tautau wrote: » Bards may not just be about music, they may also tell stories. Different stories may help in different ways. Stories of the gods may help against dark creatures, and stories about each specific god (if the bard knows those stories) may provide different benefits. Or loudly telling a story of the winter may scare the enemies and make fire spells more potent. There are plenty of possibilities.
daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself, as well as giving it the defensive power needed to buff a team, like the damage skills they've given the Cleric. I remember I put some suggestions into that Dev Discussion a while back on Ideal Class. I'd just love to see Intrepid's ideas for the Bard archetype. Anything at all. Just something... Please?!
Archeon wrote: » daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself Would it be possible for Bard primary's to have a quill and parchment for offense, and perhaps a flute for buffing? I haven't thought about this too long, but maybe a system where they can essentially change their toolkit on the fly which would allow them to adjust between solo and group content on the fly. (maybe add a whole new action bar with a new set of abilities as they change their "stance" or in this case, instrument.Not that the bard has to be 100% about music, though I think it should
daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself
Chandler wrote: » Archeon wrote: » daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself Would it be possible for Bard primary's to have a quill and parchment for offense, and perhaps a flute for buffing? I haven't thought about this too long, but maybe a system where they can essentially change their toolkit on the fly which would allow them to adjust between solo and group content on the fly. (maybe add a whole new action bar with a new set of abilities as they change their "stance" or in this case, instrument.Not that the bard has to be 100% about music, though I think it should that sounds very cool , although id hate to think how much work that would be for the devs given they would in effect be designing 2 classes though having double the abilities a buffing and offensive version. I think one of the issues is that noone has ever really done the bard successfully before, so there isnt alot of rerference to draw upon, just lots of ideas of what it should be, idk it will be interesting to see what IS comes out with. I think thats definitely a cool idea though, that the type of weapon you use should influence how the class plays.
Archeon wrote: » daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself, as well as giving it the defensive power needed to buff a team, like the damage skills they've given the Cleric. I remember I put some suggestions into that Dev Discussion a while back on Ideal Class. I'd just love to see Intrepid's ideas for the Bard archetype. Anything at all. Just something... Please?! I definitely agree, thats why I think its important that a Bards utility comes passively through everything it does, and that way it will remain viable in no matter role it wants to perform, will a raid want a player who provides a damage amplification buff on the boss? hell yes! thats why the Bard's damage not only provides benefits for themself but also everyone else, will a raid want a class which can DoT multiple enemies while also doing damage, or healing or enhancing the raid? hell yes! haha idk, that kind of drove my rationality behind this suggestion. Classes which are linear and 2 dimensional generally are the first to be cut when you are looking to optimise a raid, for example in some raids if a class like a Shadowblade, Spell blade or Weapon Master's only utility is to do damage and they do less damage then a mage or rogue, then the Shadowblade, Spell blade or Weapon Master will get dropped instantly in place of another mage or rogue. Through building classes three dimensionally so that their abilities affect not only themselves but those around them, it increases their viability though their utility.
daveywavey wrote: » Archeon wrote: » daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself, as well as giving it the defensive power needed to buff a team, like the damage skills they've given the Cleric. I remember I put some suggestions into that Dev Discussion a while back on Ideal Class. I'd just love to see Intrepid's ideas for the Bard archetype. Anything at all. Just something... Please?! I actually really like that take on it I definitely agree, thats why I think its important that a Bards utility comes passively through everything it does, and that way it will remain viable in no matter role it wants to perform, will a raid want a player who provides a damage amplification buff on the boss? hell yes! thats why the Bard's damage not only provides benefits for themself but also everyone else, will a raid want a class which can DoT multiple enemies while also doing damage, or healing or enhancing the raid? hell yes! haha idk, that kind of drove my rationality behind this suggestion. Classes which are linear and 2 dimensional generally are the first to be cut when you are looking to optimise a raid, for example in some raids if a class like a Shadowblade, Spell blade or Weapon Master's only utility is to do damage and they do less damage then a mage or rogue, then the Shadowblade, Spell blade or Weapon Master will get dropped instantly in place of another mage or rogue. Through building classes three dimensionally so that their abilities affect not only themselves but those around them, it increases their viability though their utility. I'd be interested to see your thoughts on the Bard suggestions I made in the "Ideal Class" Dev Discussion: https://forums.ashesofcreation.com/discussion/48283/dev-discussion-27-ideal-class/p6 I like the idea of chaining similar skills together for extra buffs. So, if you were using a Music Spell, there would be certain spells available depending on where you were in the chain, so you start with a Music Spell, carry on with a Pattern, back to a Music Spell, etc. Or a Story Spell which refreshes when you cast another Story Spell on it, etc. And also a few solo-type skills like "Monologue" that actively encourage fighting by yourself.
Archeon wrote: » daveywavey wrote: » The trick is going to be giving it enough offensive potential to be viable by itself, as well as giving it the defensive power needed to buff a team, like the damage skills they've given the Cleric. I remember I put some suggestions into that Dev Discussion a while back on Ideal Class. I'd just love to see Intrepid's ideas for the Bard archetype. Anything at all. Just something... Please?! I actually really like that take on it I definitely agree, thats why I think its important that a Bards utility comes passively through everything it does, and that way it will remain viable in no matter role it wants to perform, will a raid want a player who provides a damage amplification buff on the boss? hell yes! thats why the Bard's damage not only provides benefits for themself but also everyone else, will a raid want a class which can DoT multiple enemies while also doing damage, or healing or enhancing the raid? hell yes! haha idk, that kind of drove my rationality behind this suggestion. Classes which are linear and 2 dimensional generally are the first to be cut when you are looking to optimise a raid, for example in some raids if a class like a Shadowblade, Spell blade or Weapon Master's only utility is to do damage and they do less damage then a mage or rogue, then the Shadowblade, Spell blade or Weapon Master will get dropped instantly in place of another mage or rogue. Through building classes three dimensionally so that their abilities affect not only themselves but those around them, it increases their viability though their utility.
arsnn wrote: » Haha this reminds me a lot of my suggestion thread i did a while ago. „Making the bard the maestro of groupplay“ with aura based abilities as a key component of his abilitiy kit.https://forums.ashesofcreation.com/discussion/45685/bard-the-maestro-of-group-play