Dygz wrote: » That's not a pickle.
VmanGman wrote: » Dygz wrote: » That's not a pickle. You love to disagree, but whether we’re in a pickle or not is the pettiest thing I’ve seen you disagree on so far. Being in a pickle literally means being in a situation to which you can’t find an easy solution. You accusing me of one thing before the game is launched and me accusing you of the same thing before the game is launched, is a text book definition of a situation to which you can’t find an easy solution. It is by definition being in a pickle.
Azherae wrote: » VmanGman wrote: » Dygz wrote: » That's not a pickle. You love to disagree, but whether we’re in a pickle or not is the pettiest thing I’ve seen you disagree on so far. Being in a pickle literally means being in a situation to which you can’t find an easy solution. You accusing me of one thing before the game is launched and me accusing you of the same thing before the game is launched, is a text book definition of a situation to which you can’t find an easy solution. It is by definition being in a pickle. Except that the easy solution would be 'waiting longer' and could be undertaken by both sides with no meaningful cost to them.
Dygz wrote: » LMFAO You are the one banging your head on the wall disagreeing. I'm the one who's been saying we have to wait to see what gets implemented.
VmanGman wrote: » You on the other hand disagree that we are in a pickle when we are clearly in a pickle. You accuse me of having poor assumptions of Ashes before the game is finished and I accuse you of the same thing. That’s by definition being in a pickle.
CROW3 wrote: » VmanGman wrote: » You on the other hand disagree that we are in a pickle when we are clearly in a pickle. You accuse me of having poor assumptions of Ashes before the game is finished and I accuse you of the same thing. That’s by definition being in a pickle. I think you need to watch more baseball. To extend the analogy here, you're just throwing the ball to yourself in an empty field muttering 'You're going to be out. You're going to be out!'
Caeryl wrote: » This is two carebears against the world in here, more annoying by the minute
VmanGman wrote: » If you come across a casual that is carrying goods, you have every reason to attack.
VmanGman wrote: » Caeryl wrote: » This is two carebears against the world in here, more annoying by the minute That’s because it’s mostly “hardcore” gamers who come to fight a very simple idea. It’s something that Intrepid clearly needs to be mindful of since they talked about it. I’m just also talking about it… which is normal for a game that’s in development. I have good news for your annoyance though! Don’t open the thread.
BlackBrony wrote: » Goalid wrote: » Dygz wrote: » I dunno why people insist on using the word cater. Casuals will be well-supported in Ashes.https://ashesofcreation.wiki/Ashes_of_Creation#Casual_vs._hardcore_playershttps://www.youtube.com/watch?v=kP-lOFzYkCM&t=1115s mark: 18:05 Watching the video, the most important quotes from Steven were: That casuals would eventually be able to get the same accomplishments as hardcore players, just at a later date. Nobody here disagrees with that, and that's how it should be. That hardcore players would need large casual player populations to help develop their nodes. And I think that's a wonderful way to have hardcore players interact friendly with casual players, but this still isn't saying that casuals will be able to compete in PvP with hardcore players or that there will be a short gear grind to help casuals, which is what this post is about. Why? Why would the hardcore players need casuals if they have so much more time to play? Also, is farming fun? Is getting ganked while farming fun? As casual you won't be able to join dungeons, except maybe on the weekends. That means that your knowledge of the dungeon itself is lower, your gear is lower. Why would hardcore players take you with when they can take another Hardcore? That leaves you with farming. So, what exactly are you offering that hardcore players can't do themselves? We could say that leveling an alt takes a lot of time, and maybe professions will reflect this, so maybe a casual will bring what a hardcore player needs. Does that mean that casuals will only farm close to the node? What about ganks? I think the game is greatly designed for people with 6+hours a day, but I struggle to find what casuals will do, that is actually fun.
Goalid wrote: » Dygz wrote: » I dunno why people insist on using the word cater. Casuals will be well-supported in Ashes.https://ashesofcreation.wiki/Ashes_of_Creation#Casual_vs._hardcore_playershttps://www.youtube.com/watch?v=kP-lOFzYkCM&t=1115s mark: 18:05 Watching the video, the most important quotes from Steven were: That casuals would eventually be able to get the same accomplishments as hardcore players, just at a later date. Nobody here disagrees with that, and that's how it should be. That hardcore players would need large casual player populations to help develop their nodes. And I think that's a wonderful way to have hardcore players interact friendly with casual players, but this still isn't saying that casuals will be able to compete in PvP with hardcore players or that there will be a short gear grind to help casuals, which is what this post is about.
Dygz wrote: » I dunno why people insist on using the word cater. Casuals will be well-supported in Ashes.https://ashesofcreation.wiki/Ashes_of_Creation#Casual_vs._hardcore_playershttps://www.youtube.com/watch?v=kP-lOFzYkCM&t=1115s mark: 18:05
Azherae wrote: » JamesSunderland wrote: » Not gonna lie, i would be extremely interested in those numbers. Sure, but bear in mind that these things are huge. Like, 40 page design document huge. I couldn't possibly give you an airtight data struct without revealing a ton of stuff about the development of my own project, which I'm not at liberty to do. And as multiple people pointed out in previous posts, the entire premise is broken, it only makes sense if 40% is the distance between 'slightly better than stock gear' and 'Slightly less than best in slot gear'. Which isn't what Intrepid's aim is even given as. It's literally 'your character gets half their power from their gear'. That could easily mean: Your base Constitution stat at level 50 is 75, and your additional Constitution stat from your gear is also 75. Or it could mean 'In order to get past the average part of the calculation for damage, your character's naked strength would cause them to deal only half damage, so you will need gear to reach what we designed as full damage' (this is the way I know how to design things, you do it backward from 'intended full damage')
JamesSunderland wrote: » Not gonna lie, i would be extremely interested in those numbers.
BlackBrony wrote: » I keep seeing this. A player brings a concern and it's told "this is fixed by this, and they way they're implementing it". Said player pushes and now it's told "lol you need to test it first, we don't know all things". Like, get your facts straight. You can't criticize something because it's already fixed by how the game works but it's not tested so my implementation might or might not work. You bring the concern and everyone tells you you're a moron basically.
I'm not sure what will happen, but in a game where resources are scarce, I think casuals might become a loot pinata, free loot for the hardcore players.