Taleof2Cities wrote: » Even though @Liniker's method of delivery is abrasive, they're right. Early access for character creation is pay-for-convenience.
Merek wrote: » Gotta say though, you're building a really solid, good reputation for your guild with these posts. Keep it up.
sarkado wrote: » Let's all remember that many of us who pre-order certain packs get a 1-2 day head start, so you've already lost me because I've already made 2 days worth of farming ahead of your 1 hour lost to creating a character.
Liniker wrote: » Merek wrote: » Gotta say though, you're building a really solid, good reputation for your guild with these posts. Keep it up. All good, add us to your blacklist and try to do something about it in-game. My guild will be easy to find, If you end up on our server just look for the top-ranking players/guilds on each PvP season a lion doesn't concern himself with the opinion of sheep
Nerror wrote: » I think the smartest thing Intrepid can do is to make a great character creator and just release it as a completely free stand-alone download with no strings attached other than perhaps an Intrepid account.
Liniker wrote: » pyreal wrote: » You are doing a disservice to this endeavor with your deceptions. @pyreal you wrote that because I didn't list ALL the packages and said "and so on..." at the end..... and I am the one using sketchy wording.... it is clearly just an example, everyone here knows pre-order packs start at 75$, your "new comer" argument doesn't belong in this discussion, and even if packages where 30$ that's not even the point, the point is that they Are more expensive than the entry-level of 15$ from the sub. Moving on... pyreal wrote: » Is it because it gives someone an unspecific, unspecified, subjective head start from 3 minutes to 3 hours in a game that that will take approximately 225 HOURS to reach max level, which in itself is not 'beating the game'? So the heinous '1 hour advantage' equates to a 1 in 225 PAY TO WIN! Again, your argument is wrong, dangerous for the game and Needs to be ignored. It DOESN'T matter if its 3 minutes, 3 hours or 600 hours advantage. you asked me HOW is that an advantage, and you answered it. It SAVES TIME; That's the advantage. I literally saw your same argument being used to defend MULTIPLE p2w games saying "oohhh but this item only gives a 5% boost- ohh but this will only help you a tiny bit" I disagree with you 100% I couldn't care less if it's 1 minute or 1000 hours or if some cash shop item gives me 0,1% XP boost or 1000% XP boost, a Convenience is a convenience, an advantage is an advantage, and P2W is P2W (obviously not saying ashes is p2w if they implement that but still, it's unfair)
pyreal wrote: » You are doing a disservice to this endeavor with your deceptions.
pyreal wrote: » Is it because it gives someone an unspecific, unspecified, subjective head start from 3 minutes to 3 hours in a game that that will take approximately 225 HOURS to reach max level, which in itself is not 'beating the game'? So the heinous '1 hour advantage' equates to a 1 in 225 PAY TO WIN!
pyreal wrote: » I have decided you are silly, and perhaps shall leave you to your silliness.
Noaani wrote: » You're the sheep here though. So, to my knowledge, you've not said what you would rather Intrepid do. This thread is full if you complaining without offering a potential solution, absolutely sheep behavior.
Neurath wrote: » You can catch more flies with honey than you can with salt. Is there a need to be so aggressive in your stance? We have given enough reasons to show how the concept is perfectly acceptable. If your only response is to criticise and name call, then your argument falls short.
maouw wrote: » I understood it as: purchase game before you can create a character The other option is to store the character creator data on client's local files and then import them serverside during actual character creation - then anyone can create a character, but only subscribers can actually play. This doesn't use any server resources, but the downside is that it could (?) put more pressure on the servers during launch since everyone will be bombarding the server with premade character datasets. Whereas a pre-launch character creator that sets up a character on the server before launch avoids this - but then you won't want non-subscribers to create characters on the server rent free.
bloodprophet wrote: » Best part is a two page scrap over something that won't exist.https://ashesofcreation.wiki/Character_creator
Neurath wrote: » Steven said 'We haven't made a decision yet but we'll let you know when we've made a decision.' I don't see what the issue is. So far, you're the only person who is complaining about the issue when the issue may or may not even exist.