Noaani wrote: » mcstackerson wrote: » Isn't it also emotional manipulation if they make something you think looks cool and would like to buy? they are manipulating you into wanting something by making it visually appealing to you. By the reckoning in this thread, Intrepid making a game that people wanting to play, thus requiring them to pay a subscription is emotional manipulation.
mcstackerson wrote: » Isn't it also emotional manipulation if they make something you think looks cool and would like to buy? they are manipulating you into wanting something by making it visually appealing to you.
Heruwolf wrote: » The largest problem I have is that as Maezriel stated the shop has so far been in every stage of development. Intrepid is literally selling in game items for a game that is years from release and that may not ever release.
Warth wrote: » FOMO is just a poor man's excuse for his lack of self control. It's easier to blame the evil corporations for the inability to keep your hands of the cake rather than facing the fact that the lacking self control and psychosis over potentially missing out on something unimportant should be worked on.
Caeryl wrote: » Noaani wrote: » mcstackerson wrote: » Isn't it also emotional manipulation if they make something you think looks cool and would like to buy? they are manipulating you into wanting something by making it visually appealing to you. By the reckoning in this thread, Intrepid making a game that people wanting to play, thus requiring them to pay a subscription is emotional manipulation. You’re being intentionally dense. Selling a service per-month that gets constant upkeep is far different than selling a “Only this month! Get it now or miss out! Limited time!” offer.
Caeryl wrote: » Warth wrote: » FOMO is just a poor man's excuse for his lack of self control. It's easier to blame the evil corporations for the inability to keep your hands of the cake rather than facing the fact that the lacking self control and psychosis over potentially missing out on something unimportant should be worked on. Bruh these tactics were designed to get people to buy things when they otherwise wouldn’t, for prices higher than they would if it wasn’t limited. Steven himself said that is why he went with limited time sales, to increase the likelihood that people would buy them. It’s not some conspiracy, it is literally the purpose of these marketing decisions.
Warth wrote: » @Caeryl feel free to post a clip of Steven saying that. Because everything i heard from him since 2017 was tge exact opposite
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.
mcstackerson wrote: » Ok, what other way would you recommend giving value to these cosmetics pre-launch? Without a game, cosmetics have no value. If the game was out, you would be able to use the cosmetic as soon as you buy it but since it's not, there is no reason to buy cosmetics. If you believe ALL FOMO marketing is bad then is kickstarter and all crowdfunding sites that give rewards to backers bad? What about steam sales? Temporary sales are FOMO marketing, do you think all temporary sales are bad. What about limited time events in games that have limited time rewards? That's technically FOMO, are all of those bad? Is it wrong for them to reward players for taking a risk and supporting their development before they have finished it?
mcstackerson wrote: » Ok, what other way would you recommend giving value to these cosmetics pre-launch?Without a game, cosmetics have no value. If the game was out, you would be able to use the cosmetic as soon as you buy it but since it's not, there is no reason to buy cosmetics. If you believe ALL FOMO marketing is bad then is kickstarter and all crowdfunding sites that give rewards to backers bad? What about steam sales? Temporary sales are FOMO marketing, do you think all temporary sales are bad. What about limited time events in games that have limited time rewards? That's technically FOMO, are all of those bad? Is it wrong for them to reward players for taking a risk and supporting their development before they have finished it?
Nerror wrote: » FOMO works on everyone. Not for the same things of course, or sub-tactics, but trying brush it off as a poor people's excuse is... a nice term would be "extremely wrong and misguided". Edit: When I said "everyone", I meant with somewhat normal mental health. There are probably some mental disorders out there that resist FOMO. Maybe psychopathy? I don't think psychopaths feel fear the same way.
Caeryl wrote: » Your argument alone shows how these marketing methods are manipulative, they’ve got you paying for exclusivity rather than the design being offered. If you say cosmetics have no value without a game, then you’ve acknowledged that (to you) their full price is about the limited availability.
Noaani wrote: » In my opinion, people with - as you say - "normal mental health" would never ascribe the word "need" to a cosmetic only purchase in an MMO, regardless of its production state. Not that everyone going after cosmetics is like this, but there are many that are that do.
Noaani wrote: » As I've been saying, the issues only come up when people stop looking at these supporter packs as a way to support Intrepid, and instead treat them like the actual in game cosmetics shop.
Noaani wrote: » You are forgetting the detail of support from both sides of this argument. To me, that is what any purchase st this point is about - supporting the game. I own cosmetics that I know full well I will never use, I bought them to support Intrepid - that is their value to me.
Asgerr wrote: » Entitlement to something that will ultimately have zero impact on your gameplay experience and life overall. And if you claim it will.
Nerror wrote: » Your anecdotal evidence is pretty useless. I'll take science over that any day. FOMO tactics are proven to work on most people. The term may be relatively new, but the tactics are as old as humanity.
Noaani wrote: » Nerror wrote: » Your anecdotal evidence is pretty useless. I'll take science over that any day. FOMO tactics are proven to work on most people. The term may be relatively new, but the tactics are as old as humanity. I'm not saying they aren't, I am saying they do not work on everyone. People that are able to suppress impulse don't suffer from it. I work with people with a rational mindset bu necessity, and opt to associate with similar people almost exclusively outside of work. As such, no one I know is overly susceptible to FOMO. You may well be, I neither know nor care. I am simply plpointing out the fallacy of the statement that everyone is susceptible to it.