Wandering Mist wrote: » For the Bard, we know they will likely have buffs (they are the dedicated support archetype after all), however what I'd like to see is the WAY those buffs are applied. Too often in mmorpgs buffs are party-wide passive affairs that are baked into a normal dps rotation. What I'd like to see is a more direct approach, with buffs that have a shorter duration but offer specific effects on 1-2 party members. Taking inspiration from the original GuildWars, you have spells like this: Aegis (duration 3 seconds): Target party member cannot be targeted by hostile spells. Protective Bond: Target ally cannot lose more than 5% max health from a single attack or spell (costs additional mana each time damage is reduced) Ancestor's Visage (duration 10 seconds): Foes adjacent to target ally lose x mana whenever that ally takes a melee hit. Things like this are far more interesting to use than just doing a normal dps rotation that passively buffs your entire party.
Damokles wrote: » Wandering Mist wrote: » For the Bard, we know they will likely have buffs (they are the dedicated support archetype after all), however what I'd like to see is the WAY those buffs are applied. Too often in mmorpgs buffs are party-wide passive affairs that are baked into a normal dps rotation. What I'd like to see is a more direct approach, with buffs that have a shorter duration but offer specific effects on 1-2 party members. Taking inspiration from the original GuildWars, you have spells like this: Aegis (duration 3 seconds): Target party member cannot be targeted by hostile spells. Protective Bond: Target ally cannot lose more than 5% max health from a single attack or spell (costs additional mana each time damage is reduced) Ancestor's Visage (duration 10 seconds): Foes adjacent to target ally lose x mana whenever that ally takes a melee hit. Things like this are far more interesting to use than just doing a normal dps rotation that passively buffs your entire party. Mesmers were cancer in PvP, and I can say that as a Derwish/Assassin player. You never had any mana if you fought them. I would appreciate it if Bards had something similar in Ashes :'D
Nagash wrote: » Damokles wrote: » Wandering Mist wrote: » For the Bard, we know they will likely have buffs (they are the dedicated support archetype after all), however what I'd like to see is the WAY those buffs are applied. Too often in mmorpgs buffs are party-wide passive affairs that are baked into a normal dps rotation. What I'd like to see is a more direct approach, with buffs that have a shorter duration but offer specific effects on 1-2 party members. Taking inspiration from the original GuildWars, you have spells like this: Aegis (duration 3 seconds): Target party member cannot be targeted by hostile spells. Protective Bond: Target ally cannot lose more than 5% max health from a single attack or spell (costs additional mana each time damage is reduced) Ancestor's Visage (duration 10 seconds): Foes adjacent to target ally lose x mana whenever that ally takes a melee hit. Things like this are far more interesting to use than just doing a normal dps rotation that passively buffs your entire party. Mesmers were cancer in PvP, and I can say that as a Derwish/Assassin player. You never had any mana if you fought them. I would appreciate it if Bards had something similar in Ashes :'D My poor necro minion spam got 2 shot by Mesmers
Sunboy wrote: » As many non combat skills as possible.
bloodprophet wrote: » The AOE interrupts and mana drain abilities were amazing as a support role in groups. Would love to see this kind of play style in AOC. Debuffing and denying foes resources in combat I think is an under used play style.