VmanGman wrote: » Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at? Nope. I’m just pointing out that your statement is false because we have an example of a game that is successful without almost any progression.
Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at?
VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there.
Noaani wrote: » VmanGman wrote: » Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at? Nope. I’m just pointing out that your statement is false because we have an example of a game that is successful without almost any progression. But that isn't what I asked. I asked for games with no appreciable progression, where players are not leaving due to that lack of progression. You only named a game with no appreciable progression, but one where many players have left due to that lack.
Noaani wrote: » In Ashes, character progression is created almost exclusively via PvE. That progression is then spread out or redistributed via PvP. Based on that, the game NEEDS to have solid PvE progression in order for PvP to even function. Take away PvE progression, and there is nothing left to PvP over.
Leiloni wrote: » Noaani wrote: » VmanGman wrote: » Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at? Nope. I’m just pointing out that your statement is false because we have an example of a game that is successful without almost any progression. But that isn't what I asked. I asked for games with no appreciable progression, where players are not leaving due to that lack of progression. You only named a game with no appreciable progression, but one where many players have left due to that lack. ESO then. You can get max tier gear (level 50, CP 160) fairly easily. From that point on it's just a matter of what set you want and while they introduce new sets frequently, it's just a horizontal move, deciding how you want to build but not making you more powerful.
Leiloni wrote: » You're fighting over power and control of nodes and regions in the game and that's a far more powerful motivator in PvP.
Frostshot wrote: » I'm also concerned that gear score will be too great an emphasis in AoC. I'm currently playing Lost ark and it is nearly 100% about the gear. Sure they do have Roster and combat skill bonuses, but the gear bonuses far outweigh those. I really dislike games where gear is where your character gets all their power from. For example I really do like the way Guild wars 2 does gear, the bonuses are very minimal. And after 12 or more years you can still go back and play in old zones with your friends. Very limited gear creep. Look how WoW went on for years with the gear creep. +1+1+1+1, eventually they had to normalize (trivialize) the early game gear due to this.
George_Black wrote: » Frostshot wrote: » I'm also concerned that gear score will be too great an emphasis in AoC. I'm currently playing Lost ark and it is nearly 100% about the gear. Sure they do have Roster and combat skill bonuses, but the gear bonuses far outweigh those. I really dislike games where gear is where your character gets all their power from. For example I really do like the way Guild wars 2 does gear, the bonuses are very minimal. And after 12 or more years you can still go back and play in old zones with your friends. Very limited gear creep. Look how WoW went on for years with the gear creep. +1+1+1+1, eventually they had to normalize (trivialize) the early game gear due to this. there won't be gear score or lame +1+1+1+1 gear progress in AoC. If we take Lv50 being cap, there might be gear for 1-10lv, 11-19lv, 20-35lv, 35-45lv, and top gear at lv 48 or 50.
Leiloni wrote: » I'd argue in Ashes the game isn't about endless gear progression like WoW. It's about the living world. Building up nodes via cooperative PvE content, defending your node's caravans from PvP attacks, enjoying the PvE content you've unlocked via the upgraded nodes and having occasional PvP fights over that content, and fighting for control over nodes via wars and other activities. It's navigating the social atmosphere that comes from the node-related activities - making friends and enemies, strategizing, politics, etc.
Dygz wrote: » Endless gear progression is not the core. Gear contributes somewhat to the endless Node progression loop. Th endless Node progression loop is the core.
Dygz wrote: » Not really. The two sides of the Nodes loop are PvE and PvP. Gear progression is a comparatively minor component, as is augment acquisition; rather than being the core.
Dygz wrote: » They might be tied to gear progress, but the core is not gear progression. The core is Node progression. And Node progression will determine what gear and what augments and bosses are available. As well as determine events and the populations of dungeons and raids and mobs, in general.
Dygz wrote: » And, in Ashes, we will also want to progress the world in other ways besides being rewarded with gear progression.