Mojottv wrote: » Tragnar wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid. I think you are missing some basic understanding of some of what you are talking about here. Node wars and monster coin events are in no way connected. A node war happens any time a node declares a war on another node. It is a pure PvP situation. As are guild wars. A monster coin event is essentially random (as far as we know) and sees a monster attack a node. However, the namesake of these events, monster coins, allow players to take over said monster. So really, monster coin events are monsters controlled by players attacking nodes and defeated by other players. Also, there is absolutely nothing at all to stop rivals from attacking and killing players attempting to take on that monster. If you think killing a guard during a siege constitutes PvE as opposed to a PvP objective (which is what Intrepid are labeling it as), then again, you do not know what PvE is. Yes i know nothing, and you know everything, except that monster coin even is pve event where mobs are attacking a node and some players can assume role of a monster through monster coin, but largely its a nodes citizens defending against mobs. You should honestly seek help in understanding even simple concepts. Like if a player can use NPC as a vehicle for PvP combat then it is still PvP activity and not PvE Oh you two.... Read about Monster coin thing.... its mainly players vs mobs, with small portion of mobs being other players, still essentially PVE...
Tragnar wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid. I think you are missing some basic understanding of some of what you are talking about here. Node wars and monster coin events are in no way connected. A node war happens any time a node declares a war on another node. It is a pure PvP situation. As are guild wars. A monster coin event is essentially random (as far as we know) and sees a monster attack a node. However, the namesake of these events, monster coins, allow players to take over said monster. So really, monster coin events are monsters controlled by players attacking nodes and defeated by other players. Also, there is absolutely nothing at all to stop rivals from attacking and killing players attempting to take on that monster. If you think killing a guard during a siege constitutes PvE as opposed to a PvP objective (which is what Intrepid are labeling it as), then again, you do not know what PvE is. Yes i know nothing, and you know everything, except that monster coin even is pve event where mobs are attacking a node and some players can assume role of a monster through monster coin, but largely its a nodes citizens defending against mobs. You should honestly seek help in understanding even simple concepts. Like if a player can use NPC as a vehicle for PvP combat then it is still PvP activity and not PvE
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid. I think you are missing some basic understanding of some of what you are talking about here. Node wars and monster coin events are in no way connected. A node war happens any time a node declares a war on another node. It is a pure PvP situation. As are guild wars. A monster coin event is essentially random (as far as we know) and sees a monster attack a node. However, the namesake of these events, monster coins, allow players to take over said monster. So really, monster coin events are monsters controlled by players attacking nodes and defeated by other players. Also, there is absolutely nothing at all to stop rivals from attacking and killing players attempting to take on that monster. If you think killing a guard during a siege constitutes PvE as opposed to a PvP objective (which is what Intrepid are labeling it as), then again, you do not know what PvE is. Yes i know nothing, and you know everything, except that monster coin even is pve event where mobs are attacking a node and some players can assume role of a monster through monster coin, but largely its a nodes citizens defending against mobs.
Noaani wrote: » Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid. I think you are missing some basic understanding of some of what you are talking about here. Node wars and monster coin events are in no way connected. A node war happens any time a node declares a war on another node. It is a pure PvP situation. As are guild wars. A monster coin event is essentially random (as far as we know) and sees a monster attack a node. However, the namesake of these events, monster coins, allow players to take over said monster. So really, monster coin events are monsters controlled by players attacking nodes and defeated by other players. Also, there is absolutely nothing at all to stop rivals from attacking and killing players attempting to take on that monster. If you think killing a guard during a siege constitutes PvE as opposed to a PvP objective (which is what Intrepid are labeling it as), then again, you do not know what PvE is.
Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid.
Noaani wrote: » Mojottv wrote: » Tragnar wrote: » Mojottv wrote: » Noaani wrote: » Mojottv wrote: » Except you will have pve in nodewars as monster coin stuff, with mobs attacking node and citizens defending it as well as needing to take castles from NPC's and even if the castle is player owned, to take castle ytou will need to defeat a raid. I think you are missing some basic understanding of some of what you are talking about here. Node wars and monster coin events are in no way connected. A node war happens any time a node declares a war on another node. It is a pure PvP situation. As are guild wars. A monster coin event is essentially random (as far as we know) and sees a monster attack a node. However, the namesake of these events, monster coins, allow players to take over said monster. So really, monster coin events are monsters controlled by players attacking nodes and defeated by other players. Also, there is absolutely nothing at all to stop rivals from attacking and killing players attempting to take on that monster. If you think killing a guard during a siege constitutes PvE as opposed to a PvP objective (which is what Intrepid are labeling it as), then again, you do not know what PvE is. Yes i know nothing, and you know everything, except that monster coin even is pve event where mobs are attacking a node and some players can assume role of a monster through monster coin, but largely its a nodes citizens defending against mobs. You should honestly seek help in understanding even simple concepts. Like if a player can use NPC as a vehicle for PvP combat then it is still PvP activity and not PvE Oh you two.... Read about Monster coin thing.... its mainly players vs mobs, with small portion of mobs being other players, still essentially PVE... At absolute best, it is PvE with PvP thrown in. There will be players coming to control the bosses (that is the point of these events), but there will also be rivals from other nodes coming to attack players trying to defend their node, in an effort to allow the monster coin event to do more damage. Since we are talking about times when PvE and PvP are seperate, this is simply not one of them.
Mojottv wrote: » Yes its not completely separate. Still pve event though. This game is not about separating content Nd players but about uniting everything.
Noaani wrote: » Mojottv wrote: » Yes its not completely separate. Still pve event though. This game is not about separating content Nd players but about uniting everything. However, that does not mean there can't be situations where only PvP (military node leadership arena) or only PvE (instanced content) exist. Basically, what I am saying is that the notion presented that PvX means PvE and PvP together, all the time is completely off the mark. Intrepid have already given us examples of when each will exist without the other, so attempting to argue that they need to always be together in order for the game to be PvX is completely untrue.
Mojottv wrote: » I already stated, that I would be against them and why.
Noaani wrote: » Mojottv wrote: » I already stated, that I would be against them and why. You did, and a big part of it was that combat trackers are not that useful in PvP - which I agree. So I take it you are all for combat trackers if they only work in PvE combat.
Mojottv wrote: » Noaani wrote: » Mojottv wrote: » I already stated, that I would be against them and why. You did, and a big part of it was that combat trackers are not that useful in PvP - which I agree. So I take it you are all for combat trackers if they only work in PvE combat. No, because as I stated before, I'm against making things easier. So it will make PVE combat, and making builds for PVE combat easier, so I'm against that. Making build is part of the RPG fun.
Tragnar wrote: » @URanu5 Careful, others will reply their bad experience of being kicked for playing offmeta builds and how the game will be harder without meters and that added difficulty from missing information is the enjoyable one Oh and I forgot that it will be much harder to hide imbalances and bugs Did I forget any arguments that were said against having meters?
Marcet wrote: » We don't want that piece of UI or anyone to have it. We don't want to deal with that in game. And yeah, an extra piece of UI for DPS is inmersion breaking.You asking if we don't want objective and clear information??? Exactly, we don't want it.You asking if we prefer to spend one week scratching our head for the same result??? Yes, that's what we want. So I don't care if the toxicity is the same, I dont care if we miss info for some time, I don't care if I have to do trial and error, I don't care if It takes more time to figure out things. I prefer it this way. For me it's an artificial tool that makes the game too easy, simple and boring. Ask Steven his reasons to not implement it, because he must have.
Marcet wrote: » Ask Steven his reasons to not implement it, because he must have.
Caeryl wrote: » You've been routinely disrespectful in this thread, and dishonest on top of that.
Caeryl wrote: » instead of explaining how you came to such a conclusion, you just restated the same thing with no logic to it at all.
Chunks wrote: » for example fear of trying something new at the expense of the numbers going down. Or failure to adapt a new strategy that may better suit them when not achieving their goals because they haven't explored outside the one route of play determined as the "best".
Chunks wrote: » Correct. We can agree that, at the very least, early in the game's life that damage meters will have my previous post's positive effects. But it will be timed. Specifically when the optimal meta has been discovered/selected, people will be hesitant to spend time deviating from it. For reasons ranging from comfort zone, to concern with the social aspect of other players oggling their numbers and judging them a burden. Such as in the next quote, where a non-meta build is poor performance and getting carried. o:
Caeryl wrote: » That couldn't be further from the reality. Combat trackers will have that information, yes
Caeryl wrote: » and doesn't make clearing content a hassle for everyone else in the group. When one person's need to be different harms the experience of 10+ other people, that person needs to change their behavior, or they should expect that group to kick them out.
Tragnar wrote: » Btw the "builds" that people want to create only by trial and error - well you guys are going to be on average bottom tier players with or without meters.
Tragnar wrote: » @Chunks Btw the "builds" that people want to create only by trial and error - well you guys are going to be on average bottom tier players with or without meters. In any game that is decided by numbers everyone that wants to get better is stripping the "feels good reasons" and is looking for facts on what is working and what is not.
Tragnar wrote: » @Chunks It is my honest opinion that meters should have restricted access. To people that don't know how to use them and what for it is just a piece of ui that labels their "worth". As to your point of someone doing low dmg and being kicked for it - I have actually kicked the top dps in my group because those guys were only using AoE to be on top and no spoken/written word helped to avoid wiping. It all comes down to if the person making decisions about the group is actually looking for more thorough information or any reason to make anyone a scapegoat just to save face in front of everybody.