Trax wrote: » Noaani Conversely, I can point to Darkfall
Merek wrote: » Why do you need all these grotesque hud elements to know if you're actually killing someone? Sounds like a game flaw rather than something to be happy about.
Noaani wrote: » If you can see a combat tracker during combat, you are using it wrong.
Neurath wrote: » Noaani wrote: » If you can see a combat tracker during combat, you are using it wrong. Yeah, out of all the DPS Meters I have used my favourite was a chat link which opened a chat panel and then allowed the sections to be clicked on and browsed. Wasn't seen until the end of a fight.
halbarz wrote: » a ping pong game of demanding a DPS meter or nothing at all.
Noaani wrote: » halbarz wrote: » a ping pong game of demanding a DPS meter or nothing at all. I think you have misread the thread a little. No one is really demanding combat trackers. What we are (or at least, I am) doing is stating outright that there will be combat trackers used with Ashes, and pointing out that it is not in the games best interest to not allow these to be widely used. Part of pointing that out is explaining why some reasons people have for not wanting them are not really applicable. No one has come forward with a valid reason to not include combat trackers built in to the game - let alone simply allowing third party ones - that isn't built on a demonstrably false assumption. And by no one, I am including Steven.
Recluse74 wrote: » Reason: Everyone plays on an even playing field with them not in the game. For those that decide to use them anyway, they risk getting banned. It follows the theme of the game - which is Risk/Reward. Your argument: If they are included in the game, everyone gets to use them, so even playing field. Which is not true, because some people refuse to use them, so they are automatically at a disadvantage on day one. If combat trackers are added, they might as well just take builds out of the game and just have cookie cutter classes that all do the same damage/healing/buffs/AoE and whatnot across the board, because after a year of combat trackers, if not sooner, everyone will be playing close to the same builds anyway... why have diversity if one tool is going to get rid of it?
Recluse74 wrote: » Your argument: If they are included in the game, everyone gets to use them, so even playing field. Which is not true, because some people refuse to use them, so they are automatically at a disadvantage on day one.
Tragnar wrote: » Like I can completely respect that the only reason why meters shouldn't be in the game is that players don't like them, however you shouldn't argument with made up reasons that "meters cause/promote toxicity" as a reasoning for not wanting them Just be straight and say - I don't like it so I don't want it
Dygz wrote: » That is what people are saying - they don't like the toxicity it induces so they don't want it. Most importantly - that's what Steven believes. Which is why he's not including them.
Noaani wrote: » Recluse74 wrote: » Your argument: If they are included in the game, everyone gets to use them, so even playing field. Which is not true, because some people refuse to use them, so they are automatically at a disadvantage on day one. Somew people in MMO's refuse to group. By your logic, that means Intrepid shouldn't include group content, because that means people that refuse to use it are not playing on an even playing field. People that refuse to group have every bit as valid a reason to do so as people that refuse to use a combat tracker. If it is built in to the game and you refuse to use it, you are making the decision to refuse that even playing field - that doesn't mean an even playing field wasn't offered to you.
ThexBlackxKnight wrote: » Dygz wrote: » That is what people are saying - they don't like the toxicity it induces so they don't want it. Most importantly - that's what Steven believes. Which is why he's not including them. Toxicity will be in the game with or without damage meters , it would really make no difference. Players are going to have access to the combat data, so a meta will happen and gatekeeping , its not something that can be avoided.
Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » Your argument: If they are included in the game, everyone gets to use them, so even playing field. Which is not true, because some people refuse to use them, so they are automatically at a disadvantage on day one. Somew people in MMO's refuse to group. By your logic, that means Intrepid shouldn't include group content, because that means people that refuse to use it are not playing on an even playing field. People that refuse to group have every bit as valid a reason to do so as people that refuse to use a combat tracker. If it is built in to the game and you refuse to use it, you are making the decision to refuse that even playing field - that doesn't mean an even playing field wasn't offered to you. I definitely see what you are getting at, but group play has been the backbone of almost every MMO ever released