Noaani wrote: » Dolyem wrote: » You never outright said it word for word but you were saying that simply because it wasn't formally stated that "meaningless" pvp was being promoted that this meant it wasn't necessarily condoned. There is a massive difference between something that is not encouraged, and something that is condemned. An action that is condemned is one that Intrepid would take action on the account of anyone caught performing that act. Your question was basically asking if open world PvP is looked at in the same lilght as botting, RMT'ing, hacking and other exploits - all of which are condemned. This is what a condemned action is. I said absolutely nothing at all in this regard, and again, you suggesting that I did is either disingenuous, or dishonest. I said it is not the type of PvP that Intrepid want to encourage. I didn't say it was going to be something that could get you banned -as you are suggesting I was saying - I simply said they want the caravan system, the siege systems and the war systems to be the focus of PvP in Ashes. That is the comment I made - if you want to ask Intrepid for a quote to prove me wrong, then ask them this;Would it be fair to say that the intention of PvP in Ashes is that the focus of such activities is based on the caravan system, sieges and guild/node wars, with other forms of PvP being present in a secondary capacity in the over all grand scheme of things. That is what I am saying, and if you want to get a quote to prove me wrong, you absolutely NEED to get what I am saying right first. You also need to abstain from using strong words (like condenmed) that I never used in the discussion. Not doing so is - once again - either disingenuous or dishonest.
Dolyem wrote: » You never outright said it word for word but you were saying that simply because it wasn't formally stated that "meaningless" pvp was being promoted that this meant it wasn't necessarily condoned.
Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play.
Noaani wrote: » Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play. What this means though, is that because of all of this, there is no need for a toggle for the combatant status in order to aid players in finding others to PvP with without any other meaning to it - which if you go back to the OP of this thread, is what was asked for.
Dolyem wrote: » So what is the issue with the toggle?
Noaani wrote: » Dolyem wrote: » So what is the issue with the toggle? There is a 9 page thread detailing the issues with it. You can find it here.
daveywavey wrote: » Attacking a random player every 5 minutes then running off without killing them, just to achieve the Combatant flag, still just seems to me like a workaround. Allowing a player to set their base PvP status seems to be a reasonable solution.
Noaani wrote: » It is, but it also isn't something most players will do.
daveywavey wrote: » Noaani wrote: » It is, but it also isn't something most players will do. It isn't something you will do, or it isn't something most players will do? I'd be interested to see your evidence for that comment.
Noaani wrote: » Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play. Yes, this is all basically what I am saying. What this means though, is that because of all of this, there is no need for a toggle for the combatant status in order to aid players in finding others to PvP with without any other meaning to it - which if you go back to the OP of this thread, is what was asked for. The focus of PvP is the caravan, siege and war systems, and open world PvP (aka, corruption based PvP) is there as well, as a secondary system, that doesn't need additional encouragement to be used because players will use it when it is needed. Players are already determining how often that system gets used - as it is purely a system that is there to be used when needed. There is no need to encourage open world PvP further than that, because the active encouragement of PvP in Ashes is in the caravan, siege and war systems. The corruption system is there to fill in the gaps, not to be any sort of focus. This kind of thing is what happens when you argue an individual post, rather than arguing a full point of view.
Infamouse wrote: » Assuming AoC's pvp is similar to L2s in the sense that open world PVP is a constant threat you would never ever ever want to run around constantly flagged, culturally if it follows the same path as L2 (which the system itself kind of dictates/invites) being flagged is inviting people to attack you, and also a combat disadvantage.
Infamouse wrote: » You will never want to run around flagged for PVP in AOC, needlessly giving up a huge tactical advantage of getting to choose when/where/how to enter a fight. If you do, players like me (and im sure many others) will take advantage of your stupidity and carelessness and punish you, repeatedly, and you will stop doing that.
Infamouse wrote: » In L2, flagging order (especially in the early years, not so much in the later ones) was a HUGE part of pvp. What I mean by this is your tanks, heavy warrior classes, and tanky bard-buffers (Swordsingers and Bladedancers in L2) would be flagging in a pvp encounter, generally in that order, with your high DPS Mages, Rogues, Archers and most of all, healers trying to stay non-combatant as long as humanly possible, or until a soft target (Another healer, or your enemy parties top DPS who you desperately want to knock out of the fight early) flag.
Tyrantor wrote: » Infamouse wrote: » I can appreciate the fact you think being in combatant state would be stupid from your experience in L2 I would likely agree with you if this was L2 considering the grind that game involved. However based on the current level grind intended for this game I do not view it the same way. Furthermore I come from games that had no corruption system, no level restrictions on attacking other players etc. What I mean by this is I've played games with full open world pvp without restrictions that also involved death penalties, loot and durability loss no safe zones, no insta kill guards etc etc. In my opinion I would prefer the pvp to come to me, if I'm going to flag for it myself then i'll be prepared for that to happen. So yes please attack me, it's the entire point of me flagging for combat. I'm not trying to play a cat and mouse game tip toeing around a corruption system that has no business preventing or impacting open world pvp from players who want to participate in it. This is a flat out bad design. The corruption system impacting your ability to attack or not attack because of it is wrong. Again the corruption system has no place in pvp unrelated to ganking/griefing players who unwillingly get attacked and killed. There is absolutely no reason two groups fighting each other should risk or become flagged for corruption in this situation or the one I explained in the OP. It's not skillful play having to limit who in your group can attack until XYZ because corruption. It would be more skillful if all players could attack and be attacked at will as there would be no outside concerns and restrictions put on the players. The corruption/flagging system is designed for PVP and PVE players to be able to co-exist (and sometimes for players to shift between mindstates) fluidly. Maybe today im fired up and ready to go for pvp and thats all i want, running around and giving people an open-handed slap will provoke pvp 90% of the time on these days. Or I could simply go to the best exp zone, start killing some mobs, and wait for someone to try and push me out of it. Or I could go push someone out. But tomorrow I want to work on my animal husbandry, which requires me to focus on resource gathering/farming. Its time consuming as it is, and adding in the element to be ganked repeatedly is not what I want today. Having the ability to choose when to enter combat is a lot of fun. From your stand-point, what your saying is you just want to be attacked. Thats easy. Slap everyone who comes near you and that will happen no problem. The flagging isnt a barrier to regular pvp encounters. Two aggressive players/guilds/alliances wont struggle to PVP each other. It will however let hyper aggressive PVP-only players live side by side with cow-farmers and miners, and these two activities being non-preventative to each other. Also, by being not flagged, you have the ability to enter a chase on a red player and do so without being attacked by other players while you do it. I understand your concerns are it limiting PVP, but previous experience (10+ years) in the system tells me that in and of itself, that wont be the issue. I can extensively tell you all the bad things that can come as a result of this system but thats a text wall for another day, or DM me lol.
Infamouse wrote: » I can appreciate the fact you think being in combatant state would be stupid from your experience in L2 I would likely agree with you if this was L2 considering the grind that game involved. However based on the current level grind intended for this game I do not view it the same way. Furthermore I come from games that had no corruption system, no level restrictions on attacking other players etc. What I mean by this is I've played games with full open world pvp without restrictions that also involved death penalties, loot and durability loss no safe zones, no insta kill guards etc etc. In my opinion I would prefer the pvp to come to me, if I'm going to flag for it myself then i'll be prepared for that to happen. So yes please attack me, it's the entire point of me flagging for combat. I'm not trying to play a cat and mouse game tip toeing around a corruption system that has no business preventing or impacting open world pvp from players who want to participate in it. This is a flat out bad design. The corruption system impacting your ability to attack or not attack because of it is wrong. Again the corruption system has no place in pvp unrelated to ganking/griefing players who unwillingly get attacked and killed. There is absolutely no reason two groups fighting each other should risk or become flagged for corruption in this situation or the one I explained in the OP. It's not skillful play having to limit who in your group can attack until XYZ because corruption. It would be more skillful if all players could attack and be attacked at will as there would be no outside concerns and restrictions put on the players.
Tyrantor wrote: » You think attacking random players to find pvp is better than just allowing players who are open to pvp to flag themselves? I get that people will fight back (sometimes and sometimes not) - again the point isn't so I have to randomly attack people. The toggle would be my (our) way of saying we forfeit the corruption system. It has no impact on the PvE player as they wouldn't flag themselves correct? This means we would be co-existing with less intrusion on the PvE player. If we are all green as L2 played, then I have to attack random green players to find the "fight" versus if some are willingly green and some are willingly purple I no longer have to guess who is who. The toggle would give everyone the option to play the game as they want without fear of corruption or of course having to play around it. If you want to go tame some animals no one is forcing you to toggle it on.
Tyrantor wrote: » The toggle would be my (our) way of saying we forfeit the corruption system.
Noaani wrote: » Tyrantor wrote: » The toggle would be my (our) way of saying we forfeit the corruption system. That is not something you should get to pre-decide. If you want to decide that every time, cool - I'm sure PvP players on your server will know you are always up for a fight, and will attack you regardless of how much they outnumber you. However, since corruption is a key aspect to the game, and it being acquired at a reasonable rate is actually key to other systems in the game functioning, the wide scale ability to opt out of it is simply not a good fit for this game.