Otr wrote: » Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared.
Otr wrote: » Dygz wrote: » There are just as many people complaining that Corruption is too harsh as there are people complaining that Corruption is insufficient. Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared.
Dygz wrote: » There are just as many people complaining that Corruption is too harsh as there are people complaining that Corruption is insufficient.
NiKr wrote: » Otr wrote: » Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared. The chances are, there'll be more low lvl players outside of big cities, so you're pretty much dooming them for constant PKing
Dygz wrote: » Otr wrote: » Dygz wrote: » There are just as many people complaining that Corruption is too harsh as there are people complaining that Corruption is insufficient. Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared. Because there are plenty of PvE-only folk who just want to explore the world without encountering non-consensual PvP. So, the penalties for non-consensual PvP will be consistent across the world.
Azherae wrote: » A general reminder of why games might limit PvP to 'at X level'. 1. It forces people who enjoy 'griefing' others to actually level that high every time they make a 'Griefing Alt'. 2. It prevents players that understand how to exploit mechanics or leverage skills at lower levels from doing so before other players necessarily have the skills or understanding to counter. 3. It prevents the phase of the game where many people are looking for allies and friends, from becoming too unpredictable. I mention this simply to remind that it is sometimes not 'I am higher level than you so I can kill you'. It is 'you don't know how to counter this/don't understand what I'm doing yet/don't have tools for managing this problem. Any changes to the system that alters Corruption penalties in either direction, particularly if one can hide the connection between one's Alt and Main, will need to factor for this.
Dolyem wrote: » Azherae wrote: » A general reminder of why games might limit PvP to 'at X level'. 1. It forces people who enjoy 'griefing' others to actually level that high every time they make a 'Griefing Alt'. 2. It prevents players that understand how to exploit mechanics or leverage skills at lower levels from doing so before other players necessarily have the skills or understanding to counter. 3. It prevents the phase of the game where many people are looking for allies and friends, from becoming too unpredictable. I mention this simply to remind that it is sometimes not 'I am higher level than you so I can kill you'. It is 'you don't know how to counter this/don't understand what I'm doing yet/don't have tools for managing this problem. Any changes to the system that alters Corruption penalties in either direction, particularly if one can hide the connection between one's Alt and Main, will need to factor for this. As someone who has made many level 19-39 twinks in WoW I kind of get where you're coming from, but if the corruption system is applied at all levels it will still be prevented. And on top of that, its much easier to go and destroy a toxic twink character with a main than it is to just fight somebody elses geared main. And I can also say that twinked character platers mostly only want to fight other twinked character players. It less "I am dominating" and more "I enjoy this more limited skillset" or "Thank god there arent mounts in this level bracket" and even "I want to duel higher level players with this low level one just because". Its mostly for fun, not malice. Although there are obviously some toxic ones. As an example, in WoW I had a level 19 fully twinked gnome rogue that I would take to hillsbrad foothills and either challenge level 28+ horde, or wait for them to try to "gank" me. What result was usually some pretty even fights, it was just funny to both parties involved because I was just a level 19. Made a name for myself and even befriended quite a few enemy players that way. All of that being said, this isn't as big of a concern as you believe it to be.
Dygz wrote: » Exploring new places can be plenty dangerous without PvP. In Ashes, exploring new places includes the possiblity of PvP combat. Nonconsensual PvP will be penalized with Corruption. In the world I live in, I have never been mugged. Not when I lived in NYC. Not when I walked around DC at night. Not when I walked through Compton in the middle of the night. Not when I lived in Tokyo. Not when I lived in Moscow. Because the penalties for attacking people minding their own business are a strong enough deterrent that people almost never encounter it. It certainly doesn't happen to the average person several times per week. I dunno what is meant by "timid player". Has nothing to do with timidity and everything to do with preventing a player from forcing an unwanted activity on another player. In Ashes, removing player agency in that fashion is penalized with Corruption.
Dolyem wrote: » As someone who has made many level 19-39 twinks in WoW I kind of get where you're coming from, but if the corruption system is applied at all levels it will still be prevented. And on top of that, its much easier to go and destroy a toxic twink character with a main than it is to just fight somebody elses geared main. And I can also say that twinked character platers mostly only want to fight other twinked character players. It less "I am dominating" and more "I enjoy this more limited skillset" or "Thank god there arent mounts in this level bracket" and even "I want to duel higher level players with this low level one just because". Its mostly for fun, not malice. Although there are obviously some toxic ones. As an example, in WoW I had a level 19 fully twinked gnome rogue that I would take to hillsbrad foothills and either challenge level 28+ horde, or wait for them to try to "gank" me. What result was usually some pretty even fights, it was just funny to both parties involved because I was just a level 19. Made a name for myself and even befriended quite a few enemy players that way. All of that being said, this isn't as big of a concern as you believe it to be.
Dolyem wrote: » Lucky you! I have been held at gunpoint 4 times, and have dealt with several instances of people attempting to rob me. I guess we live in different worlds seeing as all of my occurrences didn't happen in any of the places you mentioned either.
Azherae wrote: » Dolyem wrote: » Azherae wrote: » A general reminder of why games might limit PvP to 'at X level'. 1. It forces people who enjoy 'griefing' others to actually level that high every time they make a 'Griefing Alt'. 2. It prevents players that understand how to exploit mechanics or leverage skills at lower levels from doing so before other players necessarily have the skills or understanding to counter. 3. It prevents the phase of the game where many people are looking for allies and friends, from becoming too unpredictable. I mention this simply to remind that it is sometimes not 'I am higher level than you so I can kill you'. It is 'you don't know how to counter this/don't understand what I'm doing yet/don't have tools for managing this problem. Any changes to the system that alters Corruption penalties in either direction, particularly if one can hide the connection between one's Alt and Main, will need to factor for this. As someone who has made many level 19-39 twinks in WoW I kind of get where you're coming from, but if the corruption system is applied at all levels it will still be prevented. And on top of that, its much easier to go and destroy a toxic twink character with a main than it is to just fight somebody elses geared main. And I can also say that twinked character platers mostly only want to fight other twinked character players. It less "I am dominating" and more "I enjoy this more limited skillset" or "Thank god there arent mounts in this level bracket" and even "I want to duel higher level players with this low level one just because". Its mostly for fun, not malice. Although there are obviously some toxic ones. As an example, in WoW I had a level 19 fully twinked gnome rogue that I would take to hillsbrad foothills and either challenge level 28+ horde, or wait for them to try to "gank" me. What result was usually some pretty even fights, it was just funny to both parties involved because I was just a level 19. Made a name for myself and even befriended quite a few enemy players that way. All of that being said, this isn't as big of a concern as you believe it to be. All of the datasets I have indicate that this is a serious issue. Multiple games have needed to explicitly take action against it. I'm glad that your experience has been different from the players of those games. WoW really is an interesting game to use for an example.
Azherae wrote: » Dolyem wrote: » As someone who has made many level 19-39 twinks in WoW I kind of get where you're coming from, but if the corruption system is applied at all levels it will still be prevented. And on top of that, its much easier to go and destroy a toxic twink character with a main than it is to just fight somebody elses geared main. And I can also say that twinked character platers mostly only want to fight other twinked character players. It less "I am dominating" and more "I enjoy this more limited skillset" or "Thank god there arent mounts in this level bracket" and even "I want to duel higher level players with this low level one just because". Its mostly for fun, not malice. Although there are obviously some toxic ones. As an example, in WoW I had a level 19 fully twinked gnome rogue that I would take to hillsbrad foothills and either challenge level 28+ horde, or wait for them to try to "gank" me. What result was usually some pretty even fights, it was just funny to both parties involved because I was just a level 19. Made a name for myself and even befriended quite a few enemy players that way. All of that being said, this isn't as big of a concern as you believe it to be. followed by... Dolyem wrote: » Lucky you! I have been held at gunpoint 4 times, and have dealt with several instances of people attempting to rob me. I guess we live in different worlds seeing as all of my occurrences didn't happen in any of the places you mentioned either. Bruh...
Otr wrote: » Dygz wrote: » Otr wrote: » Dygz wrote: » There are just as many people complaining that Corruption is too harsh as there are people complaining that Corruption is insufficient. Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared. Because there are plenty of PvE-only folk and PvP-sometimes folk who want to explore the world without encountering non-consensual PvP. So, the penalties for non-consensual PvP will be consistent across the world. - PvE players should stay where is safe for them and watch YouTube videos. - PvP-sometimes folk should then only sometime venture into the more dangerous areas. They will enjoy the adventure when they are ready.
Dygz wrote: » Otr wrote: » Dygz wrote: » There are just as many people complaining that Corruption is too harsh as there are people complaining that Corruption is insufficient. Why not make the corruption factor decrease gradually on the map, the further you are from developed areas? That means killing near cities would be harshly punished by corruption and being deep in the wilderness would be risky for the less prepared. Because there are plenty of PvE-only folk and PvP-sometimes folk who want to explore the world without encountering non-consensual PvP. So, the penalties for non-consensual PvP will be consistent across the world.
Dolyem wrote: » A timid player is simply that. A player with a timid personality who is unsure of themselves and their decisions, usually based on fear of the outcome of their decisions. Corruption isnt there to prevent unwanted activities being forced onto other players, it is simply there to limit how often it occurs.
Marpo wrote: » We've reached a certain age where we just want to sit in our chairs and enjoy a good game, just stay in the predictable zone of bots and AI. Just like me, there are many players who hate PvP, and who don't want 1% of it. I hope the kind of frustrations we're going to have are just not being able to kill a very difficult boss. I hope PvP combats in Caravans, World PvP and Nodes for example, don't take us away from AoC. Developers, I'm really excited about what's being presented. It's all very beautiful! I'm super excited for the next tests and the upcoming release!
Otr wrote: » Dygz wrote: » Dolyem wrote: » A timid player is simply that. A player with a timid personality who is unsure of themselves and their decisions, usually based on fear of the outcome of their decisions. Corruption isnt there to prevent unwanted activities being forced onto other players, it is simply there to limit how often it occurs. By your definition, timid player is not a thing. Corruption is designed to deter non-consensual PvP such that it is a rare occurence. That's just your wish and hope that it will be rare. Guilds can organize themselves and take turn on killing you.
Dygz wrote: » Dolyem wrote: » A timid player is simply that. A player with a timid personality who is unsure of themselves and their decisions, usually based on fear of the outcome of their decisions. Corruption isnt there to prevent unwanted activities being forced onto other players, it is simply there to limit how often it occurs. By your definition, timid player is not a thing. Corruption is designed to deter non-consensual PvP such that it is a rare occurence.