Santanico wrote: » That's the point, there is no reward in surviving. Your reward is you live a few more minutes until the next bounty hunter comes. A path of corruption equals a life on the run until justice is served or you're a corpse. Most likely the later. They have plenty of PvP where you can be handsomly rewarded with loot while not gaining corruption. As far as dropping gear so they don't drop it I propose as soon as a player goes corrupted their gear is bound and cannont be removed until death.
khitomer wrote: » Half the fun for these types of players is trying to find ways to survive what are meant to be insurmountable odds, and that and the potential achievement of that is the reward in itself.
khitomer wrote: » Noaani wrote: » If you think you are going to get Steven, or anyone at Intrepid for that matter, to comment on this, you are wrong. If you want them to even look at it seriously, you need to have basically all players on board agreeing that it is a good idea, and that Intrepid wmshould consider it. Until you have that, you wont get the opinion you want - and even if we all agree it's a great idea you likely still wont. That is why I said you need to work on your idea. If you actually want Intrepids opinion on your idea, you need to get the posters here on board first - and you have not done that. For whatever reason, you keep mistaking your opinion about what Ive said as being an objective fact.
Noaani wrote: » If you think you are going to get Steven, or anyone at Intrepid for that matter, to comment on this, you are wrong. If you want them to even look at it seriously, you need to have basically all players on board agreeing that it is a good idea, and that Intrepid wmshould consider it. Until you have that, you wont get the opinion you want - and even if we all agree it's a great idea you likely still wont. That is why I said you need to work on your idea. If you actually want Intrepids opinion on your idea, you need to get the posters here on board first - and you have not done that.
Noaani wrote: » Then why do they need corruption to be removed?
Noaani wrote: » For what ever reason, you keep confusing me stating my opinion for me stating a fact.
khitomer wrote: » Noaani wrote: » For what ever reason, you keep confusing me stating my opinion for me stating a fact. This is where you remain confused. You dont state facts, you state opinions and you often state opinions as facts.
khitomer wrote: » Noaani wrote: » Then why do they need corruption to be removed? Because thats the near impossible part. Because that represents beating the system and the 'law' within the sandbox of the mmo. Why is it so hard for you to grasp lol. Why do solo raid boss killers do what they do? Because its something thats not supposed to be doable or at least extremely hard, and its something most would not be able to do.
Noaani wrote: » The near impossible part is staying alive with the debuffs associated with corruption. The "beating the system" part is staying alive with those debuffs, ones that are designed to make it hard to stay alive. I understand wanting a reward for things, but if the goal you are going for here is an incentive to beat the system, or to do the impossible, removing corruption isnt required at all. Any reward for that same act should be fine.
khitomer wrote: » Noaani wrote: » The near impossible part is staying alive with the debuffs associated with corruption. The "beating the system" part is staying alive with those debuffs, ones that are designed to make it hard to stay alive. I understand wanting a reward for things, but if the goal you are going for here is an incentive to beat the system, or to do the impossible, removing corruption isnt required at all. Any reward for that same act should be fine. The reward is staying alive when by rights you should not, and any number of other players are trying to ensure that you dont. The reward is represented by the fact that you didnt die and got to keep your gear which in nearly every circumstance doesnt happen. Its not rocket science to understand - the same reward as staying alive instead of getting killed, and what that represents, as in any other pvp scenario, except that its extra thrilling because its in an area of wpvp that is designed to be an (almost) fail-proof system. Corruption represents the imposition of the rules which through skilful and clever use of game mechanics, the rare player should occasionally be allowed to overcome.
Santanico wrote: » That's just 1 thought, I would like to hear you thoughts and if you should be able to commt crimes and have the chance to start a new, or if there should be some lasting consequences. Thank you for reading.
khitomer wrote: » Because thats the near impossible part. Because that represents beating the system and the 'law' within the sandbox of the mmo. Why is it so hard for you to grasp lol. Why do solo raid boss killers do what they do? Because its something that's not supposed to be doable or at least extremely hard, and its something most would not/are not be able to do.
drclawx wrote: » I would add a distinction between criminal and corrupted. For example, a criminal would be someone who is robbing caravans from your node. What can you do in this case? How do you get rid of them? I just picture a situation where it becomes cost/time prohibitive to deal with this situation. I do like the idea of a blacklist for crafters/freeholds to refuse service to players/guilds. Eventually you may get a bad enough reputation that you cannot buy anything and have to move on.
ragonrok wrote: » I would like the warrior node to offer very significant corruption removal. Then the entire server knows exactly where the reds are and it's their choice to take the risk of going there
Arya_Yeshe wrote: » but my post randomly needs moderator approval
Voeltz wrote: » I think the answer to this is a reputation system. Completing quests or participating in activities that help the node give positive reputation that provide bonuses which could include things like discounts at shops or services, unlocks certain quest lines/paths to leadership roles or contributes to qualifying for those within the node/node network. Negative rep gained by killing greens or other criminal acts which results in higher prices, eventually losing access to node services, losing citizenship and being declared an enemy of the state and will be attacked by guards on sight at the higher levels. This has been vaguely mentioned previously, but I have not heard anything on it recently. https://ashesofcreation.wiki/Reputation