SirChancelot wrote: » .... Yes I know there are technically dozens of other variables, but I'm posing the question in an attempt to just focus on those two and magically pretend everything else is equal. Should experience with the game and skill win? Or should a higher tier level of gear win? Hell, I'll accept win percentages for answers even...
SirChancelot wrote: » I said SirChancelot wrote: » .... Yes I know there are technically dozens of other variables, but I'm posing the question in an attempt to just focus on those two and magically pretend everything else is equal. Should experience with the game and skill win? Or should a higher tier level of gear win? Hell, I'll accept win percentages for answers even... I used both the terms skill and experience... Since they SHOULD go hand in hand... You can change the number of days to suit you, I was just throwing out random scenario to ask the question. How much weight should gear carry when compared to skill?
SirChancelot wrote: » Who should win this scenario? This takes place 1 year after launch. Person A has played every day since launch has played his main to max level, and acquired all his best gear. Decides to roll an alt. He has level capped his alt, but is only tier 7/10 with his gear. (made up numbers as we don't know how this works yet) Person B has played every other day since launch only has the one character but all his gear is tier 9/10. ( Again just made up levels) They run into each other in the wild and fight over a rare spawn. Should person A with more experience but worse gear win Or Person B the guy who has played less but has more powerful gear equipped win?
Tragnar wrote: » honestly that's a place where I hope the vertical progression goes - which is you need to get gear that is good against that particular boss
Dygz wrote: » It's not just gear though. Gear plus character build should trump player twitch skills. Player experience is a bit more complex than implied. There's a whole bunch of assumptions that have been added to the conclusions. For instance, I have 5 characters planned for Ashes at the moment. None of them are the same class. So, just because I've got the META down for my 1st character does not mean I will know, or should know, how to play my 2nd character as well as Player B knows how to play his 1st character. If my 2nd character is just a clone of my 1st character, then sure, my player experience might give me an edge over Player B, despite the gear disparity.
NishUK wrote: » From a competitive and accessibilty standpoint your 1st paragraph is a disability of the mmorpg genre, I urge you to reconsider.
Noaani wrote: » However, that genre is not MMORPG's.
NishUK wrote: » You have 5 characters planned? Why do you require 5 avatars of yourself? If you geninuely enjoy the growth phase with newer players I'm not going to tell you your wrong or maybe it's a hardcore attempt for PvP purposes to get a real feel for the strengths and weaknesses of certain classes.
NishUK wrote: » But what I'm getting at is, with the games Steven has enjoyed/sees potential with, both Lineage 2 and Archeage you're encouraged to stick with the 1 character so I'm very curious as to your gameplan.
Noaani wrote: » NishUK wrote: » From a competitive and accessibilty standpoint your 1st paragraph is a disability of the mmorpg genre, I urge you to reconsider. No, it is a cornerstone of the MMORPG genre. It would be a disability in some other as yet to be named genre where action combat and player skill are king, and content is tertiary. However, that genre is not MMORPG's.
NishUK wrote: » I don't even want to eliminate your content, I want you to learn that another side needs incorperating but you're looking to destroy it.
Sol Raven wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP.
Noaani wrote: » Sol Raven wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP. Gear is literally an indicator of what you have accomplished in a game. If a game puts in some big boss mob, and I am able to kill it and you are not, I should have an edge over you just because of that fact. If a game has a strong economic side and I am able to earn more money than you, I should have an edge over you just because of that fact. If a game has a community focus, and I have friends that hand me gear, I should have an edge over you just because of that fact. In each of the above three cases, it is someone playing the game better than you. You can tell they are playing the game better than you because they have better gear than you. If they are playing the game as a whole (as in, all aspects of the game combined) better than you, why do you think you should be able to beat them?
Sol Raven wrote: » Sure. As long as it's just "an edge" and not "I auto-win every fight even though I may suck or you may be better than me" sort of thing. Having an edge is completely different from being unequivocally gear carried.