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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What are some activities / functions you would like to see in towns?
Many other mmo towns are brought to life and provide reasons to be in town and to go to all the far reaches of towns.
I enjoyed visiting the Auctioneer in L2
What are some activities / functions you would like to see in towns that perhaps AoC have not touched on (yet)?
- ESO I found interesting in that the towns that appeared to have a good relationship of functions and accessibility appeared to be the most popular and active.
- L2 had a very vibrant albeit AFK center of town with many player shops and people perusing those shops.
- BDO has many filler NPC to make a town feel more active than perhaps it actually is.
I enjoyed visiting the Auctioneer in L2
What are some activities / functions you would like to see in towns that perhaps AoC have not touched on (yet)?
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Comments
Also, I like climbing things. If there's a mountain, or a building, or a strange-looking tree, I want to get to the top of it. So, I'd like to be able to climb whatever's there.
That is to say, for those who never knew or seen it, you have mini-games / puzzle games inside your Taverns or Festivals in the cities.
How this might look:
Maybe you have a sword-play mini-game where you can compete against others or an NPC in the town. And you get some incentive rewards possibly (betting? EXP? Fame? etc.)
Or perhaps your more of a Strategist? Theres always the easy-to-do implemented Card Tables.
Play some multi-player card-games, allow betting tables? Allowable in Taverns and public areas, what not. Maybe the Street corner in Poor's-villa has your gambling Dice? Your Knuckle bones? etc.
I think adding these distractions to towns will provide variety, add to the life of the cities, and provide hot-spot locations within towns.
Or.... they could be completely ignored because only point of doing them is 'for funsies'.
I also like the idea of having a reputation in an area so the more favorable it is, the more friendly and personal townspeople will be towards you (maybe even in awe, suspicious or even a bit terrified that you were the one who took down the demon terrorizing the area recently).
This could even extend to negative reputation that is different than corruption. Maybe you failed to do something, or chose not to help.....word DOES spread of your misdeeds!
We should also have some stockades and be able to poke players that get placed in them. I have a feeling @Nagash is going to have a few run-ins with local law enforcement.
That said, I think that's too much to ask for in an MMORPG.
I would like to see small open arenas outside of some towns for people to get together and try stuff without receiving death penalties.
Also, guards should attack players tjay unshethe weapons.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
/Crowe returns from making coffee "WHAT THE !???"
That's a biiiig coffee!
I regret NOTHING!
That's some harsh punishment for loitering.
So maybe we will have designated safe AFK areas? Kind of like smoking areas. So you will have herds of AFKers crammed into these small zones around town
- AFK for 20 mins you are flagged as suspicious by guards
- AFK for 45 mins you are places in stockades
- AFK for an hour you are catapulted over the walls
U.S. East
Ooooh, that could be one of the mayoral election methods!
Ooh! That gives me an idea:
Hunting Competitions!
Competitors pre-register and arrive in town on a set day.
At the midday stroke of the clocktower, competition begins.
Competitors have 24 hours to submit as many certificates as they can from a selection of beasts on a bounty list
.
1st place wins a cash prize, a Title and greatly increased reputation with the town
2nd - 5th place win a smaller cash prize
A portion of the total value of certificates submitted go directly into the town's tax funds for the next caravan.
A portion of the total value of certificates goes towards node progression (or upkeep)
Scoreboard is available on the noticeboard to see who's in the lead during competition.
Also have random nobles barreling down the road in a carriage that instantly kill afk players or heavily injure active players they hit. If its an active player that gets hit the noble arrogantly stomps out and demands they pay for the carriage repairs or they will be sent to the executioner for harming a noble. I can't think of any other horribly "fun" things just yet but...
Aren't Medieval times the best?
That was an interesting touch and something along those lines I would like to see
- fishing
- gathering
- and so forth..
Hopefully also alot of pvp quest's or goals with connected nodes
Hopefully also nodes have surroundings like capture points.. or what so ever to increase influence of the node itself..
NCP to go round lighting the lanterns at night and at dawn going round to put them out
Hawkers in the streets to get business into taverns at night
Hawkers to usher players to games
Towncriers to announce new events
Children playing
NCP collecting milk, water, goods between vendors
Domestic animal activity
Wild animal / bird activity and perhaps some interaction / action/reaction between each
/drops mic, walks away...
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
It's being planned and arranged.....
I asked Jahlon a while back and these are not in. Blame the "T" rating.
Jahlon can't stop us making our own....!