Sathrago wrote: » And if intrepid make a combat tracker that is "controlled" players will still make 3rd party combat trackers to gain an advantage since those will not be restricted by any limitations intrepid put on the ingame one.
Enigmatic Sage wrote: » I will say the most entertaining part is figuring out those boss mechanics instead of just watching some video on how to get through the different phases. PvE needs to be fun and engaging with a bit of chaos to keep players on their toes, not some hokey pokey dance you see in every MMORPG.
Aerlana wrote: » With what nooani just explained with EQ2, it is a simple fact : tools are tools, game mechanics are game mechanics. What will create bad or good behaviour inside the community of a game is how people will interact with the game.
Tragnar wrote: » Problem is the fault for kicking people is shared between the player and the game that allows him to be replaced quickly
Vhaeyne wrote: » I don't think Yoshi-P is a hypocrite. I think he just understands that he is walking a fine like from a public relations prospective.
daveywavey wrote: » Tragnar wrote: » Problem is the fault for kicking people is shared between the player and the game that allows him to be replaced quickly Haha, yeah. If it's going to take 25mins for a replacement to ride over to your dungeon, assuming they're not going to be attacked and killed on the way, are you really willing to kick that first guy?!
Tragnar wrote: » However there is truth that game mechanics can steer player behavior in certain directions.
Noaani wrote: » The family summons is the guilty party in this situation. It needs to go.
BlackBrony wrote: » Why want a combat tracker? Intrepid will never make it like it should, so people will use a third party one. Noaani said it's already done, why should IS waste resources on something that people already developed.