FuryBladeborne wrote: » Ok, if you honestly believe that there will be 0 ganking of low level players, then I think you are delusional and I will leave it alone.
FuryBladeborne wrote: » However, if you recognize that ganking will happen to some extent (regardless of whatever reasons we want to argue about for it); then, I think that low levels being ganked by such players should not have to suffer the full death penalty. *Also, leveling a character for days is nothing.
ThexBlackxKnight wrote: » Vhaeyne wrote: » Again, a handful of jackasses will want to see the world burn occasionally, but they will be losing a character in the process. If they balance things correctly no one will waste their time on low lvl players enough for it to warrent discussion. What if a node is at war with another , would not be a worth while strategy to keep low level players from gathering resources to hurt the other nodes economy? You can freely gank them with no penalty.
Vhaeyne wrote: » Again, a handful of jackasses will want to see the world burn occasionally, but they will be losing a character in the process. If they balance things correctly no one will waste their time on low lvl players enough for it to warrent discussion.
Vhaeyne wrote: » I am pretty sure XP debt is already variable based on the level of the thing that killed you. It does not say this on the wiki yet, but I have heard people say it a number of times during testing. It also has felt that way. There is no reason why they could not make it so that the Xp debt scaled down based on level difference between attacker and defender (Especially if the defender just stayed green). I would not want any of the other penalties such as drops to change.
Vhaeyne wrote: » As a low-level citizen, would you really think it is a good idea to go into a known war-zone to gather some low-level materials? You should have thought twice about becoming a citizen so early on your level progression. I mean WTF are you doing buying land when you have no levels or gear to protect it with? This is speculation here, but I doubt any low-level character that is worried about being flag for node warfare as a node citizen could even afford the land to become a citizen. That shit is going to be highly competitive.
FuryBladeborne wrote: » Vhaeyne wrote: » I am pretty sure XP debt is already variable based on the level of the thing that killed you. It does not say this on the wiki yet, but I have heard people say it a number of times during testing. It also has felt that way. There is no reason why they could not make it so that the Xp debt scaled down based on level difference between attacker and defender (Especially if the defender just stayed green). I would not want any of the other penalties such as drops to change. To me, scaling XP debt seemed to be the obvious correct choice. However, I don't know of it being stated anywhere so I thought it would be a good idea to make sure it was mentioned rather than assuming it would be in the game. The penalties of both death and corruption are scaling based on accumulated XP debt and corruption, respectively.
FuryBladeborne wrote: » A related question is, why does a low level ganked player that did not choose to fight and has no chance of winning due to level difference have to suffer the full death penalty?
ThexBlackxKnight wrote: » Well there is no warzone , the war can happen anywhere since both nodes citizens are flag for pvp against each other you could run into enemy players anywhere. The whole point of node system was to get players new to game to join one and be involved in what is happening. A lot progression is not tied to leveling up your character but will be tied to the nodes. Players are going want to be a citizen for many reasons. This game is not going to be as gank free as some people think , node wars can happen , and guild wars will happen a lot more because of looting rights and farming spots. These are the players you really have to worry about because there is no corruption keeping them from ganking low level players.
Dygz wrote: » FuryBladeborne wrote: » A related question is, why does a low level ganked player that did not choose to fight and has no chance of winning due to level difference have to suffer the full death penalty? It should be the normal death penalty. Same as if you die any other way.
Vhaeyne wrote: » . These things can be mitigated by joining a guild that is focused on leveling while leveling, not investing in citizenship when you can't afford to take the risks, and not playing a cave dweller that everyone hates. Risk vs Reward.
Vhaeyne wrote: » Just like with many public policies, the only way to get people to do the right thing is to fine the hell out of people for doing things that are harmful to the public. I would argue that openly allowing low-level players to be ganked is harmful to all of Verra as it permanently removes potential residents from the world.
ThexBlackxKnight wrote: » Vhaeyne wrote: » . These things can be mitigated by joining a guild that is focused on leveling while leveling, not investing in citizenship when you can't afford to take the risks, and not playing a cave dweller that everyone hates. Risk vs Reward. As far I know you cant prevent guilds from declaring war on yours even you if avoid being citizens of node. Guild wars will have objectives for victory and it would be good strategy to pull away high level defenders from those objectives by going after low level members.
Vhaeyne wrote: » What sane guild would risk their reputation going to war with a leveling guild? It is like telling the whole server "We are gankers, please come kill us". They would find themselves in more wars than they could handle.
Biccus wrote: » Vhaeyne wrote: » Just like with many public policies, the only way to get people to do the right thing is to fine the hell out of people for doing things that are harmful to the public. I would argue that openly allowing low-level players to be ganked is harmful to all of Verra as it permanently removes potential residents from the world. I agree with everything that you’ve said so far so I have to ask about my concern about the tagging. I have the scenario in my head where a higher level is just throwing weak hits or CC at a lower level and in the attempt to get away they try to CC the attacker and mount up away. From what I understand throwing the CC to try and escape would flag them as a combatant. Allowing the attacker to freely kill and avoid corruption. For reference the attacker is combatant and defender is non combatant. Also the example doesn’t just relate to high levels, it could just be much better geared characters employing the same tactic. Maybe this is just everyday life in an open world PvP MMO, I’m just woefully unfamiliar with the experiences of one.
ThexBlackxKnight wrote: » Vhaeyne wrote: » What sane guild would risk their reputation going to war with a leveling guild? It is like telling the whole server "We are gankers, please come kill us". They would find themselves in more wars than they could handle. Reputation carries less weight with a server cap of ten thousand players , and guild wars are legal wars, why would their reputation be hurt by that , everyone in a guild war is fair game.
Biccus wrote: » Wasn’t the 10k concurrent players, with the servers only having 10-15k player cap at launch? Going up to 50k. (Iirc)
Vhaeyne wrote: » 10k divided by 118 nodes. Granted it will not be an even distribution of 85 people per node. It would likely be a few hundred to a thousand per large node and hundreds for smaller nodes in that zone of influence. You will still know the names of all the big guilds on your server and any guilds in your nodes zone of influence. Reputation will carry weight for sure.