Noaani wrote: » Mojottv wrote: » My point being, your texts are too long, if you can't make your point in couple of sentences, its ur problem. Don't join in on a 2.1k post thread if you aren't willing to read.
Mojottv wrote: » My point being, your texts are too long, if you can't make your point in couple of sentences, its ur problem.
Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered
Noaani wrote: » Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered The fact that you think this probably has something to do with your adversity to reading.
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered The fact that you think this probably has something to do with your adversity to reading. Yeah, well Dps meters sux, makes fame easier, shouldn't be in this game.
Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered The fact that you think this probably has something to do with your adversity to reading. Yeah, well Dps meters sux, makes fame easier, shouldn't be in this game. They will exist regardless.
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered The fact that you think this probably has something to do with your adversity to reading. Yeah, well Dps meters sux, makes fame easier, shouldn't be in this game. They will exist regardless. So what? Murderers exist, doesn't mean murdering should be legal.
Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » And people who talk the most usually don't have much to say, so im not bothered The fact that you think this probably has something to do with your adversity to reading. Yeah, well Dps meters sux, makes fame easier, shouldn't be in this game. They will exist regardless. So what? Murderers exist, doesn't mean murdering should be legal. Jumping straight to murderers is a bit hyperbolic. Tone it back a little bit.
Tragnar wrote: » there is 1 slight misunderstanding, meters are not a drug that might kill you, but it just information of what happened - that is more like news media
Mojottv wrote: » Tragnar wrote: » there is 1 slight misunderstanding, meters are not a drug that might kill you, but it just information of what happened - that is more like news media Omg...stuff just goes over your head doesnt it...read to what i was responding to, with this analogy, maybe u will understand then
Tragnar wrote: » Mojottv wrote: » Tragnar wrote: » there is 1 slight misunderstanding, meters are not a drug that might kill you, but it just information of what happened - that is more like news media Omg...stuff just goes over your head doesnt it...read to what i was responding to, with this analogy, maybe u will understand then Yes I read it, your analogy clearly was promoting that using meters is such a severe action that it is comparable to illegal drug usage. Your entire point was about communicating that meters are bad
Tragnar wrote: » @maouw I kinda agree that it is likely to eventually become bannable offense. However the only thing said about DPS meters so far is that they will not be possible to create for the game
Tragnar wrote: » I kinda agree that it is likely to eventually become bannable offense. However the only thing said about DPS meters so far is that they will not be possible to create for the game
Mojottv wrote: » Tragnar wrote: » Mojottv wrote: » Tragnar wrote: » there is 1 slight misunderstanding, meters are not a drug that might kill you, but it just information of what happened - that is more like news media Omg...stuff just goes over your head doesnt it...read to what i was responding to, with this analogy, maybe u will understand then Yes I read it, your analogy clearly was promoting that using meters is such a severe action that it is comparable to illegal drug usage. Your entire point was about communicating that meters are bad My point was was if aoc doesnt allow meter and as your buddy said theres still gona be 3rd party meters anyway, doesnt mean that aoc should just allow them. Get the analogy now?
Kionashi wrote: » I believe DPS meters are unhealthy for the game because people will rely too much on that and instead of using the class they think is more fun they will be pressured into choosing the class with the highest DPS because party raids will not accept people who don't live to their "DPS standards"
Mojottv wrote: » I mean the biggest dps meter supporters are the wow raiders who cant raid if they dont have numbers which tell them if they can or cant kill the raid boss. At this point its even ridiculous to discuss this as clearly people who support this games vision are against dps meters, its just people who want to see another "wow killer" are who wants this kind of stuff
Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off
Chunks wrote: » Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off How will it make the community worse off? Because some niche world first speed running PvE progression will be inhibited? Is the community going to be unable to adapt and fail to clear content without meters? Maybe the community should be in the dark. To open up more discussion referencing ideas, experiments, and experiences in that pursuit of bettering your build. To allow the community to pursue an expressive path of play without such an oppressive pressure of playing what is more statistically optimal. To facilitate more creative builds, metas, communication, and problem solving in the face of adversity with their own knowledge of the game. Numbers aren't the metric for success and improvement if a boss' health reaches 0 (RIP... that's a number ) after previous failures. Avenues to improve; beat your own record on times, players alive, or other variances in strategy can still be accomplished with experience (and the coveted gear upgrades from successive... successes ) rather than forcing as much out of your meters as possible. Progress, in it's various forms, should happen organically. Pushing numbers can stifle that as much as help it develop; for example fear of trying something new at the expense of the numbers going down. Or failure to adapt a new strategy that may better suit them when not achieving their goals because they haven't explored outside the one route of play determined as the "best". And to be fair, I think that in a group setting these points would be equally toxic as being uninformed - the variance would be on individual players' expectations for their teammates. Additionally, most plainly, a lot of players will feel like they need to take the objectively-proven most efficient and optimal style of play when numbers are easily available - at the expense of fun. Some will make their fun in trying to push the most meta builds in extreme PvE progression. I'm not sure that is reflective of the community as a whole, though. I certainly hope not. Inb4 the obligatory "Those things won't happen without DPS meters, and 100% will happen with DPS meters only." : ) Nobody is mystified as to what logs bring to the table. What you need to remove from said table to make room for it is the concern. The freedom of choice will become an illusion as a community created funnel dictates how players interact with both each other, their own character, and the content.
Tragnar wrote: » Chunks wrote: » Caeryl wrote: » You wanting to keep everyone in the dark with information obscured and difficult to use would make the entire community worse off How will it make the community worse off? Because some niche world first speed running PvE progression will be inhibited? Is the community going to be unable to adapt and fail to clear content without meters? Maybe the community should be in the dark. To open up more discussion referencing ideas, experiments, and experiences in that pursuit of bettering your build. To allow the community to pursue an expressive path of play without such an oppressive pressure of playing what is more statistically optimal. To facilitate more creative builds, metas, communication, and problem solving in the face of adversity with their own knowledge of the game. Numbers aren't the metric for success and improvement if a boss' health reaches 0 (RIP... that's a number ) after previous failures. Avenues to improve; beat your own record on times, players alive, or other variances in strategy can still be accomplished with experience (and the coveted gear upgrades from successive... successes ) rather than forcing as much out of your meters as possible. Progress, in it's various forms, should happen organically. Pushing numbers can stifle that as much as help it develop; for example fear of trying something new at the expense of the numbers going down. Or failure to adapt a new strategy that may better suit them when not achieving their goals because they haven't explored outside the one route of play determined as the "best". And to be fair, I think that in a group setting these points would be equally toxic as being uninformed - the variance would be on individual players' expectations for their teammates. Additionally, most plainly, a lot of players will feel like they need to take the objectively-proven most efficient and optimal style of play when numbers are easily available - at the expense of fun. Some will make their fun in trying to push the most meta builds in extreme PvE progression. I'm not sure that is reflective of the community as a whole, though. I certainly hope not. Inb4 the obligatory "Those things won't happen without DPS meters, and 100% will happen with DPS meters only." : ) Nobody is mystified as to what logs bring to the table. What you need to remove from said table to make room for it is the concern. The freedom of choice will become an illusion as a community created funnel dictates how players interact with both each other, their own character, and the content. I agree that these goals for organic improvement is so important and immersive. The only problem I have is that you are proposing for everyone to value things based on their subjective feel and their own ideas. The thing that will come out as "best" from such system without objective information is at best mediocre build that the loudest person shared on the most places for the sheep that follow meta to follow blindly.Don't exchange objective information for guesswork of the loudest person that sounds most convincing.
maouw wrote: » The scenario you describe here is the ideal though, isn't it? Where sheep are following a false meta, and there's opporunity for you to find your own unique build that's BETTER than the meta? I'd prefer sheep being unoptimized, than everyone playing the "objectively" proven #1 build. That's what I mean by the DPS meter ruining imagination.