QuiQSilver wrote: » Honestly it could be good, i have mild worries that caravans won't be common enough because of the lack of need to move to another node to craft the resource instead of just moving the players who can craft it to where the resource is to avoid the caravan transport. The gameplay could certainly be fun for PVP players, but It could also be extremely irritating to balance your time with extraction stations defenses, caravan defenses, sieges and legendary boss spawns.
Vaknar wrote: » I love me a good heist
Xenra wrote: » It would make more sense to have the quarry as a neutral plot where an organized group that is partied can claim the area and perhaps over x amount of claim/owning time then generates a caravan that heads to the nearest settlement node that the party is allied with. That way opposing node groups could assault the claim to the quarry to try and 'capture' the resources but with a natural state and neutral you don't have to worry about people protecting long term or constructing areas only to have them ruined by bored vagrants.