Noaani wrote: » mcstackerson wrote: » Just because there is less potential gain doesn't change the fact it's a system to encourage meaningful pvp. Explain to me, please, how the corruption system encourages open world PvP.
mcstackerson wrote: » Just because there is less potential gain doesn't change the fact it's a system to encourage meaningful pvp.
Warth wrote: » Noaani wrote: » mcstackerson wrote: » Just because there is less potential gain doesn't change the fact it's a system to encourage meaningful pvp. Explain to me, please, how the corruption system encourages open world PvP. He never said that it encourages open world pvp. He said that it encourages meaningful PvP aka PvP with a tangible gain rather than PvP just for fucks sake/to grief someone. Which is indeed what it does. It encourages to restrict yourself to only PK when its meaningful. I do not think that this is the topic of le thread though
Noaani wrote: » Warth wrote: » Noaani wrote: » mcstackerson wrote: » Just because there is less potential gain doesn't change the fact it's a system to encourage meaningful pvp. Explain to me, please, how the corruption system encourages open world PvP. He never said that it encourages open world pvp. He said that it encourages meaningful PvP aka PvP with a tangible gain rather than PvP just for fucks sake/to grief someone. Which is indeed what it does. It encourages to restrict yourself to only PK when its meaningful. I do not think that this is the topic of le thread though I would agree that it discourages meaningless PvP - which I think is the point you are trying to make. If corruption is discouraging meanless PvP, then now explain to me how that is not an attempt to focus the PvP desires of players in to PvP forms that do not involve corruption. That is, after all, what I said.
Noaani wrote: » While you are right that the game is designed around meaningful PvP, the best, easiest description of what Intrepid mean by meaningful PvP would be anything that doesn't involve the corruption system.
mcstackerson wrote: » Yes, the system encourages you to go after those higher yielding.
nilv wrote: » My +15 years of MMORPG experience says that it will be High Priest. If you don’t play it, you will be outside of the META and no one is going to take you into groups. Also you won’t be able to hunt alone with any of the healers. If you try, you will be ganked by groups of people and there is no way around that. So I would really suggest if you are interested in playing AoC start preparing your premade group of people and then just play with those people. Constant parties FTW! ⇻ theNILV ⇺
Gannito wrote: » Although the main topic of the thread was different, here is a question about pvp: - Once you die in a solitary pvp, another one of wars, or alliances, or sieges to castles / nodes (I don't know what the sieges will be), will you lose experience points? That is, since they talk about L2, yes, I also come from that game, and one of the things that made me hate pvp was precisely losing experience points, which then took you a month to recover, because you did not have the enough time to recover soon, nor the right equipment to hunt depending on what or not you could go with your usual group. The xp loss theme will make me play this game pvp or just to enjoy it, without getting into trouble.