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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Skill lines and build diversity
Rookk
Member, Alpha Two
So Im gonna start by saying even if nothing I say here happens I know for a fact ill still love AoC but personally I really do hope they add the same sort of skill lines that exist in ESO where you have your class skill lines that you have purely by the very nature of the class you play but than perhaps a racial skill line with it would be cool if they added actually powers each race gets to use and than perhaps like the same sort of fighters, mages, psijic, and etc. guild skill lines where joining npc guilds that pop up in the world grant you new skill lines with honestly i think they could even do something even better than that by adding it so completing specific dungeons and raids or worlds bosses or doing certain quests or maybe even certain achievements grants you new abilities and spells and if they have the same dungeons and raids rotate in the sense that even if a dungeon that offered a skill disappeared when the node was lowered, that dungeon can still pop up again elsewhere meaning people arent perma locked from actually getting specific spells and powers as well as items.
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About dungeon and raid achievements: we know nodes will get relics when the node members achieve certain goals when it comes to dungeons and raiding, and these relics will play an important role when it comes to sieges. Maybe being a member of a node with a relic can give you an augment based on that relic, but we don't know that much at this point.
As @McShave said, those skills are further modified by augments. And augments are what you get from the class (secondary class in addition to the main one), race, and so on.
For some more info: https://ashesofcreation.wiki/Skills
Here's a picture of what the skill tree looked like in Alpha 1, to give you an idea. Note that there is just a placeholder for weapon skills, we haven't seen them in action yet.
Yo dawg if you like skill trees on skill tress that unlock skill trees, I recommend one game... Dungeons and Dragons online.
Not everyone's cup of tea and the monetization is a bit extreme, but my lord does that game let you do whatever the hell you want. Balance be damned!
As much as I love such a ridiculous level of customization and build freedom, it does come at the cost of PvP being impossible and balance being very hard to obtain. To the point that some builds can solo the game and others suck even in a group.
What I have noticed is somewhere in the middle of the extremes of having countless options like in DDO or having almost no options like in FFXIV. There is a place for a good amount of customization with balance. I think that is what most MMORPGs try for. It is difficult, but that is what I want out of Ashes. A good amount of build options, with things being balanced enough that you see build diversity.
If I had more time, I would write a shorter post.
hmmm ok than i personally am the sorta guy that literally made i wanna say at least probably 15 or so characters in like 2 months that i leveled to level 50 only to delete or completely respec after 10 seconds cause im that sorta picky bitch that finds build creation emmensily fun XD
What game was that?
If I had more time, I would write a shorter post.
Hahaha, I do the same
Elder scrolls online