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Crafting a Core activity ?
I would love to see a crafting driven economy. With crafter's producing the top items in the game. I would hope crafting would be deep and extensive. Can any educate me on the plans for this area of the game ?
Thanks.
Thanks.
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Also all gear has to be repaired from time to time and apparently only the crafters like smiths will be able to do that. So no vendor repairing, which I think is a great way to let crafters stay needed.
It's not much, but it shows their determination to make crafting important.
Thank you