Dygz wrote: » Ferryman wrote: » About the action-moba-MMORPG debate.. I have a few examples of MMORPG games where combat works well. Albion Online has MOBA style combat and can handle massive zergs as well. TERA has (or had) a good action combat system but that was the only thing they did right imo. Lost Ark has this some kind action system which includes some MOBA elements.. I guess. MOBAs are typically isometric games so I am not sure how much from there can be taken for Ashes, but perhaps some skillshot ideas. Well... thankfully, Ashes will not have combat that looks like Albion Online. Albion Online feels like a Social Media RPG. It's kind of a little bit better in some ways than playing D&D via Fantasy Grounds. Although, I still need to see how "classes" feel. So far, the combat does not feel like "Action Combat".
Ferryman wrote: » About the action-moba-MMORPG debate.. I have a few examples of MMORPG games where combat works well. Albion Online has MOBA style combat and can handle massive zergs as well. TERA has (or had) a good action combat system but that was the only thing they did right imo. Lost Ark has this some kind action system which includes some MOBA elements.. I guess. MOBAs are typically isometric games so I am not sure how much from there can be taken for Ashes, but perhaps some skillshot ideas.
PenguinPaladin wrote: » Mag7spy wrote: » Dygz wrote: » Um. Who said that action combat "can't work" in an MMORPG. ANd what does "can't work" mean? Meaning can't work as effective and better than Tab target. I like the hybrid system concept. Its really the only option for best of both worlds. And the hot swap idea they had in alpha 1 was okay. I like action combat as a front line and tab as a back line. I think its worth them doing the work to make a hybrid system And i mainly played the cleric in alpha 1, and activly swapped from action to tab often... is good to have both. Imo
Mag7spy wrote: » Dygz wrote: » Um. Who said that action combat "can't work" in an MMORPG. ANd what does "can't work" mean? Meaning can't work as effective and better than Tab target.
Dygz wrote: » Um. Who said that action combat "can't work" in an MMORPG. ANd what does "can't work" mean?
NishUK wrote: » Mag7spy wrote: » Dygz wrote: » Um. Who said that action combat "can't work" in an MMORPG. ANd what does "can't work" mean? Meaning can't work as effective and better than Tab target. This is such a bad and stubborn answer...
ClintHardwood wrote: » I really dislike tab target. I think a good way to do it is to have auto-target attacks which hit whoever you click on, and then aoe/skillshot skills that have to be aimed. Each class would have to juggle every skill type.
NiKr wrote: » ClintHardwood wrote: » I really dislike tab target. I think a good way to do it is to have auto-target attacks which hit whoever you click on, and then aoe/skillshot skills that have to be aimed. Each class would have to juggle every skill type. And that's the kind of hybrid that Intrepid's trying to do
ClintHardwood wrote: » That's great to hear. All of these tab-target Andies are making me question common sense no reason.
Otr wrote: » You never played Guild Wars 2?