Mojottv wrote: » I mean the biggest dps meter supporters are the wow raiders who cant raid if they dont have numbers which tell them if they can or cant kill the raid boss. At this point its even ridiculous to discuss this as clearly people who support this games vision are against dps meters, its just people who want to see another "wow killer" are who wants this kind of stuff
Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off
Chunks wrote: » Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off How will it make the community worse off? Because some niche world first speed running PvE progression will be inhibited? Is the community going to be unable to adapt and fail to clear content without meters? Maybe the community should be in the dark. To open up more discussion referencing ideas, experiments, and experiences in that pursuit of bettering your build. To allow the community to pursue an expressive path of play without such an oppressive pressure of playing what is more statistically optimal. To facilitate more creative builds, metas, communication, and problem solving in the face of adversity with their own knowledge of the game. Numbers aren't the metric for success and improvement if a boss' health reaches 0 (RIP... that's a number ) after previous failures. Avenues to improve; beat your own record on times, players alive, or other variances in strategy can still be accomplished with experience (and the coveted gear upgrades from successive... successes ) rather than forcing as much out of your meters as possible. Progress, in it's various forms, should happen organically. Pushing numbers can stifle that as much as help it develop; for example fear of trying something new at the expense of the numbers going down. Or failure to adapt a new strategy that may better suit them when not achieving their goals because they haven't explored outside the one route of play determined as the "best". And to be fair, I think that in a group setting these points would be equally toxic as being uninformed - the variance would be on individual players' expectations for their teammates. Additionally, most plainly, a lot of players will feel like they need to take the objectively-proven most efficient and optimal style of play when numbers are easily available - at the expense of fun. Some will make their fun in trying to push the most meta builds in extreme PvE progression. I'm not sure that is reflective of the community as a whole, though. I certainly hope not. Inb4 the obligatory "Those things won't happen without DPS meters, and 100% will happen with DPS meters only." : ) Nobody is mystified as to what logs bring to the table. What you need to remove from said table to make room for it is the concern. The freedom of choice will become an illusion as a community created funnel dictates how players interact with both each other, their own character, and the content.
Tragnar wrote: » Chunks wrote: » Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off How will it make the community worse off? Because some niche world first speed running PvE progression will be inhibited? Is the community going to be unable to adapt and fail to clear content without meters? Maybe the community should be in the dark. To open up more discussion referencing ideas, experiments, and experiences in that pursuit of bettering your build. To allow the community to pursue an expressive path of play without such an oppressive pressure of playing what is more statistically optimal. To facilitate more creative builds, metas, communication, and problem solving in the face of adversity with their own knowledge of the game. Numbers aren't the metric for success and improvement if a boss' health reaches 0 (RIP... that's a number ) after previous failures. Avenues to improve; beat your own record on times, players alive, or other variances in strategy can still be accomplished with experience (and the coveted gear upgrades from successive... successes ) rather than forcing as much out of your meters as possible. Progress, in it's various forms, should happen organically. Pushing numbers can stifle that as much as help it develop; for example fear of trying something new at the expense of the numbers going down. Or failure to adapt a new strategy that may better suit them when not achieving their goals because they haven't explored outside the one route of play determined as the "best". And to be fair, I think that in a group setting these points would be equally toxic as being uninformed - the variance would be on individual players' expectations for their teammates. Additionally, most plainly, a lot of players will feel like they need to take the objectively-proven most efficient and optimal style of play when numbers are easily available - at the expense of fun. Some will make their fun in trying to push the most meta builds in extreme PvE progression. I'm not sure that is reflective of the community as a whole, though. I certainly hope not. Inb4 the obligatory "Those things won't happen without DPS meters, and 100% will happen with DPS meters only." : ) Nobody is mystified as to what logs bring to the table. What you need to remove from said table to make room for it is the concern. The freedom of choice will become an illusion as a community created funnel dictates how players interact with both each other, their own character, and the content. I agree that these goals for organic improvement is so important and immersive. The only problem I have is that you are proposing for everyone to value things based on their subjective feel and their own ideas. The thing that will come out as "best" from such system without objective information is at best mediocre build that the loudest person shared on the most places for the sheep that follow meta to follow blindly.Don't exchange objective information for guesswork of the loudest person that sounds most convincing.
maouw wrote: » The scenario you describe here is the ideal though, isn't it? Where sheep are following a false meta, and there's opporunity for you to find your own unique build that's BETTER than the meta? I'd prefer sheep being unoptimized, than everyone playing the "objectively" proven #1 build. That's what I mean by the DPS meter ruining imagination.
Maslax wrote: » DPS meter is a type of dick-measuring contest. And the fewer there are, the better it is for the game.
Mojottv wrote: » Well, what i find funny, is that biggest advocates for DPS meters are the people PVE'rs, instance raiders etc... so maybe its a good indication, that this game doesn't need DPS meters, as its not PVE focused game but PVX?
Tragnar wrote: » Interesting correlation what I find funny is that PvP players want the game to have only PvP activities in the game while at the same time avoiding PvP on equal footing. Is ganking honestly the only thing you want Ashes to strive towards?
Noaani wrote: » Mojottv wrote: » Well, what i find funny, is that biggest advocates for DPS meters are the people PVE'rs, instance raiders etc... so maybe its a good indication, that this game doesn't need DPS meters, as its not PVE focused game but PVX? I've been saying for about 50 pages now that combat trackers are significantly less useful in PvP as they are in PvE. Fortunately, PvX means both PvE and PvP, so a combat tracker is still viable for the PvE portion of it.
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Well, what i find funny, is that biggest advocates for DPS meters are the people PVE'rs, instance raiders etc... so maybe its a good indication, that this game doesn't need DPS meters, as its not PVE focused game but PVX? I've been saying for about 50 pages now that combat trackers are significantly less useful in PvP as they are in PvE. Fortunately, PvX means both PvE and PvP, so a combat tracker is still viable for the PvE portion of it. Well exactly, and this game is meant to be PVX game, not PVE and PVP game(hope you can understand what i mean by this), so maybe the DPS meters are not needed at all?