consultant wrote: » Think secondary communication system would be cool like pings point I was trying to make is voice chat is insufficient. Most people most like just pay attention not actually in vioce seriously doubt all the people are in voice chat So in this games that you are talking about are like 500 people actually in voice chat.
consultant wrote: » Ever heard of people playing drunk or high or young peprson But just to be perfectly clear you are saying that
Warth wrote: » People don't sing, people don't joke around. People follow the orders of a handful of people or they will be muted/not participating the next time.
consultant wrote: » Is that part of your ecperience 100 to 1000 people just show up and it is mostly orderly with exceptions in voice chat.
consultant wrote: » Warth wrote: » You are afraid that it won't work for large scale matchmade pvp game modes? Noaani wrote: » consultant wrote: » Is that part of your ecperience 100 to 1000 people just show up and it is mostly orderly with exceptions in voice chat. Mute all. Unmute those in leadership positions. Where is your lack of understanding this coming from? As far as what Noaani said that is a great way to cut down chatter would have to agree and works great in a premade group..... We do not have a premade group. Let me explain see you could be in a guild and ask people from that guild to do dungeouns with you and require them to be in voice chat to get ready for raiding. In this case voice chat would work even if the group is 250. Or let say you are playing an open world pvp game like lets say Eve online. Were lets say 10,000 people are logged in and you spam a server wide message and out of 10,000 you go through the selection process and get 250 in a group obviosly you could simply say hey if you are not in voice chat not going to invite or if they do not want to be in voice chat thye get removed from party. Point there is some there making sure people are in voice chat just keep going until you get to 250. I guess I will just have to spell out for you guys......some people are under the impression well why not just use voice chat for 250 vs250 bracket. Well in a premade you get organized first .usually done by group leader which could include voice chat really no brainer. But what is being implied here is that 250 will show up for an event and most of them will decide to be in the same voice chat let say in game voice chat since every one will have access to to it. In the open world battleground and in node vs node you have no control over who is goiing to show up. I know what you guys are saying you can in fact get groups of 250 or more in voice chat in large scale open world PvP game. But in Ashes fo Creation is not going to be reaching out to lets say 10,000 people in getting 250 in voice chat then pvping. Really the number 250 does not matter to much. It is the random nature of the event. If 100 people show or 50 people show up some of them are not going to be inclined to be in voice and no one can force them to do so. It is getting the 250 people that just happened to show up some which may use voice chat some which do not that is the problem. Just cause they do not use voice that does not barr them from the event. What you have in ashes of Creation for the most part is Open World Pvp Events. In Ashes of Creation The premade PvP I see is guild wars and Caravans. So how ever many people participate in those events 50 or 100 or 150 voice chat would work cause of the non random nature of the premade event. Or you get to chose the people that go with you and only people that are in voice chat get to go. Really if only the people that are in voice chat can go with you then there is no chance for voice not to work. But this is not the case in an Open World PvP Event. Just to be clear you could in fact get 250 people in a group and lets say that is the upper limit for a battle ground. And let say all 250 are in voice chat and as you say it is all organized you could then you march over to a Battleground. If there are already 100 random people from your server there then guessing only 150 will be able to participate from your group and how are you going to get those 100 people that are already there in your voice chat. You could ask politely other than you cannot do much of anything. Now there are quite of number of things that Ashes of Creation could do to encourage using voice like automatically making a 250 people chat room for people using ingame voice chat per event. But some people will not use in voice game chat cause they like discord better so....and also there all kinds of game mechanics that could be implemented like a 250 group could reserve a battle ground but that isa different topic. As far as muting people as a means to control chatter when already in a group that works.
Warth wrote: » You are afraid that it won't work for large scale matchmade pvp game modes?
Noaani wrote: » consultant wrote: » Is that part of your ecperience 100 to 1000 people just show up and it is mostly orderly with exceptions in voice chat. Mute all. Unmute those in leadership positions. Where is your lack of understanding this coming from?
consultant wrote: » If 100 people show or 50 people show up some of them are not going to be inclined to be in voice and no one can force them to do so.
consultant wrote: » Just to be clear you could in fact get 250 people in a group and lets say that is the upper limit for a battle ground. And let say all 250 are in voice chat and as you say it is all organized you could then you march over to a Battleground. If there are already 100 random people from your server there then guessing only 150 will be able to participate from your group and how are you going to get those 100 people that are already there in your voice chat.
consultant wrote: » Point is it does work for Open world PvP events were People just show up and you have not control who is in a group matter of fact lot people will not be in group per say and still participate in Events.
Noaani wrote: » consultant wrote: » Point is it does work for Open world PvP events were People just show up and you have not control who is in a group matter of fact lot people will not be in group per say and still participate in Events. Again, you have the wrong idea in your head about the mechanics of how these things will work. Whether a node war, a siege, or a guild war, there will be structure in place well before the day. These aren't things where everyone just shows up and you run with whoever you have. They are events where guilds would have communicated with each other about their intention to participate, and the events in question will be run using the existing structures of those guilds. Random people that just show up and want to participate are likely welcome to do so, but no one is going to care if you are in voice chat and try to be useful, or if you just run around and do your own thing.
consultant wrote: » So just to be clear agains Voice chat will only work for Premades not events Period,. You agree with this right?
Hedgemon wrote: » wont military nodes have a minigame/petsystem arena style pvp for who gets mayor?!?!?!
consultant wrote: » Here is a question. How is anyone going to get the people that play MMOs that do not use Voice Chat into Voice Chat when they are doing lets say a Node vs Node event. Anser is you cannot. That why it will not work. You are going have a Pool of 1000 people and from that pool 250 people not of your choosing are going ot paritcipate in event. So you do not get to make the choice of well this guy does not have discord he cannot play with us Like what happens in Eve Online. Same thing goes for open world battle grounds.