Noaani wrote: » Neurath wrote: » All a parser does is record the fight and show where someone has taken excess damage/death. Yes, but a combat tracker means an encounter can have more such abilities, each with different conditions, while the developers still have confidence that the appropriate raid is able to identify them all and then work out a strategy to defeat them. Also, the notion of needing a specific ability to deal with a specific mechanic is an overly simple encounter design - that is not adding complexity. Neurath wrote: » The truth remains the boss fights we are seeing are still lacklustre and rather bland anyway, a parser isn't even needed for the current boss fights. The current boss fights are all placeholder. It is far too early for Intrepid to be able to design top end encounters - they need to have the combat system nailed before they can do that. Even then, MMO's don't release with overly good raid encounters. It takes the players a year or two to work out how to best use the games combat system (even with a combat tracker), and it is only then that developers can begin to design really good encounters. One need only compare the encounter design (not nostalgia) of WoW's vanilla raids to those in WotLK to see this - almost all MMO's get their best raid content 3 - 5 years after release.
Neurath wrote: » All a parser does is record the fight and show where someone has taken excess damage/death.
Neurath wrote: » The truth remains the boss fights we are seeing are still lacklustre and rather bland anyway, a parser isn't even needed for the current boss fights.
Noaani wrote: » BlackBrony wrote: » Saedu wrote: » ALL of the good leaders use data to help make decisions. Yes, this is true. But if you read what @Noaani said, they want a Combat tracker because they want a harder challenged. I don't understand this. If you want something so complex that you need a Combat Tracker for it, then is not that complex, you're just assisting yourself. The more data you have, the more complex a problem you can solve. I assume this is a statement everyone agrees with. Now, based on that, the more data we have with combat in Ashes, the more complex encounters the developers are able to make for us. Now, the developers of an MMO are able to make content difficult enough for it to be impossible to kill - even with trackers. Based on this, the notion of actual difficulty is a pointless discussion in relation to trackers. However, what is worth discussing is how much more enjoyable a complex encounter is to take on than a simple encounter - and again, data is key to solving complexity. So, combat trackers = more complex encounters = more fun. Sure, sometimes we do talk about difficulty, but complexity is what we )or at least I) actually mean. The two do go somewhat hand in hand, however, Complex encounters will be harder than simple encounters, all other factors being the same. The reason calling them complex rather than difficult is more accurate is because all other factors need not be the same. However, it is that complexity that makes encounters fun, not raw difficulty. You could have an encounter that requires 100% perfect DPS and healing, but if that is all there is to it, you have a hard, simple, boring encounter.
BlackBrony wrote: » Saedu wrote: » ALL of the good leaders use data to help make decisions. Yes, this is true. But if you read what @Noaani said, they want a Combat tracker because they want a harder challenged. I don't understand this. If you want something so complex that you need a Combat Tracker for it, then is not that complex, you're just assisting yourself.
Saedu wrote: » ALL of the good leaders use data to help make decisions.
Marcet wrote: » Figuring out things without a combat tracker is funnier and makes the game more interesting. You guys are just addicted to combat trackers from past games, and that's all.
Recluse74 wrote: » In reading this, you basically want content that is only able to be completed by people who use trackers. What kind of crap is this? How would you feel if the devs made content that one shot anyone using a tracker? Doubt you would be excited by the fact that you would be held out of some of the content available to other players.
Recluse74 wrote: » So you agree combat tracker are not needed for launch. Awesome!
Recluse74 wrote: » Marcet wrote: » Figuring out things without a combat tracker is funnier and makes the game more interesting. You guys are just addicted to combat trackers from past games, and that's all. I have to agree. The argument is they want tougher content... turn off your tracker and you got it
Noaani wrote: » Now, the developers of an MMO are able to make content difficult enough for it to be impossible to kill - even with trackers. Based on this, the notion of actual difficulty is a pointless discussion in relation to trackers.
Noaani wrote: » You could have an encounter that requires 100% perfect DPS and healing, but if that is all there is to it, you have a hard, simple, boring encounter.
Marcet wrote: » Noaani can literally talk alone for 40 pages and no one would notice.
Vhaeyne wrote: » Marcet wrote: » Noaani can literally talk alone for 40 pages and no one would notice. If a thread about DPS meters is made and Noaani does not reply. Did the thread even really exist?
Noaani wrote: » Recluse74 wrote: » Marcet wrote: » Figuring out things without a combat tracker is funnier and makes the game more interesting. You guys are just addicted to combat trackers from past games, and that's all. I have to agree. The argument is they want tougher content... turn off your tracker and you got it You are not paying attention Noaani wrote: » Now, the developers of an MMO are able to make content difficult enough for it to be impossible to kill - even with trackers. Based on this, the notion of actual difficulty is a pointless discussion in relation to trackers. Difficulty and complexity are not the same thing. We want complex encounters, complex encounters are fun. The complexity of encounter that we are used to having (that Intrepid need to match to bring these players in) does need a combat tracker. Now, Intrepid absolutely could make hard encounters without that complexity, but as I said earlier Noaani wrote: » You could have an encounter that requires 100% perfect DPS and healing, but if that is all there is to it, you have a hard, simple, boring encounter. That isnt the kind of thing that is going to attract top end raiders to the game. Now, here is a question specifically for you, @Recluse74 You are not going to be in that top single digit of raiders in Ashes. I think we can both agree on that. With that in mind, why are you getting involved in a discussion that literally only involves the players that will fit in to that category? While I am more than happy to throw in my opinion on many topics, you wont see me actively arguing my case in regards to content I know I will not participate in, especially if the suggestions being made have no effect outside of that content.
Vhaeyne wrote: » @Recluse74 Howdy, I am not pro or anti tracker in general. I think if Intrepid does their diligence they can prevent all, but the most extreme users from using trackers. I truly think Intrepid is going to have a very hard time completely preventing trackers. It is a cat and mouse game that ends with Noaani having a second computer with a cam pointed at his monitor doing real time image detection and text classification. The Nvidia Jeson Nano is perfect at this... If he wants a DPS meter as hard as he argues for it. He will have it. Assuming that he did make a tracker with this physical hardware. It would be nothing to have a preconfigured set up on GitHub. Not saying it is right or wrong. Just saying if pushed to that extreme I don't think there is anything Intrepid could do to detect trackers. They have already stated that multi-boxing is allowed because it is to hard to enforce multi-boxing not being allowed. I am just skeptical that this is a battle that can be completely won.
Recluse74 wrote: » Difficulty and complexity... If you take away the tracker, your complexity lies in figuring out builds by using COMMUNICATION with other players on how you will build your characters and attack said raid boss. Difficulty of the raid boss would then be based on how well you built your team.
As far as me being in the top single digit of raiders... No I will not
Edit: Top end raiders do not make the game.
Recluse74 wrote: » My issue is, his line of thinking is, if people are going to use them anyway, you might as well just let everyone use them by adding them to the game.
Vhaeyne wrote: » They have already stated that multi-boxing is allowed because it is to hard to enforce multi-boxing not being allowed. I am just skeptical that this is a battle that can be completely won.
Noaani wrote: » Maybe if those of us wanting a tracker all paid Intrepid an additional $15 a month they would suddenly consider them too hard to enforce as well.
Vhaeyne wrote: » I know you know that. I just don't know if everyone reading your reply will understand that.