Dygz wrote: » "Delay" is a restriction... but more specifically, you aren't "skipping content". In WoW, flight is restricted until after content is completed. Just because you define something, doesn't mean it's accurate. "Boring" is subjective. ("Unrestrained" might be closer to what you're trying to convey.)
Dreoh wrote: » The way I was defining it is Unrestricted flight is the ability to fly in any direction or even hover at will forever as if you were swimming but in the air. As if you just simply turned off gravity. It's boring, it's simple, it's too easy and is just a way to content skip in a pretty package. Restricted flight is having to maintain your flight actively with skill. This is engaging, complex, and forces you to plan out your routes still so that you don't end up landing in a danger zone still.
wolfwood82 wrote: » That definition is poor at best, and assumes way more than it accounts for. I'm assuming your actual experiences are limited here. Your response regarding differentiation between "active" and "passive" flight is also confusing and poorly defined.
Dreoh wrote: » If you consider unrestricted/unrestrained flight to be content, please tell me in no uncertain terms how any "content" that you can alt-tab entirely through is "content". If there's no risk, are you even playing?
Dreoh wrote: » I haven't played City of Heros, but based on your description I would consider all those modes of transportation infinitely more fun than the flight ability. Sure it's great for RP reasons, but RP is always secondary to game mechanics. You're never going to convince me that traveling in a Superman open world game is going to more fun and engaging than the Spiderman open world games have been. In fact, there's been so many Spiderman games because his method of travel is so fun, engaging and has risk/complexity to it.
Noaani wrote: » Dreoh wrote: » If you consider unrestricted/unrestrained flight to be content, please tell me in no uncertain terms how any "content" that you can alt-tab entirely through is "content". If there's no risk, are you even playing? You seem to be looking at MMO flight as being WoW flight. If there was a large open area of land with no mobs, and you needed to cross from one side to the other, you could set auto-run and alt tab out. The issue you are talking about is not an issue of flight/no flight, it is an issue of content/no content. These two things are not the same.
Dreoh wrote: » If you wanted engaging unrestricted/unrestrained flight, you'd have to have stuff to dodge in midair while you're flying to your destination, or even flying mounted combat. Neither of which is really ideal without being a core game pillar.
Noaani wrote: » If you design your game with flight in mind, these pitfalls can be peeled away one at a time.
Noaani wrote: » Dreoh wrote: » If you wanted engaging unrestricted/unrestrained flight, you'd have to have stuff to dodge in midair while you're flying to your destination, or even flying mounted combat. Neither of which is really ideal without being a core game pillar. As I said in my first post in this thread; Noaani wrote: » If you design your game with flight in mind, these pitfalls can be peeled away one at a time. Adding any system in to a game that isnt designed for it is bad. A game that only allows swimming on the surface shouldnt add in the ability to swim under water without putting something there. A game that only allows movement on the surface shouldnt allow you to go above that without putting something there. Flight is like any system - it needs to fit in to the game. Adding a system where players can build a cart and attach it to their horse is great, but doesnt make much sense in a game without horses. Adding in furniture for players to put in their house is great, but only if the game has player houses. Adding in enchantments for gear is great, but only if gear can take enchantments. Adding flight to a game without adding content for flight would be like adding enchants for gear to a game, but not allowing gear to be enchanted. Your argument ONLY makes sense if we assume that this is how flight is added to any given game. As soon as you factor in non-shit developers and management, and realize that if they add flight for the masses they will add content for it as well, your entire point falls flatter than flat. GW2 opted to make mounts content, rather than a means to get to content. Some people like this, many do not. I do not.