Tragnar wrote: » So when a boss needs to be killed inside a certain time period and that is the only requirement then the boss is complex and not simple?
On the total polar opposite - if you dont have tools to verify the effectivity of builds then you go with those builds that got proven inside an actual raid. This makes going outside of the meta incredibly harder.
Dygz wrote: » Tragnar wrote: » So when a boss needs to be killed inside a certain time period and that is the only requirement then the boss is complex and not simple? That sounds like a boss designed specifically for combat trackers.
On the total polar opposite - if you dont have tools to verify the effectivity of builds then you go with those builds that got proven inside an actual raid. This makes going outside of the meta incredibly harder. Nope. It makes it more likely the FOTM meta is bullshit that can be disregarded. Especially in Ashes class design.
Tragnar wrote: » Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Players absolutely will have a combat tracker, and so will complete the games initial content in that same amount of time. For me this is reason enough to no have a Combat Tracker. Even if the game ships with one, I am 100% sure it won't be enough. People will want more, and will still have another combat tracker outside of the game. So having or not having a DPS meter ensures the same result, might as well make it harder like Steven wants. If you have combat trackers, and the developers know this, they can design the content with that in mind. Assuming the combat tracker offers up all needed information, there is nothing left to be gained by having an additional combat tracker. I definitely believe he meant that players would start making play assist addons that play in part instead of you
Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Players absolutely will have a combat tracker, and so will complete the games initial content in that same amount of time. For me this is reason enough to no have a Combat Tracker. Even if the game ships with one, I am 100% sure it won't be enough. People will want more, and will still have another combat tracker outside of the game. So having or not having a DPS meter ensures the same result, might as well make it harder like Steven wants. If you have combat trackers, and the developers know this, they can design the content with that in mind. Assuming the combat tracker offers up all needed information, there is nothing left to be gained by having an additional combat tracker.
BlackBrony wrote: » Noaani wrote: » Players absolutely will have a combat tracker, and so will complete the games initial content in that same amount of time. For me this is reason enough to no have a Combat Tracker. Even if the game ships with one, I am 100% sure it won't be enough. People will want more, and will still have another combat tracker outside of the game. So having or not having a DPS meter ensures the same result, might as well make it harder like Steven wants.
Noaani wrote: » Players absolutely will have a combat tracker, and so will complete the games initial content in that same amount of time.
BlackBrony wrote: » Noaani wrote: » BlackBrony wrote: » Noaani wrote: » Players absolutely will have a combat tracker, and so will complete the games initial content in that same amount of time. For me this is reason enough to no have a Combat Tracker. Even if the game ships with one, I am 100% sure it won't be enough. People will want more, and will still have another combat tracker outside of the game. So having or not having a DPS meter ensures the same result, might as well make it harder like Steven wants. If you have combat trackers, and the developers know this, they can design the content with that in mind. Assuming the combat tracker offers up all needed information, there is nothing left to be gained by having an additional combat tracker. And do you know what information is this? Is there a blue print IS can follow to make sure everyone is happy? I mean, people can't even agree on what a Combat Tracker is.
akabear wrote: » The last discussion on this topic had a straw poll that included 140 odd player feedback, which is far more representative of general player sentiment than limited number of the prolific writers in these forums comments might suggest The result was something like 56% no, they do not want combat trackers in game 20% undecided Of the remaining half wanted one and the other half wanted a limited one. So it appears in the forums there is a vocal minority that are not representative of the majority.
Tragnar wrote: » Really? To me that sounds like the definition of old school MMO raid encounters
Throwing more variables into the table just means more confusion so ppl will cling harder to the meta instead breaking off of it. You know when you watch a youtube video where a guy showcases a build that kills the same mob you are killing in half the time then most people just say fk it and respec
Dygz wrote: » No combat tracker makes finding a must have meta more difficult.
Dygz wrote: » Tragnar wrote: » Really? To me that sounds like the definition of old school MMO raid encounters If all you have to do is kill within a time frame - no need for trial and error.
Throwing more variables into the table just means more confusion so ppl will cling harder to the meta instead breaking off of it. You know when you watch a youtube video where a guy showcases a build that kills the same mob you are killing in half the time then most people just say fk it and respec No combat tracker makes finding a meta more difficult. And more difficult to prove the FOTM being the most viable comports with reality. A guy showcasing a build that kills the same mob in half the time doesn't mean you have to respec exactly the same. And, if people are relying on YouTube - we definitely don't need combat trackers.
Ironhammer wrote: » At this point it's pretty commonly accepted that meters have a negative impact on enjoying the game
Noaani wrote: » Ironhammer wrote: » At this point it's pretty commonly accepted that meters have a negative impact on enjoying the game No it isn't. You need look no further than this thread to see many people wanting them.
Tragnar wrote: » Why are damage numbers being shown at all then? Meters only do things faster, but are not required for precise evaluation of builds
Ironhammer wrote: » Noaani wrote: » Ironhammer wrote: » At this point it's pretty commonly accepted that meters have a negative impact on enjoying the game No it isn't. You need look no further than this thread to see many people wanting them. "many people" There aren't even that many people in this threads entirety, this is but a small echo chamber with some reflection of a larger population.
Ironhammer wrote: » Do we even know if rotations are going to be that complex?
Noaani wrote: » Ironhammer wrote: » Do we even know if rotations are going to be that complex? Games with rotations are games for children. Yes, that means WoW.