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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Voiced Quest
ptitoine
Member, Alpha Two, Early Alpha Two
Pls make quest similar to this addon
https://www.youtube.com/watch?v=1m_YEaXeyD4
Voice quest are way more immersive and its kinda much nicer also.
Pretty pls Ashes. Make quest like this
https://www.youtube.com/watch?v=1m_YEaXeyD4
Voice quest are way more immersive and its kinda much nicer also.
Pretty pls Ashes. Make quest like this
2
Comments
I doubt we will end up getting this and I’m pretty sure they’ve said it’s most likely a no, but I agree it would be wonderful.
Based on a quick search in the Ashes of Creation Wiki;
NPCs will have voice acted audio greetings.[1][2]
Narrated quest lines are not currently planned.[1]
Adding voice acting into the game at a later point is a fairly cosmetic change.[1]
Here is the link;
https://ashesofcreation.wiki/Voice_acting
Doesn't look like this is on the road map before launch. Might be a possibility after launch though. Sorry mate.
Quick search:
Star Wars: The Old Republic cost $200 million to develop New report recounts creation of BioWare's MMORPG; 800 staffers on four continents worked for six years to bring game to market. By Eddie Makuch on January 20, 2012 at 11:51AM PST 255 Comments
This is a far cry from the 40-50 Million budgeted by Steven.
I played SWTOR at launch and had a great time. A friend of mine hated all the cut scenes and VO as it mad it feel like a single player game when all he wanted to do group with a friend and quest while BS'ing on Discord.
So ups and downs to adding this.
Well said!
It's something we would LOVE to have in Ashes of Creation, but is a substantial and monumental cost and requires a lot of time. We'd love to see it in the game one day, but it isn't a planned feature for launch.
Well its a maybe and i'll take it XD Either it wont stop me from playing so
I can't read faster because I'm also hearing.
Also, it's expensive.
Unless we're talking Dragon Age Origins level of voice acting, please no.
It would be too time consuming for casual players who already have limited time to play.
Although I am not worried that this will be happening anytime soon after the release. Lots of primary, secondary and tertiary priorities before IS would come around to this.
Sorry but that reference is a weak argument now a days. First of all that was an over blown budget that they spent and way over paid.
There are a few games that have done voice acting for a lot less and lets not forget that new AI software that can turn any voice into something from text thats hard to tell if its faked or a real person talking. So no it wont cost as much as you say.
Fair enough. So how much would it cost and how long would it take?
Is it worth the cost and will the community be ok with the delay without referring to AOC as the next Star Citizen with unnecessary scope creep?
That may be, however, it’s not just a question of overall cost, but prioritizing the cost and benefit of voice acting over the cost and benefit of including other capabilities.
What would you trade out of the backlog for voice acting? Tulnar? Naval content?
The main character Niko for GTA 4 back in the day made 100k doing voice acting and the motion capture scenes.
Ashes wont need motion capture, UE5 covers that, a combination of the AI Soft ware text to speech and actors along with well organized script recording could do it well within a reasonable budget and time frame. If you have 10 to 15 or more voice actors using different accents to set the AI parameters you could probably do it within a couple of million or so.
After all look at League of Maidens voice acting was decent although you could argue game play was terrible. You can bet they didnt have a big budget.
Personally I think Steven has a plan already look who he hired for the story writing.
I disagree.
Those that want this should get their wallets out so IS can focus on what is important to the project at this time.
If they add it later down the road then so be it. I just don't see it as even a minor necessity.
I am not sure of the cost but I do believe it is a good idea to look into AI for the voice over. Maybe use real people for Raids and larger quest lines and for minor quest lines use AI. This could save the cost and provide the voice over enough for people to enjoy the lore. Also more immersive in my opinion.
I am sure the are people even willing to volunture to be voice actors for this game.