Dygz wrote: » DPS meters are more commonly used to fabricate false metas and brow beat others into adhering with the false meta.
Ramirez wrote: » I agree, dps meters kill the freedom for people do builds as they want and makes everyone chase the meta... And in ashes i think we will have something like bruisers , atleast is what to do, a tank/summoner, so my DPS won´t be over the top, i won´t be the best for tank to but will be right there in the middle as a Dps with survivability to push a taunt when Tank/off tank are having struggle, same for DPS/bards or Dps/healer or the opposite...
Ramirez wrote: » What i mean is sometimes there is people doing much more then Dps just spamming the rotation in their safe spot and people didn´t notice because the only thing they cares is DPS meter
Aerlana wrote: » In fact, without any parser, the situation will be far more simple : "You are tank main archetype ? we recruit you as tank. You want to DPS? no your primary role is tank, STFU" "you are bard main archetype ? ok you are buffer support, not a DPS"
Dizz wrote: » MMO works based on social to each other and dps meter is also a good tool to connect players, yes it also provide a tool for toxic players to ruin others game experience
Dygz wrote: » Aerlana wrote: » In fact, without any parser, the situation will be far more simple : "You are tank main archetype ? we recruit you as tank. You want to DPS? no your primary role is tank, STFU" "you are bard main archetype ? ok you are buffer support, not a DPS" In Ashes this doesn't matter because you are always your Primary Archetype. All active skills are tank skills and that's the way content is balanced. All Bard active skills are support skills and that is the way the content is balanced. Not allowing a Tank to use DPS augments is inherently a false meta. Same for not allowing a Bard to use DPS augments: that is automatically a false meta.
Galux wrote: » Players will be able to connect just fine without a dps meter & "it also provide a tool for toxic players to ruin others game experience" is good enough of a reason for not having it.
Dygz wrote: » DPS meters are tools players use to define the meta. It's like saying guns don't kill people; people kill people. We get it.
Dygz wrote: » Tank + Summoner can do some DPS but it will be primarily tank plus some DPS. Tank primary role is tank. DPS meters are tools players use to define the meta. It's like saying guns don't kill people; people kill people. We get it.
Aerlana wrote: » Meta can exist even without parser
Dygz wrote: » Aerlana wrote: » Meta can exist even without parser Just as people can kill without guns.
Galux wrote: » Dizz wrote: » MMO works based on social to each other and dps meter is also a good tool to connect players, yes it also provide a tool for toxic players to ruin others game experience Players will be able to connect just fine without a dps meter & "it also provide a tool for toxic players to ruin others game experience" is good enough of a reason for not having it.
akabear wrote: » As stated previously, my own opinion which is purely speculative, I don`t see the complexity that players from other developed games have come to accept as the norm available at launch, as the game will need time to mature and refine.
Aerlana wrote: » Funny to see how people consider parser = toxicity
Aerlana wrote: » stop thinking removing parser will reduce toxicity...
Aerlana wrote: » Also as explained, ... not having parser would increase toxicity, due to more subjectiv way to decide who you kick or not, or simply people coming in content where they don't have gameplay level to go in, being a deadweight to the team.
Aerlana wrote: » "stfu and play" when anyone try to help them to play better
Galux wrote: » Aerlana wrote: » Funny to see how people consider parser = toxicity It's not for nothing that many consider that.
Aerlana wrote: » stop thinking removing parser will reduce toxicity... I never stated it will reduce toxicity, however i do state that it will remove one way of delivering toxicity.
Tragnar wrote: » By that logic we get to removing all human to human interactions - it is just a matter of degree