid zones in WoW over the years on four or five classes (specifically not as a tank though). What it does though, is give me an amount of knowledge of the game. Not a lot of knowledge, and what I do know is very muct restricted to the top end raiding content. This is why you will not see me talk about the leveling content in WoW, the crafting content in WoW, indeed - most aspects of WoW. I know full well that I have no real knowledge of these aspects of that game, so I keep out of such conversations. However, I do know that I have enough knowledge of WoW to be able to outright say the raids in that game are sub-par compared to top end content in other games. Since this is a thing I know enough on to be able to speak, I can and do speak on it. If I am able to be handed the log in info for an account, log in a character of a race and class I have never played before, get taken to a top end zone I have never seen before, and am able to function to an acceptable level after being allowed to cause one single raid wipe, then I am able to say that the game over all is fairly easy.
Mojottv wrote: » Noaani wrote: » Chunks wrote: » I'd be open to the idea that those more PvP intensive games in your list don't use damage meters as such an integral crutch for the PvE play. I'm the first to point out that a combat tracker isn't all that useful in PvP combat. It is marginally useful, but marginal isn't all that useful. This is why - in the suggestion I have been making in this thread since last year - the built in combat tracker that Ashes should have as a guild perk straight up shouldn't work in PvP combat - It shouldn't track combat of any player other than players in the game guild, and so this excludes PvP combat anyway. That said, a PvP focused combat tracker could be an interesting PvP focused alternative option to picking a PvE tracker. Again, I know it is marginally useful - but it may give some guilds an edge in PvP combat. It is worth pointing out that I ran a combat tracker in every one of the games I listed above. Also, the two quotes you posted seem to suggest you are hinting that there may be something inconsistent in regards to the games I say I have played. I'll address that for you. I don't play WoW. I have had a total of 5 or 6 trial accounts that I have used to see how the game is progressing - and have never managed to get past about level 5 before being disappointed. However, as I have said many, many times on these forums, I have a brother that plays WoW, and raids fairly top end content (mythic raids). I have joined his guild on raids on many occasions. This doesn't make me a WoW player, even though I have run a dozen or so different top end raid zones in WoW over the years on four or five classes (specifically not as a tank though). What it does though, is give me an amount of knowledge of the game. Not a lot of knowledge, and what I do know is very muct restricted to the top end raiding content. This is why you will not see me talk about the leveling content in WoW, the crafting content in WoW, indeed - most aspects of WoW. I know full well that I have no real knowledge of these aspects of that game, so I keep out of such conversations. However, I do know that I have enough knowledge of WoW to be able to outright say the raids in that game are sub-par compared to top end content in other games. Since this is a thing I know enough on to be able to speak, I can and do speak on it. If I am able to be handed the log in info for an account, log in a character of a race and class I have never played before, get taken to a top end zone I have never seen before, and am able to function to an acceptable level after being allowed to cause one single raid wipe, then I am able to say that the game over all is fairly easy. So u run those epic raids on ur trail account with lvl 5 character, or u use ur brothers account? In any case, games like aoc are not wow, its not like u reach certain lvl, only then you go take out certain raids
Noaani wrote: » If I am able to be handed the log in info for an account
Noaani wrote: » Mojottv wrote: » Noaani wrote: » Chunks wrote: » I'd be open to the idea that those more PvP intensive games in your list don't use damage meters as such an integral crutch for the PvE play. I'm the first to point out that a combat tracker isn't all that useful in PvP combat. It is marginally useful, but marginal isn't all that useful. This is why - in the suggestion I have been making in this thread since last year - the built in combat tracker that Ashes should have as a guild perk straight up shouldn't work in PvP combat - It shouldn't track combat of any player other than players in the game guild, and so this excludes PvP combat anyway. That said, a PvP focused combat tracker could be an interesting PvP focused alternative option to picking a PvE tracker. Again, I know it is marginally useful - but it may give some guilds an edge in PvP combat. It is worth pointing out that I ran a combat tracker in every one of the games I listed above. Also, the two quotes you posted seem to suggest you are hinting that there may be something inconsistent in regards to the games I say I have played. I'll address that for you. I don't play WoW. I have had a total of 5 or 6 trial accounts that I have used to see how the game is progressing - and have never managed to get past about level 5 before being disappointed. However, as I have said many, many times on these forums, I have a brother that plays WoW, and raids fairly top end content (mythic raids). I have joined his guild on raids on many occasions. This doesn't make me a WoW player, even though I have run a dozen or so different top end raid zones in WoW over the years on four or five classes (specifically not as a tank though). What it does though, is give me an amount of knowledge of the game. Not a lot of knowledge, and what I do know is very muct restricted to the top end raiding content. This is why you will not see me talk about the leveling content in WoW, the crafting content in WoW, indeed - most aspects of WoW. I know full well that I have no real knowledge of these aspects of that game, so I keep out of such conversations. However, I do know that I have enough knowledge of WoW to be able to outright say the raids in that game are sub-par compared to top end content in other games. Since this is a thing I know enough on to be able to speak, I can and do speak on it. If I am able to be handed the log in info for an account, log in a character of a race and class I have never played before, get taken to a top end zone I have never seen before, and am able to function to an acceptable level after being allowed to cause one single raid wipe, then I am able to say that the game over all is fairly easy. So u run those epic raids on ur trail account with lvl 5 character, or u use ur brothers account? In any case, games like aoc are not wow, its not like u reach certain lvl, only then you go take out certain raids You're either not smart on accident, or on purpose. Noaani wrote: » If I am able to be handed the log in info for an account This would indicate that I am not raiding on any of my trial accounts - which I have no idea as to the details for at all. Really though, this should have been obvious.
Mojottv wrote: » Easy to miss when your post is as long as novel, and it has one thought in it... Yes, only smart people resort to name calling...
Noaani wrote: » Mojottv wrote: » Easy to miss when your post is as long as novel, and it has one thought in it... Yes, only smart people resort to name calling... The post in question was around 500 words - the only books that short are the ones with all the pictures. Now that you know this key piece of information, and further comments on that post, or are you happy leaving your only opinion being based on not having read it properly?
Mojottv wrote: » My point being, your texts are too long, if you can't make your point in couple of sentences, its ur problem.