Yuyukoyay wrote: » Naw that isn't the same as the information I got. Since I almost quoted it word for word in my post. Still no time to look for that crap so you guys can either live in your fantasy land or go find it. XD
Yuyukoyay wrote: » I don't really care either way, but don't be surprised when it turns out I was the right the whole time. xD
Dygz wrote: » I'm not sure how you're going to accomplish that when most of your Active Skills are generating Threat and Damage Mitigation and CCing. It's like a Bard\x trying to DPS and not Support. And... that's not a "just". At that point...why don't you just play a different game... perhaps one that also has a separate PvE-Only server, is P2W and has no Nodes?
Dygz wrote: » . It's like a Bard\x trying to DPS and not Support.
Dygz wrote: » . I didn't say anything like a Bard/x should only be Support.
SirChancelot11 wrote: » I see zero reason for anyone to say that augments couldn't be used to turn other archetypes into tanks if they wanted to.
Noaani wrote: » SirChancelot11 wrote: » I see zero reason for anyone to say that augments couldn't be used to turn other archetypes into tanks if they wanted to. I agree. If Intrepid wanted to, they could do that. Thing is, they don't want to. That is the thing that needs to change in order for */tank classes to be able to actually tank.
Odal wrote: » Dolyem wrote: » Interested in hearing all opinions on: -Should Tank Primary classes be the only and/or most dominant tank choice? -Should other, not necessarily all, Primary Class variants have secondary options that make them just as viable as tanks or even off-tanks? -Should the Tank Primary class have some variant options to focus more on other roles than simply tanking all of the time? -Should the Tank Primary class be renamed assuming it can fill other roles besides simply tanking? Looking forward to what you all have to say! Edit: More questions resulting from this post I want to hear opinions on: -Is role overlap so wrong? If it is should there really be 9 classes or even variants at all? If its so bad to have a role covered by more than one class, then shouldn't there be just 4 classes? Healer(support), Physical DPS, Magical DPS, and Tank? If they stick with the "64 classes" which I think is an impossible feet. Then yes I think so. If not, maybe not. Hard choice, it's always the "solo" build vs the "tank dungeon" build. I don't know how to solve it. Personally I dislike the name "Tank". I think it sounds cooler to make up something unique for the game whatever that might be or take a classic type of name like "Templar" or "Shieldmaster". I don't know. Something. If you have "Tank" right, you might as well have a class called "DPS" and "Healer". Meh.
Dolyem wrote: » Interested in hearing all opinions on: -Should Tank Primary classes be the only and/or most dominant tank choice? -Should other, not necessarily all, Primary Class variants have secondary options that make them just as viable as tanks or even off-tanks? -Should the Tank Primary class have some variant options to focus more on other roles than simply tanking all of the time? -Should the Tank Primary class be renamed assuming it can fill other roles besides simply tanking? Looking forward to what you all have to say! Edit: More questions resulting from this post I want to hear opinions on: -Is role overlap so wrong? If it is should there really be 9 classes or even variants at all? If its so bad to have a role covered by more than one class, then shouldn't there be just 4 classes? Healer(support), Physical DPS, Magical DPS, and Tank?
SirChancelot11 wrote: » The naming of tank as tank was touched on in that video too. it's relatively early if you wanted to look for it. Steven said that apparently there's pushback about that in-house as well, but made the point that it doesn't matter what they call the tank archetype, people will still say in group chat looking for a tank. Plus after 25 and you actually get a class you're probably going to say paladin sentinel or guardian etc...
McShave wrote: » SirChancelot11 wrote: » The naming of tank as tank was touched on in that video too. it's relatively early if you wanted to look for it. Steven said that apparently there's pushback about that in-house as well, but made the point that it doesn't matter what they call the tank archetype, people will still say in group chat looking for a tank. Plus after 25 and you actually get a class you're probably going to say paladin sentinel or guardian etc... I don't want to get into a huge debate over a side subject here, but if they called Tanks a Tank because that's what they are, then why didn't they call Cleric a Healer, because that's what they are. When you say "looking for healer", you are looking for Cleric. It's a lousy excuse for being lazy. Don't @ me.
Dygz wrote: » Dolyem wrote: » Dygz wrote: » What happens if another group comes in to contend the encounter? Smokebombs and Invisibility might come in handy. Sounds like a situation where you may want other primary classes capable of tanking/off-tanking for those situations <.< What? This discussion thread asked why would the Rogue ever take Smokebombs and Invisibility if the Tank is doing their job. My answer is that they might come in handy if another group comes in to the dungeon content... And your answer is that the Tank should be able to Tank all of the dungeon mobs and rival PvP group so weel that a Rogue will not want use Invisibility? That's pretty absurd. Rogue's tend to like to use Invisibility in any case. The reason a Rogue uses Smokebombs and Invisibility is because that's the way they like to fight. But, we can expect that in Ashes, by Rank 2 or Rank 3, Smokebombs will be adding damage - possibly burst damage. And dealing damage while Invisible might also add a damage modifier - especially coming out of Invisibility Rank 2 or Rank 3. All of the other members of the group will be fighting opponents the way they like to fight. Tank won't be the only person in the group using CCs. Also, if it's a group that thematically likes to stack Shadow damage, and there are several x/Rogues in the group, Smokebombs, especially, could be helping to stack Shadow damage by Rank 2 or Rank 3. Tanks don't make it so that Rogues don't want to use Invisibility or other Evasion skills. Instance dungeon with a 4-person group is not the primary scenario the devs are designing encounters for. In Ashes, you should not be expecting that the Tank will typically be able to hold off all attackers such that no other person in the group will be attacked. Other people in the group who rely on Evasion will still want rely on Evasion because that's how they like to play their characters. But, the Rogue may not always be close enough to the Tank to rely on the Tank's abilities. You can't just think, "Well, this is the way tanking worked in other games so it's going to work exactly the same way in Ashes. You hae to think about the overall Ashes gameplay design and gameplay philosphy. And to do that, you should be very well versed in everything the devs say about their game design and their game design philosophy.The way we're approaching it philosophically is not 1v1 combat. That would be an impossible thing for us to do and it's not really a direction we want to go with the game. We're really focused on mass PvP, not one 1v1 encounters; not really even party v party encounters, but these big, big fights around Nodes...these fights around Castles, these big fights around Caravans... So, a lot of it is trying to figure out balancing ways for classes to work together synergistically. So that, your focus as a team is building out the comp that synergizes best for what you've got. And we balance it that way. So, we balance party on party, group on group and different configurations of those things. We look at it more as a macro scale balance problem rather than a micro scale balance problem. ----Jeffrey
Dolyem wrote: » Dygz wrote: » What happens if another group comes in to contend the encounter? Smokebombs and Invisibility might come in handy. Sounds like a situation where you may want other primary classes capable of tanking/off-tanking for those situations <.<
Dygz wrote: » What happens if another group comes in to contend the encounter? Smokebombs and Invisibility might come in handy.
SirChancelot11 wrote: » Noaani wrote: » SirChancelot11 wrote: » I see zero reason for anyone to say that augments couldn't be used to turn other archetypes into tanks if they wanted to. I agree. If Intrepid wanted to, they could do that. Thing is, they don't want to. That is the thing that needs to change in order for */tank classes to be able to actually tank. But that's the title of this thread SHOULD tank/X be the only tank. I 100% feel that they shouldn't be, and if augments can be used to this scale then there is no reason to not make it that way. Oh well, either way I guess we will find out eventually...
Vhaeyne wrote: » TBH, I don't mind if a non-tank class could feasibly tank some things. Something like a summoner's summon, being able to tank some things in some situations. That said, I think a "real" tank should always be better. I hate when there are tank specs that get outplayed by non-tanks due to poor class design.
Yuyukoyay wrote: » I can repost in a different light and answer the thread question. I think there should be some secondaries that can primary tank. Like it doesn't make a lot of sense why a Fighter/Tank couldn't primary tank because they should both be relatively tanky classes by default. Tank is obviously going to be much tankier, but the tank augments should be able to fill in a lot of the weaknesses of fighter to primary tank. So smart combinations should be able to primary tank. I wouldn't know what to expect if you picked mage/tank or bard/tank really. However those are probably never going to be able to primary tank because they are not smart decisions when it comes to tanking. They may still be good classes for other reasons. If they use smart reasoning then I don't really mind a few of the tank secondaries to primary tank. Just not all of them. Since some of them don't make any sense when it comes to tanking.
Optics- wrote: » My 20 year mmo experience says MORE TANKS on a server is better, So the more diversity in playable tanks skills and (classes) the better