rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts.
Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros.
Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago
vmangman wrote: » rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts. The problem with what your suggesting is that someone who uses those macros has a slight edge over someone who doesn't. I am then forced to learn and use those macros as well. I am trying to play a character in a fantasy world... I don't want to have to worry about setting up macros and scripts.
rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts. The problem with what your suggesting is that someone who uses those macros has a slight edge over someone who doesn't. I am then forced to learn and use those macros as well. I am trying to play a character in a fantasy world... I don't want to have to worry about setting up macros and scripts. Non of the macros I have given as an example give me an advantage over other players. They are just time saving macros that makes my life little easier. Like the equipment macro, I can press a button outside if combat to equip different gear instead of opening my back and putting it on (not in combat). The mouse over macro is personal taste, some like to press the raid frames, some like to press F# keys, and some like to use mouse over macro so I don't have to click and then heal (not an advantage). The start attack macro is so I don't have to right click the mob to make sure Im attacking the target. Macros I'm wanting and like so the kind that saves you some time and makes you press less button (mostly outside if combat). I don't want scripts that makes you do a full rotation by pressing one button.
vmangman wrote: » rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts. The problem with what your suggesting is that someone who uses those macros has a slight edge over someone who doesn't. I am then forced to learn and use those macros as well. I am trying to play a character in a fantasy world... I don't want to have to worry about setting up macros and scripts. Non of the macros I have given as an example give me an advantage over other players. They are just time saving macros that makes my life little easier. Like the equipment macro, I can press a button outside if combat to equip different gear instead of opening my back and putting it on (not in combat). The mouse over macro is personal taste, some like to press the raid frames, some like to press F# keys, and some like to use mouse over macro so I don't have to click and then heal (not an advantage). The start attack macro is so I don't have to right click the mob to make sure Im attacking the target. Macros I'm wanting and like so the kind that saves you some time and makes you press less button (mostly outside if combat). I don't want scripts that makes you do a full rotation by pressing one button. Since when is saving time in combat not an advantage? Macros like canceling auras and switching out your weapons mid combat absolutely gives you an advantage. I think that these macros are an advantage partially due to poor game design, but you can't say that speeding up processes for you is not an advantage... that's literally the whole advantage. And if I don't have a cancel aura macro, or focus target casting macros, or weapon switching macros then I am slower and therefore worse than someone who uses those macros.
Jeetoph wrote: » Vhaeyne wrote: » daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple. How do you prevent this if the spam is coming from the keyboard hardware? That's a good point. If it's possible to hit you 14 times in a second with a macro it's also possible to do it manually. That's just bad game design at this point.
Vhaeyne wrote: » daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple. How do you prevent this if the spam is coming from the keyboard hardware?
daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple.
Warth wrote: » Jeetoph wrote: » Vhaeyne wrote: » daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple. How do you prevent this if the spam is coming from the keyboard hardware? That's a good point. If it's possible to hit you 14 times in a second with a macro it's also possible to do it manually. That's just bad game design at this point. That's not entirely correct. A macro can easily send 100s of inputs within the same second, which you physically can't.
rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts. The problem with what your suggesting is that someone who uses those macros has a slight edge over someone who doesn't. I am then forced to learn and use those macros as well. I am trying to play a character in a fantasy world... I don't want to have to worry about setting up macros and scripts. Non of the macros I have given as an example give me an advantage over other players. They are just time saving macros that makes my life little easier. Like the equipment macro, I can press a button outside if combat to equip different gear instead of opening my back and putting it on (not in combat). The mouse over macro is personal taste, some like to press the raid frames, some like to press F# keys, and some like to use mouse over macro so I don't have to click and then heal (not an advantage). The start attack macro is so I don't have to right click the mob to make sure Im attacking the target. Macros I'm wanting and like so the kind that saves you some time and makes you press less button (mostly outside if combat). I don't want scripts that makes you do a full rotation by pressing one button. Since when is saving time in combat not an advantage? Macros like canceling auras and switching out your weapons mid combat absolutely gives you an advantage. I think that these macros are an advantage partially due to poor game design, but you can't say that speeding up processes for you is not an advantage... that's literally the whole advantage. And if I don't have a cancel aura macro, or focus target casting macros, or weapon switching macros then I am slower and therefore worse than someone who uses those macros. Yes most of these macros are wow classic focused and wont apply to other games, and they may give some advantage in pve because you can focus more effort on your position and what the boss is doing. non of them will be used in pvp and will maybe give you a few dps/hps extra. Nothing game changing or a must to have. I played a long time without macros and did just as fine. But with them It just makes everything smoother and simpler for me, I need more keybinds and need to remember more buttons, and most macros are usefull outside of combat. Most pvp macros are like big nongcd CD in to a spell, but you can just as fast press 1 and then 2 without a macro. A system that limits macro won't be game changing or a must, they will be mostly a convince outside of combat. And I don't want a macro system where on can literally write scripts so you can do your rotation afk.
rikardp98 wrote: » Macros I'm wanting and like so the kind that saves you some time and makes you press less button (mostly outside if combat). I don't want scripts that makes you do a full rotation by pressing one button.
vmangman wrote: » Those macros and more can absolutely be used in PvP and are very useful and macros in WoW absolutely give the user an edge over someone who doesn't. Especially in PvP.
Heruwolf wrote: » vmangman wrote: » Those macros and more can absolutely be used in PvP and are very useful and macros in WoW absolutely give the user an edge over someone who doesn't. Especially in PvP. You're gonna have a hard time convincing most WoW players that macros are a bad thing. Currently in WoW you can't do anything more with the Macro system that I can't do with just the macro buttons on my keyboard. I can setup a macro on my keyboard to click two buttons at the same time, giving me an advantage over someone who's playing with a dell keyboard. However, add in the macro system in game, now I have no advantage. Most of the macros that one builds in WoW is to get around bad game mechanics to begin with. For example: #showtooltip /use Barbed Shot /use [@ pettarget]Claw /use [@ pettarget]Bite /use [@ pettarget]Smack The reason a macro like this is used to begin with is because the auto cast system that Blizzard implemented can randomly delay the cast of the hunters pet ability by 1-4 seconds, varying wildly. Yet, you could also just bind this same ability to a different hotkey and then have your keyboard press that button every time you push any of your other rotational abilities. Same thing as I previously stated: #showtooltip /use [@ cursor]Volley This macro simply auto confirms the placement of the ground target ability rather than having to left click to confirm. I can tell you right now, this macro has failed me an equal amount of times as it has helped me. The amount of times this macro ends up putting my Volley on some random lip of the wall texture instead of on the ground where the mobs are is infuriating. Now don't get me wrong, if Intrepid builds systems that don't have this issue and has an auto confirm option, then awesome, no complaints. But the reality is that they probably won't. I'd welcome to be proven wrong. There will always be someone somewhere that wants to be able to do something else with an ability than the game allows. Macros limit that a bit. This entire thread really needs to get off of the "macros are cheating" mentality, cause it's flat wrong. This is an MMO that is being designed for PC. To tell me that you won't have ANY macros at all, is just bad design. So I have to manually type out my recruitment message for my guild every time I want to send it? Or would pasting it from a notepad be an option. Is ctrl+v not considered a macro as well? Cause I can tell you right now, it is.
vmangman wrote: » rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » vmangman wrote: » rikardp98 wrote: » Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros. I do believe that being able to make a script (advanced macro) so you can leave the computer and still move and do action in game should be illegal. However, with a in-game macro IP can limit the macros so no more than one action (GCD) can not be used. Like I'm wow classic, you can't not use "while" or "wait" commands to wait for the GCD to run out. When I say macro I mean very simple commands like /Cast [target=mouseover, exist, help][help][@targettarget,help][target=player]"spell" Or /Cancelaura Greater Blessing of Salvation /Startattack /Cast Maul Or /Pull 7 Or /Equip The end of dreams /Equip Therazanes Touch Simple macros and not scripts. The problem with what your suggesting is that someone who uses those macros has a slight edge over someone who doesn't. I am then forced to learn and use those macros as well. I am trying to play a character in a fantasy world... I don't want to have to worry about setting up macros and scripts. Non of the macros I have given as an example give me an advantage over other players. They are just time saving macros that makes my life little easier. Like the equipment macro, I can press a button outside if combat to equip different gear instead of opening my back and putting it on (not in combat). The mouse over macro is personal taste, some like to press the raid frames, some like to press F# keys, and some like to use mouse over macro so I don't have to click and then heal (not an advantage). The start attack macro is so I don't have to right click the mob to make sure Im attacking the target. Macros I'm wanting and like so the kind that saves you some time and makes you press less button (mostly outside if combat). I don't want scripts that makes you do a full rotation by pressing one button. Since when is saving time in combat not an advantage? Macros like canceling auras and switching out your weapons mid combat absolutely gives you an advantage. I think that these macros are an advantage partially due to poor game design, but you can't say that speeding up processes for you is not an advantage... that's literally the whole advantage. And if I don't have a cancel aura macro, or focus target casting macros, or weapon switching macros then I am slower and therefore worse than someone who uses those macros. Yes most of these macros are wow classic focused and wont apply to other games, and they may give some advantage in pve because you can focus more effort on your position and what the boss is doing. non of them will be used in pvp and will maybe give you a few dps/hps extra. Nothing game changing or a must to have. I played a long time without macros and did just as fine. But with them It just makes everything smoother and simpler for me, I need more keybinds and need to remember more buttons, and most macros are usefull outside of combat. Most pvp macros are like big nongcd CD in to a spell, but you can just as fast press 1 and then 2 without a macro. A system that limits macro won't be game changing or a must, they will be mostly a convince outside of combat. And I don't want a macro system where on can literally write scripts so you can do your rotation afk. Those macros and more can absolutely be used in PvP and are very useful and macros in WoW absolutely give the user an edge over someone who doesn't. Especially in PvP.