Zythtyz wrote: » The Raid isn't the Raid Leader. The Raid isn't the Guild Leader. The Raid isn't the Top DPSer. The Raid isn't the Top Healer. The Raid isn't anyone person. The Raid is everyone, working together, putting their skillsets to use for the greater good. When you break everything down into raw numbers, you take away from what truly matters, from the reason we all started playing games in the first place. The reason we all joined Guilds to begin with. It is to be part of something bigger, to accomplish something truly great. Something we could never have done on our own.
Dygz wrote: » Zythtyz wrote: » The Raid isn't the Raid Leader. The Raid isn't the Guild Leader. The Raid isn't the Top DPSer. The Raid isn't the Top Healer. The Raid isn't anyone person. The Raid is everyone, working together, putting their skillsets to use for the greater good. When you break everything down into raw numbers, you take away from what truly matters, from the reason we all started playing games in the first place. The reason we all joined Guilds to begin with. It is to be part of something bigger, to accomplish something truly great. Something we could never have done on our own. Yeah...but... only when you have combat trackers to find the slackers and kick them.
Dygz wrote: » Well, it's an RPG - so RP isn't really a waste. It's not a Massively Multiplayer Raiding Game.
Saedu wrote: » Dygz wrote: » Well, it's an RPG - so RP isn't really a waste. It's not a Massively Multiplayer Raiding Game. Massive Multiplayer Online Raid Playing Game.... Yup that fits.
akabear wrote: » I only see raiding as an occasional time absorber as hopefully many other things to do.
halbarz wrote: » I have used DPS meters in the past and honestly do not want to see them in Ashes. I agree that the tool itself is not toxic but it's the people using it that are. But one feeds into the others, having this tool in the wrong hands creates toxicity within the overall community, guilds, etc.
Recluse74 wrote: » You know what will not have combat trackers and will still be toxic? This forum....... Anyone for combat trackers in AoC has basically 2 choices... 1. Find another game if it bothers you that much. 2. Use one anyway, and don't get caught. There ... it is settled!
Hemlocked wrote: » If AoC doesn't provide modding/addon support, then imo they should include optional dps meters that the entire party/raid has to opt-in to. This would allow the top hardcore raiding guilds to get the numbers they need to min-max their performance without affecting the experience of everyone else.
Tragnar wrote: » These forum discussions about trackers are only about how to make the highest amount of people happy
Tragnar wrote: » those players will just use screen capture with pen and paper.
Noaani wrote: » halbarz wrote: » I have used DPS meters in the past and honestly do not want to see them in Ashes. I agree that the tool itself is not toxic but it's the people using it that are. But one feeds into the others, having this tool in the wrong hands creates toxicity within the overall community, guilds, etc. The problem with this perspective is that it is simply not supported by the fact. WoW has a lot of combat trackers, and is toxic. EQ2 has a lot of combat trackers, and is not toxic. Archeage has very few combat trackers, and is toxic. Clearly, based on the above games, combat trackers and toxicity are not directly linked.
Tragnar wrote: » Either way I think there are only 3 ways of what can happen - game isnt popular and after initial hype the concurent player numbers drop below 4 figures so nobody really cares about trackers, because nobody is really playing the game - game is popular and intrepid starts a war campaign against tracker users with ban waves - (this is what i also think will actually happend) Steven gives the whole tracker topic a silent treatment without doing any actions against players to stop them from using it
halbarz wrote: » Toxicity can be caused by many things, DPS meters are one of them. As I said "having this tool in the wrong hands creates toxicity within the overall community, guilds, etc. " you cannot deny this.
WoW is for a large part toxic due to elitism which is influenced further by the introduction of a million trackers. But again as I said, in the wrong hands a DPS tracker can be used to create a toxic environment, impacting current and potential new players in the long run.
You claim that you want to use these trackers to help people, let's assume this is true. Then there is nothing stopping you from helping others without the use of a tracker/meter.
By having engagements and encouraging collaboration through clear communication you will defuse situations, and create a less toxic environment. This is true in your job and in a game or in any situation. So need to have a tracker