SirChancelot wrote: » Consensual PvP only. Everyone keeps saying the game is designed for PvX and I get that. You can have the mandatory PVP associated with the things that would require it such as node sieges and the PVP zone around caravans, etc. Without having the full open world flagging. Corruption can still be a thing, it could come into play if someone goes on an NPC killing spree or something. If ashes launches and has 20 servers to choose from and 2-4 are for the people that don't care for PvP but want to play the game, then let them play there. Why should the other 80% of players care how that 20% portion wants to play? In my opinion saying it shouldn't be there is similar to me saying non combat pets are dumb, and just a waste, and not how the game should be played.... 80% of the population doesn't walk around with them anyways, only 20% collect and enjoy them, but I don't want them to enjoy themselves over there... And to the people saying stuff like "You are selfish for not willing to offer a bit of fun to PvP-ers." and "You would not be there for me to PK". Those are the exact reasons some people want the PvE servers, to get away from players that act like that.
Norkore wrote: » If you don't like the game don't follow it, fairly simple. Yes, this is going to be a PvX game, take it or leave it.
Azherae wrote: » Norkore wrote: » If you don't like the game don't follow it, fairly simple. Yes, this is going to be a PvX game, take it or leave it. Sometimes speaking with your words changes people's opinions and you don't have to get to the more drastic point of speaking with your wallet and watching something fail. Not at all saying that's what would happen here. Just reminding you that not everyone goes 'I'll just not buy it', regardless of how justified 'ordering a pizza at a Subway' is. Sometimes the result is that Subway starts serving pizza.
Norkore wrote: » Azherae wrote: » Norkore wrote: » If you don't like the game don't follow it, fairly simple. Yes, this is going to be a PvX game, take it or leave it. Sometimes speaking with your words changes people's opinions and you don't have to get to the more drastic point of speaking with your wallet and watching something fail. Not at all saying that's what would happen here. Just reminding you that not everyone goes 'I'll just not buy it', regardless of how justified 'ordering a pizza at a Subway' is. Sometimes the result is that Subway starts serving pizza. Yes it happens when a company wants to become that massive megacorp, and the only thing that matters to them is more money. Subway is not a game studio, their products don't have to have soul, they are not connected to their base the same way crowdfunded game studios are. And yes, there are game studios that are just as greedy, that's why I specified "crowdfunded game studios", because there is no publisher monitoring their every move and demanding them to be faster or whatever. So even though I understand the analogy you're making here it doesn't make much sense in the context of what's Steven stance is on the MMO market and game studios in general.
Norkore wrote: » SirChancelot wrote: » Consensual PvP only. Everyone keeps saying the game is designed for PvX and I get that. You can have the mandatory PVP associated with the things that would require it such as node sieges and the PVP zone around caravans, etc. Without having the full open world flagging. Corruption can still be a thing, it could come into play if someone goes on an NPC killing spree or something. If ashes launches and has 20 servers to choose from and 2-4 are for the people that don't care for PvP but want to play the game, then let them play there. Why should the other 80% of players care how that 20% portion wants to play? In my opinion saying it shouldn't be there is similar to me saying non combat pets are dumb, and just a waste, and not how the game should be played.... 80% of the population doesn't walk around with them anyways, only 20% collect and enjoy them, but I don't want them to enjoy themselves over there... And to the people saying stuff like "You are selfish for not willing to offer a bit of fun to PvP-ers." and "You would not be there for me to PK". Those are the exact reasons some people want the PvE servers, to get away from players that act like that. I've been reading your comments and I still don't understand the point you're trying to make here. The fact that you're playing a PvX game makes open world PvP consensual by default, because you agree to the rules by playing a game with set and public rules.
Ferryman wrote: » However, he would like to change open world PvP rules from non-consensual PvP to consensual PvP which would mean in practice that non-combatant green players cannot be attacked anymore. Open world PvP would happen only between those players who are flagged to combatant. Perhaps PvE-server as a term is here a little bit misleading because most of the PvP would be still involded in this theoretical server.
NiKr wrote: » Ferryman wrote: » However, he would like to change open world PvP rules from non-consensual PvP to consensual PvP which would mean in practice that non-combatant green players cannot be attacked anymore. Open world PvP would happen only between those players who are flagged to combatant. Perhaps PvE-server as a term is here a little bit misleading because most of the PvP would be still involded in this theoretical server. Which would turn the game into NW and we all saw how that looked like.
Azherae wrote: » Did we though? Cause New World sucked for so many other reasons we can't be sure of that.
Ferryman wrote: » Consensual and non-consensual are standard terminology and just playing the game does not change non-consensual to consensual. If a player cannot choose when he/she wants to fight in PvP (for example get ganked) that is always non-consensual PvP. He would not touch to any consensual PvP part of the game, sieges, caravans, other battlegrounds, and those can stay as are. However, he would like to change open world PvP rules from non-consensual PvP to consensual PvP which would mean in practice that non-combatant green players cannot be attacked anymore. Open world PvP would happen only between those players who are flagged to combatant. Perhaps PvE-server as a term is here a little bit misleading because most of the PvP would be still involded in this theoretical server.
NiKr wrote: » Azherae wrote: » Did we though? Cause New World sucked for so many other reasons we can't be sure of that. The only thing I'm sure of is that we didn't see how it would've been in its original state. Well, alpha testers saw it and apparently cried so much that they changed it? Do we have any NW early testers that can provide an example of how it worked back then? Or was the difference in the overall design so huge that they're incomparable?
Norkore wrote: » Ferryman wrote: » Consensual and non-consensual are standard terminology and just playing the game does not change non-consensual to consensual. If a player cannot choose when he/she wants to fight in PvP (for example get ganked) that is always non-consensual PvP. He would not touch to any consensual PvP part of the game, sieges, caravans, other battlegrounds, and those can stay as are. However, he would like to change open world PvP rules from non-consensual PvP to consensual PvP which would mean in practice that non-combatant green players cannot be attacked anymore. Open world PvP would happen only between those players who are flagged to combatant. Perhaps PvE-server as a term is here a little bit misleading because most of the PvP would be still involded in this theoretical server. You don't have to try to perform these sort of mental gymnastics to explain his point of view. I am perfectly aware what he is asking for, and I still disagree. There is open world PvP, which means you are okay with fighting in the open. End of story. This argument is like saying dying in Call of duty Multiplayer is non consensual because I am doing a pacifist challenge, and it's unfair how people shoot me. There are guns in the game, and you're playing against other people. This is the game with it's rules, and you knowingly entered that space. It doesn't matter if at some points you REALLY don't want to die (because let's say you're carrying some rare materials, and trust me nobody wants to die and lose items, but this sort of emotional investment is the point of the system), open world PvP still allows people to attack you. I could copy Steven's stance and the PvX article again on why this is important for the game's design but I'm not going to, you can scroll up and read it. Arguing about this makes absolutely zero sense. The guy who want this to be different clearly just wishes for a more forgiving environment. Go and play a game with such a setting, there are boatloads of them.
Norkore wrote: » You don't have to try to perform these sort of mental gymnastics to explain his point of view. I am perfectly aware what he is asking for, and I still disagree.
Azherae wrote: » Norkore wrote: » Ferryman wrote: » Consensual and non-consensual are standard terminology and just playing the game does not change non-consensual to consensual. If a player cannot choose when he/she wants to fight in PvP (for example get ganked) that is always non-consensual PvP. He would not touch to any consensual PvP part of the game, sieges, caravans, other battlegrounds, and those can stay as are. However, he would like to change open world PvP rules from non-consensual PvP to consensual PvP which would mean in practice that non-combatant green players cannot be attacked anymore. Open world PvP would happen only between those players who are flagged to combatant. Perhaps PvE-server as a term is here a little bit misleading because most of the PvP would be still involded in this theoretical server. You don't have to try to perform these sort of mental gymnastics to explain his point of view. I am perfectly aware what he is asking for, and I still disagree. There is open world PvP, which means you are okay with fighting in the open. End of story. This argument is like saying dying in Call of duty Multiplayer is non consensual because I am doing a pacifist challenge, and it's unfair how people shoot me. There are guns in the game, and you're playing against other people. This is the game with it's rules, and you knowingly entered that space. It doesn't matter if at some points you REALLY don't want to die (because let's say you're carrying some rare materials, and trust me nobody wants to die and lose items, but this sort of emotional investment is the point of the system), open world PvP still allows people to attack you. I could copy Steven's stance and the PvX article again on why this is important for the game's design but I'm not going to, you can scroll up and read it. Arguing about this makes absolutely zero sense. The guy who want this to be different clearly just wishes for a more forgiving environment. Go and play a game with such a setting, there are boatloads of them. You didn't get it, and you've gone beyond just 'disagreeing'. So I'll finish the analogy. Assume that the brownies contain both nuts, and some other less 'dangerous' crunchy textured addition. "Why are there nuts in your brownies, I don't like/can't eat those." "It's part of the texture, we don't consider them to be as good without them." "Can you make a version without nuts?" "Sorry, the texture's required or they don't even bake properly." "But they already have 'other crunchy thing' anyway, I just want it without the nuts." You can disagree on whether or not the brownies need the nuts, but for a lot of people, brownies are fine without nuts, and if the point is the texture, and they'll eat it with the other texture (the multiple other PvP), to them, you're just refusing to remove the nuts on principle. So they ask.
Okeydoke wrote: » Norkore wrote: » You don't have to try to perform these sort of mental gymnastics to explain his point of view. I am perfectly aware what he is asking for, and I still disagree. Literally took the words from my mouth. I read his post and was going to reply talking about the mental gymnastics he was doing. Exactly what it is, mental gymnastics to try to push an agenda. I was going to use an Apex Legends example of getting third partied right after finishing a fight, not being healed up or ready for this new fight etc. I do not consent to this fight. Except I did, when I turned on the frickin game and played it.
Sengarden wrote: » The primary thing we seem to disagree on is how entangled all of the game systems are. I'm under the impression they're all quite dependent on each other functioning in their designated way in order for the overall system to function as designed.
Sengarden wrote: » Typically, a massively complex system like the one Intrepid is working on in which OWPvP has the ability to affect gathering patterns, thereby affecting gathered resource concentration among various regional economies, thereby affecting market patterns and crafted item availability in various regional economies, thereby affecting the accumulated wealth of various nodes, thereby affecting relative node growth and strength, thereby affecting the relative capability of a node's community to survive OWPvP encounters during dungeons and world boss battles, thereby affecting the relative time a node's community takes to accumulate legendaries and other high quality resources/gear, etc, requires at least a bit of that holistic design sense. They all play off of each other, simply in the way they've been designed. I can't give you specifics, because none of us have the majority of the details on exactly how each system interacts with the others in tangible ways, but the way they've been discussed and presented, to me, gives the impression that they do. That's my impression.
Sengarden wrote: » Perhaps you feel that the individual system designs aren't so dependent on each other in order to each function as intended, and perhaps you're correct. It's hard to say for sure either way at this point until we see them all (hopefully!) working together as intended in A2/B1.
Sengarden wrote: » Our disagreement in the time required to take a look at a "PvE" server with no OWPvP (even though it would still require players engaging in a core economic system of the game to participate in PvP) seems to come down to the time required for testing out a server vs the time required to actually develop a viable product. Testing a server with a module taken out is relatively easy, I agree with you
Sengarden wrote: » After that test however, Intrepid would need to get the new server to a properly functioning state with the currently existing systems, as well as design the rest of the unfinished systems with that server's unique intricacies in mind over the rest of the dev cycle. As for whether that additional dev time would add up to an additional six weeks or an additional six+ months, it's hard to say for sure, and neither of us can say with greater certainty that it would be one or the other.
Sengarden wrote: » That speculation all comes down to, again, how entangled you believe all the game systems are. So I'll leave it at an agreement to disagree on that front. We can both agree, however, that now is not the right time to be considering it, given the circumstances.
Azherae wrote: » So they ask.