Mag7spy wrote: » Was there a point where you didn't realize this was a PvX game with ashes of creation? Or you knew but you wanted them to make it move pve friendly anyway? No. The reason that owPvP fails in MMORPGs is because it's trying to mix playstyles that don't mix well together. In the original version of RPGs, PvP was exceedingly rare. There's a whole slew of activities and experiences that drew people to RPGs that had absolutely nothing to do with attacking other players. RPGs were primarily cooperative endeavors against NPC adversaries. Gamers - especially gamers fond of competition and combat - were attracted to the open world possibilities of copeting against the ultimate opponents - each other. That isn't true you are thinking like a pve player and trying to create something you want. owpvp is completely fine and doesn't fail because its owPvP, its something people enjoy and always has been apart of a lot of mmorpg. Though there is a difference having a PvE experience with added pvp simply because its fun for people. Most mmorps like that weren't created with PvX in mind but pve with added PvP. Generally those mmorpgs had more money and their target was making the most money possible. Some mmorpgs that had a focus on PvP were smaller companies without the budget to create content towards mainly WoW or some of the other larger studios so them failing ins't much of a surprise as if they were pve it would have gone down the same way. There was no really competing against companies that had more money, strong ip, strong player base, etc.You don't want to pvp? This point I'm never going to understand....someone kills once maybe twice through the day so what. You don't need to PvP them, just either go back tot he area and let them get more corruption, or find a new spot to do your mob killing and gathering. If you see someone watching you for long periods of time like they are trying to see if you are endlessly collecting n and never dropping stuff at town leave and clear your loot inventory. nothing is stopping you from playing the game and enjoying it you don't need to fight back, the system will protect you. owPvP fails in MMORPGs MMORPG have been failing. MMORPGS have been failing for ages. Wow has fallen off, new mmorpgs that pop up die soon after for a bunch of reasons like lack of content or pay to win. People havnt been interested in mmorpgs for awhile or doing these rpgs elements in a mmorpg because they always feel subpar compared to a full rpg. To the people that say or no pve servers and this mmorpg is dead half the mmorpgs out there are dead, or expecting a player base than is much more on the smaller side of things. If PvE was that big a deal mmorpgs wouldn't be fall off but clearly that isn't the case. You have the same crowd that plays them and their reach doesn't even grasp at some of those other games out there with player numbers. PvX is the way in the form of something new. No matter what you want to think any new mmorpg isn't going to have content that will ever compare to the older mmorpgs with years of additional content and refinement. I honestly do think ashes is on a good path to having a good amount of content (in the form of PvX so pvp and pve working togethe) but I'm still realistic. Though in how they are doing the sandbox with player interaction between each other and the content in the game its being spread out in a smart with and having the player interaction that people want from games both in a PvE and PvP sense. owPvP being important even if its only 10% of the pvp in the game as it adds an atmosphere that will create moments that will be memorable.
No. The reason that owPvP fails in MMORPGs is because it's trying to mix playstyles that don't mix well together. In the original version of RPGs, PvP was exceedingly rare. There's a whole slew of activities and experiences that drew people to RPGs that had absolutely nothing to do with attacking other players. RPGs were primarily cooperative endeavors against NPC adversaries. Gamers - especially gamers fond of competition and combat - were attracted to the open world possibilities of copeting against the ultimate opponents - each other.
Azherae wrote: » Mag7spy wrote: » Was there a point where you didn't realize this was a PvX game with ashes of creation? Or you knew but you wanted them to make it move pve friendly anyway? No. The reason that owPvP fails in MMORPGs is because it's trying to mix playstyles that don't mix well together. In the original version of RPGs, PvP was exceedingly rare. There's a whole slew of activities and experiences that drew people to RPGs that had absolutely nothing to do with attacking other players. RPGs were primarily cooperative endeavors against NPC adversaries. Gamers - especially gamers fond of competition and combat - were attracted to the open world possibilities of copeting against the ultimate opponents - each other. That isn't true you are thinking like a pve player and trying to create something you want. owpvp is completely fine and doesn't fail because its owPvP, its something people enjoy and always has been apart of a lot of mmorpg. Though there is a difference having a PvE experience with added pvp simply because its fun for people. Most mmorps like that weren't created with PvX in mind but pve with added PvP. Generally those mmorpgs had more money and their target was making the most money possible. Some mmorpgs that had a focus on PvP were smaller companies without the budget to create content towards mainly WoW or some of the other larger studios so them failing ins't much of a surprise as if they were pve it would have gone down the same way. There was no really competing against companies that had more money, strong ip, strong player base, etc.You don't want to pvp? This point I'm never going to understand....someone kills once maybe twice through the day so what. You don't need to PvP them, just either go back tot he area and let them get more corruption, or find a new spot to do your mob killing and gathering. If you see someone watching you for long periods of time like they are trying to see if you are endlessly collecting n and never dropping stuff at town leave and clear your loot inventory. nothing is stopping you from playing the game and enjoying it you don't need to fight back, the system will protect you. owPvP fails in MMORPGs MMORPG have been failing. MMORPGS have been failing for ages. Wow has fallen off, new mmorpgs that pop up die soon after for a bunch of reasons like lack of content or pay to win. People havnt been interested in mmorpgs for awhile or doing these rpgs elements in a mmorpg because they always feel subpar compared to a full rpg. To the people that say or no pve servers and this mmorpg is dead half the mmorpgs out there are dead, or expecting a player base than is much more on the smaller side of things. If PvE was that big a deal mmorpgs wouldn't be fall off but clearly that isn't the case. You have the same crowd that plays them and their reach doesn't even grasp at some of those other games out there with player numbers. PvX is the way in the form of something new. No matter what you want to think any new mmorpg isn't going to have content that will ever compare to the older mmorpgs with years of additional content and refinement. I honestly do think ashes is on a good path to having a good amount of content (in the form of PvX so pvp and pve working togethe) but I'm still realistic. Though in how they are doing the sandbox with player interaction between each other and the content in the game its being spread out in a smart with and having the player interaction that people want from games both in a PvE and PvP sense. owPvP being important even if its only 10% of the pvp in the game as it adds an atmosphere that will create moments that will be memorable. Are you talking to me, to Dygz or to Intrepid/overall audience? I can't tell because nearly everything you said is a projection if you are addressing me or Dygz, and a repetition of 'market copy' if you aren't. Either way, I request that you name for me a standard new RPG, just RPG, that has the same or more success than FFXIV. You've made some claims about 'MMOs feeling subpar compared to a full RPG' but I must not be playing games enough these days because I don't know what you're talking about at all.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Was there a point where you didn't realize this was a PvX game with ashes of creation? Or you knew but you wanted them to make it move pve friendly anyway? No. The reason that owPvP fails in MMORPGs is because it's trying to mix playstyles that don't mix well together. In the original version of RPGs, PvP was exceedingly rare. There's a whole slew of activities and experiences that drew people to RPGs that had absolutely nothing to do with attacking other players. RPGs were primarily cooperative endeavors against NPC adversaries. Gamers - especially gamers fond of competition and combat - were attracted to the open world possibilities of copeting against the ultimate opponents - each other. That isn't true you are thinking like a pve player and trying to create something you want. owpvp is completely fine and doesn't fail because its owPvP, its something people enjoy and always has been apart of a lot of mmorpg. Though there is a difference having a PvE experience with added pvp simply because its fun for people. Most mmorps like that weren't created with PvX in mind but pve with added PvP. Generally those mmorpgs had more money and their target was making the most money possible. Some mmorpgs that had a focus on PvP were smaller companies without the budget to create content towards mainly WoW or some of the other larger studios so them failing ins't much of a surprise as if they were pve it would have gone down the same way. There was no really competing against companies that had more money, strong ip, strong player base, etc.You don't want to pvp? This point I'm never going to understand....someone kills once maybe twice through the day so what. You don't need to PvP them, just either go back tot he area and let them get more corruption, or find a new spot to do your mob killing and gathering. If you see someone watching you for long periods of time like they are trying to see if you are endlessly collecting n and never dropping stuff at town leave and clear your loot inventory. nothing is stopping you from playing the game and enjoying it you don't need to fight back, the system will protect you. owPvP fails in MMORPGs MMORPG have been failing. MMORPGS have been failing for ages. Wow has fallen off, new mmorpgs that pop up die soon after for a bunch of reasons like lack of content or pay to win. People havnt been interested in mmorpgs for awhile or doing these rpgs elements in a mmorpg because they always feel subpar compared to a full rpg. To the people that say or no pve servers and this mmorpg is dead half the mmorpgs out there are dead, or expecting a player base than is much more on the smaller side of things. If PvE was that big a deal mmorpgs wouldn't be fall off but clearly that isn't the case. You have the same crowd that plays them and their reach doesn't even grasp at some of those other games out there with player numbers. PvX is the way in the form of something new. No matter what you want to think any new mmorpg isn't going to have content that will ever compare to the older mmorpgs with years of additional content and refinement. I honestly do think ashes is on a good path to having a good amount of content (in the form of PvX so pvp and pve working togethe) but I'm still realistic. Though in how they are doing the sandbox with player interaction between each other and the content in the game its being spread out in a smart with and having the player interaction that people want from games both in a PvE and PvP sense. owPvP being important even if its only 10% of the pvp in the game as it adds an atmosphere that will create moments that will be memorable. Are you talking to me, to Dygz or to Intrepid/overall audience? I can't tell because nearly everything you said is a projection if you are addressing me or Dygz, and a repetition of 'market copy' if you aren't. Either way, I request that you name for me a standard new RPG, just RPG, that has the same or more success than FFXIV. You've made some claims about 'MMOs feeling subpar compared to a full RPG' but I must not be playing games enough these days because I don't know what you're talking about at all. The quote was not from you. You realize final fantasy was a disaster when it released right and they have to revamp everything and re-release it? Its part of the lore with the game that the old stuff was destroyed. You want me to name rpgs that are more successful? That isn't hard... Elden ring, dagons dogma, mass effect, dragon age, skyrim, fallout boarderlands, the witcher. I could go on not much point though. As my point was older mmorpgs have a lot of additional work added to it over the years that were apart of the golden age of mmorpgs if they survived.
Dygz wrote: » During Alpha 2, the devs will tweak Corruption and respawning until it reaches a balance Steven is comfortable with.
Marpo wrote: » We've reached a certain age where we just want to sit in our chairs and enjoy a good game, just stay in the predictable zone of bots and AI. Just like me, there are many players who hate PvP, and who don't want 1% of it. I hope the kind of frustrations we're going to have are just not being able to kill a very difficult boss. I hope PvP combats in Caravans, World PvP and Nodes for example, don't take us away from AoC. Developers, I'm really excited about what's being presented. It's all very beautiful! I'm super excited for the next tests and the upcoming release!
Balanz wrote: » Aren't you concerned that the Alpha 2 Player Base, having paid at least $250 up front, will react to Corruption very differently from the Launch Population, who will be more numerous, and less invested?
Mag7spy wrote: » I don't understand you you don't see mmorpgs as subpar when you are comparing to a game focused as a rpg. MMORPG have a lot of filler and repeat stuff compared to a rpg meant to be more of a personalized experience. I don't really see a point getting into the extra details on every way a rpg will have stronger rpg elements and immersion compared to a mmorpg....Nor is that a bad thing people play mmorpgs for different elements then a single / multiplayer rpg can't give, being the mmo part.
Dygz wrote: » Mag7spy wrote: » I don't understand you you don't see mmorpgs as subpar when you are comparing to a game focused as a rpg. MMORPG have a lot of filler and repeat stuff compared to a rpg meant to be more of a personalized experience. I don't really see a point getting into the extra details on every way a rpg will have stronger rpg elements and immersion compared to a mmorpg....Nor is that a bad thing people play mmorpgs for different elements then a single / multiplayer rpg can't give, being the mmo part. What? An MMORPG is an RPG.
Mag7spy wrote: » Was there a point where you didn't realize this was a PvX game with ashes of creation? Or you knew but you wanted them to make it move pve friendly anyway?
Mag7spy wrote: » That isn't true you are thinking like a pve player and trying to create something you want. owpvp is completely fine and doesn't fail because its owPvP, its something people enjoy and always has been apart of a lot of mmorpg.
Mag7spy wrote: » Though there is a difference having a PvE experience with added pvp simply because its fun for people. Most mmorps like that weren't created with PvX in mind but pve with added PvP. Generally those mmorpgs had more money and their target was making the most money possible. Some mmorpgs that had a focus on PvP were smaller companies without the budget to create content towards mainly WoW or some of the other larger studios so them failing ins't much of a surprise as if they were pve it would have gone down the same way. There was no really competing against companies that had more money, strong ip, strong player base, etc.
Mag7spy wrote: » This point I'm never going to understand....someone kills once maybe twice through the day so what. You don't need to PvP them, just either go back tot he area and let them get more corruption, or find a new spot to do your mob killing and gathering. If you see someone watching you for long periods of time like they are trying to see if you are endlessly collecting n and never dropping stuff at town leave and clear your loot inventory. nothing is stopping you from playing the game and enjoying it you don't need to fight back, the system will protect you.
Mag7spy wrote: » PvX is the way in the form of something new. No matter what you want to think any new mmorpg isn't going to have content that will ever compare to the older mmorpgs with years of additional content and refinement. I honestly do think ashes is on a good path to having a good amount of content (in the form of PvX so pvp and pve working togethe) but I'm still realistic. Though in how they are doing the sandbox with player interaction between each other and the content in the game its being spread out in a smart with and having the player interaction that people want from games both in a PvE and PvP sense. owPvP being important even if its only 10% of the pvp in the game as it adds an atmosphere that will create moments that will be memorable.
Mag7spy wrote: »
SirChancelot wrote: » Mag7spy wrote: » In July... So next month... And Dota's first version was a year later Sorry, I just played it a LOT... 🙃
Mag7spy wrote: » SirChancelot wrote: » Mag7spy wrote: » In July... So next month... And Dota's first version was a year later Sorry, I just played it a LOT... 🙃 Dota was before it was dota, that was just when it started to become more main steam as dota just ripped off other modes.
Mag7spy wrote: » Battlegrounds shouldn't be in Ow my perception of that is different. When I say open would I'm talking about where you have to flag up to kill someone and not any other kind of PvP, also not including guild wars that is a different topic where you have to tie in social reputation.
Mag7spy wrote: » When i say sub par I'm not talking about sales, I'm talking about the quality of the RPG elements in the game. No long convo really needed for this i don't think it is that important.