I love Bethesda games, but if there's one thing that makes me want to punch their devs it's inventory management. It doesn't matter if I'm in the shattered ruin of Boston or some backwater mine run by a band of (now dead) bandits - carrying my crap home is always a painful minigame of prioritizing profit v. usefulness because the system is based on weight.
This week, I'm having the same issues in KCD and Witcher 3.
For Ashes, Steven has talked about - but is still on the fence 3 different dimensions to constrain a character's personal (we can talk about mules too) inventory capacity: weight, slots, and stacks.
My questions are:
- What system do you prefer?
- Why?
- Are there examples of your preference?