Vaknar wrote: »
We posted an article about the Event System which you can read here: https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra
Feel free to check it out and come on back to continue the conversation! ^_^
maouw wrote: »
Instead of increasing the chance of pop-up events to trigger where more players are gathered, have you considered doing it the other way around? Less pop-up events in crowded areas?
I suggest this because:
exploration becomes vital to finding events (Scouting becomes a REAL part of gameplay)
encourages socialization - scouts find events and rally the rest of the guild
harder to optimize - players can't camp the same event over and over
Finally, I want to re-iterate that the Node System is Ashes' market differentiator, so really play into it:
Make more events that are about how you can make your node THE BEST NODE IN ALL OF VERRA, especially decisions where players need to weigh a choice between sacrificing in one area to excel in another. (Then give other nodes opportunities to exploit those weaknesses, so you get an interesting equilibrium situation).
Sorry, my native language is Erlang.