Warth wrote: » What do you mean? That's the standard in competitive raiding environments. Raid Lead/Loot Council decides which Member could utilize the item best within the group/raid. That's the people who get the item, to push the raid forward. Like i said, it is mostly used in people that know each other. In pre-formed statics. Master Loot is never really used in a group of pugs. Judging it by the argument of why you would run it in a pug is not very useful as it is not a system designed to be used within pugs in the first place.
daveywavey wrote: » Sathrago wrote: » daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...! The solution is not to group with people that use master loot. There will always be more than just one type of loot rules, so play with people using the rules you prefer. Well yeah, I get that. But, I'm just wondering what makes some people think that they deserve to decide what drops other players get. Just seems a little.... arrogant? I played years of Guild Wars and ESO, and never once felt the need to tell someone what drops they were allowed to have.
Sathrago wrote: » daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...! The solution is not to group with people that use master loot. There will always be more than just one type of loot rules, so play with people using the rules you prefer.
daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...!
OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented.
daveywavey wrote: » Warth wrote: » What do you mean? That's the standard in competitive raiding environments. Raid Lead/Loot Council decides which Member could utilize the item best within the group/raid. That's the people who get the item, to push the raid forward. Like i said, it is mostly used in people that know each other. In pre-formed statics. Master Loot is never really used in a group of pugs. Judging it by the argument of why you would run it in a pug is not very useful as it is not a system designed to be used within pugs in the first place. I wasn't judging it on its use in a pug, I was asking why people feel they deserve to dictate what drops other players get. If you need an item to make your character better, why should you give it up? What would have been yours in a personal loot system can now be given away to somebody else who now gets to progress where you would otherwise have done. I get that guild/raid leaders like using it, but that's likely cos it's they that have given themselves the power of being the "master". I've always been willing to share any unneeded drops with my raid group, even the occasional times I've been in a pug, and it's always been reciprocated. Maybe I've just played with friendlier people!
Noaani wrote: » I've honestly never run content that has potential loot drops that I would be interested in while in a pick up group. To me,if there is loot I want, it is guild or friends. If I am out to meet new people, it is content that has no real worth to me. As such, I see master looter as essential, and don't much care about other methods - the game obviously needs to ha eothermethods, I just don't much care what they are.
daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me.
Noaani wrote: » daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me. In a pick up scenario, nothing. People that think this have mental issues. Totally different situation in guild/friend settings though - if you don't think your friends and/or guildmates are able to make a good decision in this regard, gett better friends. The problem with impartial loot systems is that they do one of two things. Either all players end up with lower quality loot, or quality loot enters the game too fast. In a top end PvE situation, a raid of 40 people should expect to get about 2 items per hour - basically 1 item for 20 player-hours worth of effort. No impartial system can deal with this, and so what has to happen if you are trying to force an impartial system on players without flooding the game with top end loot is that developers break the loot down in to smaller and smaller chuncks so that all 40 of those people can get something every 15 - 20 minutes. What I will say is that since a raid should only expect to see one quality item every 20 player-hours or so, if you are joining a pickup raid, just straight up don't expect to get anything. The odds are not in your favor.
bloodprophet wrote: » Noaani wrote: » daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me. In a pick up scenario, nothing. People that think this have mental issues. Totally different situation in guild/friend settings though - if you don't think your friends and/or guildmates are able to make a good decision in this regard, gett better friends. The problem with impartial loot systems is that they do one of two things. Either all players end up with lower quality loot, or quality loot enters the game too fast. In a top end PvE situation, a raid of 40 people should expect to get about 2 items per hour - basically 1 item for 20 player-hours worth of effort. No impartial system can deal with this, and so what has to happen if you are trying to force an impartial system on players without flooding the game with top end loot is that developers break the loot down in to smaller and smaller chuncks so that all 40 of those people can get something every 15 - 20 minutes. What I will say is that since a raid should only expect to see one quality item every 20 player-hours or so, if you are joining a pickup raid, just straight up don't expect to get anything. The odds are not in your favor. WOW was like this last couple of expansions. Everyone gets a trophy. I skipped this one completely and so far have seen no excuse to play the current expansion.
Noaani wrote: » bloodprophet wrote: » Noaani wrote: » daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me. In a pick up scenario, nothing. People that think this have mental issues. Totally different situation in guild/friend settings though - if you don't think your friends and/or guildmates are able to make a good decision in this regard, gett better friends. The problem with impartial loot systems is that they do one of two things. Either all players end up with lower quality loot, or quality loot enters the game too fast. In a top end PvE situation, a raid of 40 people should expect to get about 2 items per hour - basically 1 item for 20 player-hours worth of effort. No impartial system can deal with this, and so what has to happen if you are trying to force an impartial system on players without flooding the game with top end loot is that developers break the loot down in to smaller and smaller chuncks so that all 40 of those people can get something every 15 - 20 minutes. What I will say is that since a raid should only expect to see one quality item every 20 player-hours or so, if you are joining a pickup raid, just straight up don't expect to get anything. The odds are not in your favor. WOW was like this last couple of expansions. Everyone gets a trophy. I skipped this one completely and so far have seen no excuse to play the current expansion. Indeed. This kind of thing takes games from being all about improving your guild and guild members, to being all about me and what I can get. It is almost as negative a system for MMO's in general as LFG is.
Caeryl wrote: » When a player spends an hour+ completing a raid, it is unacceptable that they may receive nothing for their time. I was of the mind that you disagreed with a game wasting players' time.
Vhaeyne wrote: » Caeryl wrote: » When a player spends an hour+ completing a raid, it is unacceptable that they may receive nothing for their time. I was of the mind that you disagreed with a game wasting players' time. Y'all ain't spent 30+ hours a week proging a single boss just to see the loot go to the worst player?
Caeryl wrote: » Noaani wrote: » bloodprophet wrote: » Noaani wrote: » daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me. In a pick up scenario, nothing. People that think this have mental issues. Totally different situation in guild/friend settings though - if you don't think your friends and/or guildmates are able to make a good decision in this regard, gett better friends. The problem with impartial loot systems is that they do one of two things. Either all players end up with lower quality loot, or quality loot enters the game too fast. In a top end PvE situation, a raid of 40 people should expect to get about 2 items per hour - basically 1 item for 20 player-hours worth of effort. No impartial system can deal with this, and so what has to happen if you are trying to force an impartial system on players without flooding the game with top end loot is that developers break the loot down in to smaller and smaller chuncks so that all 40 of those people can get something every 15 - 20 minutes. What I will say is that since a raid should only expect to see one quality item every 20 player-hours or so, if you are joining a pickup raid, just straight up don't expect to get anything. The odds are not in your favor. WOW was like this last couple of expansions. Everyone gets a trophy. I skipped this one completely and so far have seen no excuse to play the current expansion. Indeed. This kind of thing takes games from being all about improving your guild and guild members, to being all about me and what I can get. It is almost as negative a system for MMO's in general as LFG is. When a player spends an hour+ completing a raid, it is unacceptable that they may receive nothing for their time. I was of the mind that you disagreed with a game wasting players' time.
bloodprophet wrote: » Caeryl wrote: » Noaani wrote: » bloodprophet wrote: » Noaani wrote: » daveywavey wrote: » But, what makes someone think that they're more important than the other players they're playing with and that they get to decide the loot those players get? I'd much rather loot was based on an impartial system process, than on another player I may not have even met IRL and whose guild/raid friends of four or five years are also in the raid with me. In a pick up scenario, nothing. People that think this have mental issues. Totally different situation in guild/friend settings though - if you don't think your friends and/or guildmates are able to make a good decision in this regard, gett better friends. The problem with impartial loot systems is that they do one of two things. Either all players end up with lower quality loot, or quality loot enters the game too fast. In a top end PvE situation, a raid of 40 people should expect to get about 2 items per hour - basically 1 item for 20 player-hours worth of effort. No impartial system can deal with this, and so what has to happen if you are trying to force an impartial system on players without flooding the game with top end loot is that developers break the loot down in to smaller and smaller chuncks so that all 40 of those people can get something every 15 - 20 minutes. What I will say is that since a raid should only expect to see one quality item every 20 player-hours or so, if you are joining a pickup raid, just straight up don't expect to get anything. The odds are not in your favor. WOW was like this last couple of expansions. Everyone gets a trophy. I skipped this one completely and so far have seen no excuse to play the current expansion. Indeed. This kind of thing takes games from being all about improving your guild and guild members, to being all about me and what I can get. It is almost as negative a system for MMO's in general as LFG is. When a player spends an hour+ completing a raid, it is unacceptable that they may receive nothing for their time. I was of the mind that you disagreed with a game wasting players' time. So everyone needs a trophy? MMORPG's are supposed to be a team sport not a solo experience for that I can go play 2077 or some other solo game. Hellfar is right with his questions.