bloodmeridian wrote: » I am under the impression that it already takes days to complete a swap and if people want to use a process that slow for some kind of exploit it's whatever to me. The controversy is how people are going to exploit the teleport systems and I don't see how a multi-day lockout isn't enough to just make foot travel more efficient. If you can give me ideas maybe you will change my mind.
When I'm going to play the, it is going to be with only one other person I know so the rest are going to have to be people I meet, and this may mean I desire to switch families more at first. In my opinion adding 3-4 days is an inconvenience that doesn't in anyway fix an exploit.
Talents wrote: » My idea for family summonings is to have the casting time scale with the amount of family members channelling the summon. So if you have only 1 family member trying to summon, then it would take a fuck-ton of time to cast, like an hour or some shit. Then, each member decreases summon time. 1 person casting summon = 1 hour cast 2 people = 30 mins 3 people = 15 mins etc.
Blair wrote: » While the devs have done an amazing job at balancing the family fast travel and all the ways it can be used, I still feel like there might be some loop holes they haven't thought of. For example we know you can't bring someone over with goods in there inventory, which helps with the need for a caravan system. But what is stopping me from transporting goods that I have equipped, as there is no bind on equip in AOC "AS FAR AS I'M AWARE". Any other holes you have found would be appreciated.
daveywavey wrote: » I dunno, I'm not too keen on the "teleport to a family member" thing. In a game with limited Fast Travel, it just seems like a cop-out to say "Errrrr, except your Family Members". Either allow teleporting or don't, in my humble opinion. But, if you're allowing it, it opens up that whole can of worms: Why not allow other methods of it, if you're allowing teleporting? And suddenly, the map seems much smaller again.
Sathrago wrote: » daveywavey wrote: » I dunno, I'm not too keen on the "teleport to a family member" thing. In a game with limited Fast Travel, it just seems like a cop-out to say "Errrrr, except your Family Members". Either allow teleporting or don't, in my humble opinion. But, if you're allowing it, it opens up that whole can of worms: Why not allow other methods of it, if you're allowing teleporting? And suddenly, the map seems much smaller again. Gonna have to agree with you there. If you think about it, the design has well meaning but could cause damage to the social aspect of the game. Why find more friends to play with when you can just teleport your core group to you anytime you want?
AntVictus wrote: » everything with it is going to get tested heavily, just like with the corruption system. It will get ironed out. I can assure you that any loophole you have thought of, a tester has also thought of. Do not worry.
Kneczhevo wrote: » As it stands. We have been told that family members are going to be able to summon each other and marriages will share storage and possibly homes. As much as I support the non hardcore players and their time invested, this feature is going against some of intrepids core beliefs (Travel time and economy atrophy.). So, guildies... Who wants to marry me and my alts?