Infos took from AOC wiki:
1) Royal mounts are dropped as eggs that can be cultivated through the Animal husbandry profession for artisans with a high enough stable upgrade on their freehold.[3] The eggs themselves also have a lifetime
2) Royal stables are a type of building in Ashes of Creation
As Royal mounts are reserved to them only will Mayors be able to "hire" players that are artisans in Animal husbandry to work in the city using the city's stable to cultivate the eggs and therefore regular pay these artisans or other type of artisans to do specific jobs for the city? (like some sort of patron)
What is your philosophy or design goals in dealing with a mega/zerg guilds that just dominate everything on a server? Do you think guilds like this are inevitable with the type of MMO you are designing? Or are you actively working on ways for one guild to have this much power?
My question is about classes. Steven mentioned in a previous interview that he'd like to get the character creator out early so players can spend time creating them so they're ready to go on day one.
My question is; Will the same thing or something similar be applied to classes since there are quite alot of them? There are many players like me, who are interested in far more than one.
Would you please discuss the incentives regarding players disrupting and ultimately blocking a caravan. Wouldn't it be in the best interest of the server's population by and large for caravans to succeed so that a node can reach Metropolis status?
Haven't heard anything on the Seasons changing in game in quite a while; is this still a thing... and if so, can we see some screenshots or video of the changing seasons of an area? Piggy-back question, will we see extreme weather like thunderstorms or blizzards?
Something new, I remember the video from several years back.
There are six cosmetics in the Voyager Plus (and higher) pre-order packs, once Beta One starts and these packs are unavailable, will the number of cosmetics in the other pre-order packs increase?
Kind of a two parter here, but they're related I swear.
Can we possibly get some more examples of augments in action to see how much they can "radically change" and ability. Or examples of some more augment schools for other archtypes.
But that question just feeds into my main question. Will there be any shifting of roles from one to another for some archetypes? For example, will any combination of x/tank be able to tank if they lean heavily into their secondary augments and are built and geared to do so?
Greetings to Intrepid Studio,
I have a question regarding citizenship and the perks that comes with it. Will the perks consist only of what the node type special building gives when build and how will it interact with players not citizen of that node? Will they only be able to use non-type related buildings (like a market) or could they use a limited amount of bonuses from that node?.
i have a huge question who hasn't been answered (or i don't find it).
In the last tests the Monsters are on fix spawnpoints in less variations. I like the old Gothic games from Piranha Bytes.
So do you plan to randomize the monsterpopulation and monsterlevels on the map in a future game state?
Is there a technical reason we can't have both root-motion and split-body melee attacks seen in the A/B melee combat mode tested in Alpha 1 - for heavier and lighter attacks respectively?
A question about your character spawn upon login, in regards to quick-travel:
While it's a stated goal for AoC to avoid quick-travel where possible, will there be an option to spawn at your Freehold when logging in, if you were far enough away from it, upon logging out?
Will there be an option to boost your character to max lvl at some point (only during testing) so people can test different classes and augments easier and not have to manually level every class they want to test?
Day Cycle
During Alpha One, the sun rose constantly.
Question:
- Will we see a full day and night cycle with different lunar stages in Alpha 2?
- Will it be constant or non-constant cycles that are correlated with IRL?
Weather
During Alpha One, the weather seemed to be stable sunny with some clouds.
I didn't care as the IRL summer in my country was cold and rainy so it felt good to have a little sunshine in the game.
Question:
- Will we see weather and seasons in Alpha 2?
Question Open World Dungeons
- Will there be Open World Dungeons that leads to diffrent areas of the map like under mountains or ocean?
Like the Mines of Moria in Lord of the RingsQuestion Nodes
- Will there be some of the 118 Nodes located underground only accesseble via open world dungeons or cavemazes?
Regards
Asraiel
pronouncing (As-rai'el)
Day Cycle
During Alpha One, the sun rose constantly.
Question:
- Will we see a full day and night cycle with different lunar stages in Alpha 2?
- Will it be constant or non-constant cycles that are correlated with IRL?
Weather
During Alpha One, the weather seemed to be stable sunny with some clouds.
I didn't care as the IRL summer in my country was cold and rainy so it felt good to have a little sunshine in the game.
Question:
- Will we see weather and seasons in Alpha 2?
Question Open World Dungeons
- Will there be Open World Dungeons that leads to diffrent areas of the map like under mountains or ocean?
Like the Mines of Moria in Lord of the RingsQuestion Nodes
- Will there be some of the 118 Nodes located underground only accesseble via open world dungeons or cavemazes?
Regards
Asraiel
pronouncing (As-rai'el)
It was said ‘’We’re going to be breaking up what is traditionally called ‘questing’ into three different categories: Narratives, Events, and Tasks.’’
Will all the 3 types of ‘quests’ be given by NPCs or is there a specific location for each of those. e.g. a notification board in town for ‘tasks’, some sort of announcement for ‘events’ and NPCs for ‘narratives’.
0
Options
unknownwonMember, Leader of Men, Kickstarter, Alpha One
Will there be systems that will be in place to prevent ranged classes from dominating large scale PvP such as castle sieges, and if so what are some examples?
Kind of a two parter here, but they're related I swear.
Can we possibly get some more examples of augments in action to see how much they can "radically change" and ability. Or examples of some more augment schools for other archtypes.
But that question just feeds into my main question. Will there be any shifting of roles from one to another for some archetypes? For example, will any combination of x/tank be able to tank if they lean heavily into their secondary augments and are built and geared to do so?
@SirChancelot11 Just posting this as my question in case they count yours as 2
Will there be any shifting of roles from one to another for some archetypes? For example, will any combination of x/tank be able to tank if they lean heavily into their secondary augments and are built and geared to do so?
I am super excited for an MMORPG that has a lot of content, and from what I have seen, this game looks like it has so much potential to become truly unique in the space.
My question(s) are:
Will there be in-depth questing that isn't just about going from point A to point B and back? Puzzle and riddle based questing with intricate mechanics would be amazing!
Will there be passive skills not related to combat? Woodcutting, mining, smithing, hunting, etc.
Comments
1) Royal mounts are dropped as eggs that can be cultivated through the Animal husbandry profession for artisans with a high enough stable upgrade on their freehold.[3] The eggs themselves also have a lifetime
2) Royal stables are a type of building in Ashes of Creation
As Royal mounts are reserved to them only will Mayors be able to "hire" players that are artisans in Animal husbandry to work in the city using the city's stable to cultivate the eggs and therefore regular pay these artisans or other type of artisans to do specific jobs for the city? (like some sort of patron)
-Xerheart, Ashes of Peepo
My question is about classes. Steven mentioned in a previous interview that he'd like to get the character creator out early so players can spend time creating them so they're ready to go on day one.
My question is; Will the same thing or something similar be applied to classes since there are quite alot of them? There are many players like me, who are interested in far more than one.
Thank You So Much!
-Swinkyy
youtu.be/watch?v=gFYd9TJiRDQ&t=4209 youtu.be/watch?v=TpBSGYWxd38&t=4969
youtu.be/watch?v=RetA3thzdiM&t=5100
Any changes on craft system ? Can you give us more informations ?
Autoface = you turn to face your target
Formerly T-Elf
Something new, I remember the video from several years back.
Can we possibly get some more examples of augments in action to see how much they can "radically change" and ability. Or examples of some more augment schools for other archtypes.
But that question just feeds into my main question. Will there be any shifting of roles from one to another for some archetypes? For example, will any combination of x/tank be able to tank if they lean heavily into their secondary augments and are built and geared to do so?
I have a question regarding citizenship and the perks that comes with it. Will the perks consist only of what the node type special building gives when build and how will it interact with players not citizen of that node? Will they only be able to use non-type related buildings (like a market) or could they use a limited amount of bonuses from that node?.
Thank you
i have a huge question who hasn't been answered (or i don't find it).
In the last tests the Monsters are on fix spawnpoints in less variations. I like the old Gothic games from Piranha Bytes.
So do you plan to randomize the monsterpopulation and monsterlevels on the map in a future game state?
Is there any chance we can get a persistant alpha 2 server by Q1 2022?
Luv from Brazil!
While it's a stated goal for AoC to avoid quick-travel where possible, will there be an option to spawn at your Freehold when logging in, if you were far enough away from it, upon logging out?
During Alpha One, the sun rose constantly.
Question:
- Will we see a full day and night cycle with different lunar stages in Alpha 2?
- Will it be constant or non-constant cycles that are correlated with IRL?
Weather
During Alpha One, the weather seemed to be stable sunny with some clouds.
I didn't care as the IRL summer in my country was cold and rainy so it felt good to have a little sunshine in the game.
Question:
- Will we see weather and seasons in Alpha 2?
Question Open World Dungeons
- Will there be Open World Dungeons that leads to diffrent areas of the map like under mountains or ocean?
Like the Mines of Moria in Lord of the Rings
Question Nodes
- Will there be some of the 118 Nodes located underground only accesseble via open world dungeons or cavemazes?
Regards
Asraiel
pronouncing (As-rai'el)
They prefer just one question and simple-short.
Will all the 3 types of ‘quests’ be given by NPCs or is there a specific location for each of those. e.g. a notification board in town for ‘tasks’, some sort of announcement for ‘events’ and NPCs for ‘narratives’.
I second this question
Will there be any shifting of roles from one to another for some archetypes? For example, will any combination of x/tank be able to tank if they lean heavily into their secondary augments and are built and geared to do so?
You rock dude!
I am super excited for an MMORPG that has a lot of content, and from what I have seen, this game looks like it has so much potential to become truly unique in the space.
My question(s) are:
Will there be in-depth questing that isn't just about going from point A to point B and back? Puzzle and riddle based questing with intricate mechanics would be amazing!
Will there be passive skills not related to combat? Woodcutting, mining, smithing, hunting, etc.
Thank you!