Vissox wrote: » sb1285n wrote: » NiKr wrote: » I'm as big of a tab targeter as you can get, but I don't care enough to argue against the action combat people because I don't care enough about combat to argue for/against smth. The only thing I can argue for is "pls move on with what you've made". And from the general feedback I've seen so far, it seems that there's a good chance that Intrepid can finally move on, because a lot of people seem to like the direction already. I agree. At the end of the day the game, for me, is more than just combat and if they pivoted to tab target only I'd still give it a shot. I love FFXIV despite the combat. Vissox wrote: » Azherae wrote: » Vissox wrote: » sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong. Yes, this is approximately the level of argument/debate that the majority of Tab Target supporters have brought, but there are still a few that can and do make the argument beyond an emotional level. I believe at least one such person has been active recently, so if you hope to make an impact, it may be in your best interests to wait for that person to arrive and support you, rather than pushing with your current direction. I'm not saying you have to back down or agree, only suggesting that you wait for someone who can deliver your points more 'effectively'. So did your eyes glaze over the part where I talked about animation locks, missed damage, and button spam? I think you're still missing the point. So when I say you don't understand how the game doesn't feels flawed I'm an emotionally charged jerk, but when I bring up my points and you disagree it's just fine?
sb1285n wrote: » NiKr wrote: » I'm as big of a tab targeter as you can get, but I don't care enough to argue against the action combat people because I don't care enough about combat to argue for/against smth. The only thing I can argue for is "pls move on with what you've made". And from the general feedback I've seen so far, it seems that there's a good chance that Intrepid can finally move on, because a lot of people seem to like the direction already. I agree. At the end of the day the game, for me, is more than just combat and if they pivoted to tab target only I'd still give it a shot. I love FFXIV despite the combat. Vissox wrote: » Azherae wrote: » Vissox wrote: » sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong. Yes, this is approximately the level of argument/debate that the majority of Tab Target supporters have brought, but there are still a few that can and do make the argument beyond an emotional level. I believe at least one such person has been active recently, so if you hope to make an impact, it may be in your best interests to wait for that person to arrive and support you, rather than pushing with your current direction. I'm not saying you have to back down or agree, only suggesting that you wait for someone who can deliver your points more 'effectively'. So did your eyes glaze over the part where I talked about animation locks, missed damage, and button spam? I think you're still missing the point.
NiKr wrote: » I'm as big of a tab targeter as you can get, but I don't care enough to argue against the action combat people because I don't care enough about combat to argue for/against smth. The only thing I can argue for is "pls move on with what you've made". And from the general feedback I've seen so far, it seems that there's a good chance that Intrepid can finally move on, because a lot of people seem to like the direction already.
Vissox wrote: » Azherae wrote: » Vissox wrote: » sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong. Yes, this is approximately the level of argument/debate that the majority of Tab Target supporters have brought, but there are still a few that can and do make the argument beyond an emotional level. I believe at least one such person has been active recently, so if you hope to make an impact, it may be in your best interests to wait for that person to arrive and support you, rather than pushing with your current direction. I'm not saying you have to back down or agree, only suggesting that you wait for someone who can deliver your points more 'effectively'. So did your eyes glaze over the part where I talked about animation locks, missed damage, and button spam?
Azherae wrote: » Vissox wrote: » sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong. Yes, this is approximately the level of argument/debate that the majority of Tab Target supporters have brought, but there are still a few that can and do make the argument beyond an emotional level. I believe at least one such person has been active recently, so if you hope to make an impact, it may be in your best interests to wait for that person to arrive and support you, rather than pushing with your current direction. I'm not saying you have to back down or agree, only suggesting that you wait for someone who can deliver your points more 'effectively'.
Vissox wrote: » sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong.
sb1285n wrote: » Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'. The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point.
Azherae wrote: » Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/ You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time. Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'.
Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/
Vissox wrote: » Tab targeting let's me focus on what I think matters.
ClintHardwood wrote: » The problem with tab-targeting is that people spend too much time looking at their skills and cooldowns during a fight because nothing else on the screen really matters. It's just too shallow of a system. Action combat, however, provides novel paths for skill like dodging, juking, clumping. It's not just tank and spank. Any system that gives more avenues to excel in also provides a larger learning curve, therefore making the game fun for longer. Also, by diversifying modes of combat, dps and healing are no longer the decisive factors in every fight. Some classes can be good at pulling enemies together, others can slow, disengage, backdoor, and so on. All in all, I'm really happy with the direction Intrepid is taking.
ironhead wrote: » A BDO-like combat system would be my own personal cup of tea, I play BDO everyday and the fluidity of the player movement is what kept me playing. Even climbing up a ledge is satisfying. Capturing those elements would attract a huge crowd of people who play BDO, and managing to add systems that add elements of the Heal/Tank/DPS systems with proper raiding/dungeons would give many BDO players things that they have quietly wanted. But yeah, commenting to say that not everyone feels like OP, but I can understand that the speed of that combat is not for everyone, and can feel stressing at times.
Mag7spy wrote: » You could not have said that better, the entire time i look at my ability bar and not anything else its terrible. Part of the reason that it put me to sleep when I use to play City of heroes and SWTOR.
ironhead wrote: » Capturing those elements would attract a huge crowd of people who play BDO, and managing to add systems that add elements of the Heal/Tank/DPS systems with proper raiding/dungeons would give many BDO players things that they have quietly wanted.
Noaani wrote: » ironhead wrote: » Capturing those elements would attract a huge crowd of people who play BDO, and managing to add systems that add elements of the Heal/Tank/DPS systems with proper raiding/dungeons would give many BDO players things that they have quietly wanted. The problem is, the animation style of BDO doesn't work well in a large scale. This is an inherent issue with action combat. It works great for small scale combat (imo it is better than tab for up to three players), but from that point on, the more players you add, the worse it gets as a combat system.You can't have a fluid looking game when everyone literally has to stand still and fight, and you can't have a game where 40 people are all trying to do backflips over the one encounter and still have it looking good.
Vissox wrote: » I haven't played it yet, so I'm not drawing any sort of line yet. But steven asked for feedback about if we are going in a positive direction, and I'm just gonna say that every action combat korean type mmo I've ever played I have absolutely hated. I am tab target 100%, I think action combat only works from an overhead 3rd person perspective like diablo or league of legends or lost ark. I don't want to aim my ability's honestly, If I use a sword and get animation locked, and at the same time I'm required to dodge some kind of skill shot. I'm not gonna be happy. If I miss a spell as a spell caster because my mouse was 4 pixels off, same thing. Tab targeting let's me focus on what I think matters.
Noaani wrote: » Mag7spy wrote: » You could not have said that better, the entire time i look at my ability bar and not anything else its terrible. Part of the reason that it put me to sleep when I use to play City of heroes and SWTOR. Why would you look at your ability bar? When I play a tab target game. I will often set my action bar to not even be visible outside of raid content (if the game allows for that - which most do, because it is reasonably common). People have an innate ability to sense time. if I tell you to wait exactly 10 seconds, you will probably be accurate within a second without having to think or count it out. Most tab target games have an ability queue, where the game will queue up the last ability you activated while the one you are casting is still being cast (and you still have the GCD to wait through). They will also usually give you an indicator as to whether or not an ability you attempted to activate did indeed activate. These three things (ability queue, notification if an ability didn't activate and a persons innate ability to internally measure small amounts of time accurately) are all that is needed to never look at your action bar. You should know innately what abilities are available to be cast, and if you attempt to cast one that is not yet ready, you will get a notification of this so that you can queue something else - and all of this happens while you are still casting the previous ability. Then, when the casting animation for your next spell starts (meaning the ability queue is empty), you start the process again, casting the spell you want that you think should be up, getting a notification if it is not, etc. As such, there is literally no reason to look at your ability bar at all during combat - you should be able to judge when an ability is ready to use. Now, if you don't have that innate ability to internally measure small periods of time, then I would agree, you probably need to look at your bar, and that probably has an negative effect on your opinion of tab target games. However, that is a shortcoming with you as a gamer, not an issue with tab target games. Saying you don't like tab target games because of this is literally the same thing as someone saying they don't like action games because they don't have the reaction speed or accuracy those games need. It is simply a case of the player not having the skill needed to play that type of game.
Noaani wrote: » ironhead wrote: » Capturing those elements would attract a huge crowd of people who play BDO, and managing to add systems that add elements of the Heal/Tank/DPS systems with proper raiding/dungeons would give many BDO players things that they have quietly wanted. The problem is, the animation style of BDO doesn't work well in a large scale. This is an inherent issue with action combat. It works great for small scale combat (imo it is better than tab for up to three players), but from that point on, the more players you add, the worse it gets as a combat system. You can't have a fluid looking game when everyone literally has to stand still and fight, and you can't have a game where 40 people are all trying to do backflips over the one encounter and still have it looking good.
Sybil_Lanel wrote: » Vissox wrote: » I haven't played it yet, so I'm not drawing any sort of line yet. But steven asked for feedback about if we are going in a positive direction, and I'm just gonna say that every action combat korean type mmo I've ever played I have absolutely hated. I am tab target 100%, I think action combat only works from an overhead 3rd person perspective like diablo or league of legends or lost ark. I don't want to aim my ability's honestly, If I use a sword and get animation locked, and at the same time I'm required to dodge some kind of skill shot. I'm not gonna be happy. If I miss a spell as a spell caster because my mouse was 4 pixels off, same thing. Tab targeting let's me focus on what I think matters. Its not an action combat system. It's hybrid you will be able to play in tab If you would like and vice versa. Have a nice day!
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You could not have said that better, the entire time i look at my ability bar and not anything else its terrible. Part of the reason that it put me to sleep when I use to play City of heroes and SWTOR. Why would you look at your ability bar? When I play a tab target game. I will often set my action bar to not even be visible outside of raid content (if the game allows for that - which most do, because it is reasonably common). People have an innate ability to sense time. if I tell you to wait exactly 10 seconds, you will probably be accurate within a second without having to think or count it out. Most tab target games have an ability queue, where the game will queue up the last ability you activated while the one you are casting is still being cast (and you still have the GCD to wait through). They will also usually give you an indicator as to whether or not an ability you attempted to activate did indeed activate. These three things (ability queue, notification if an ability didn't activate and a persons innate ability to internally measure small amounts of time accurately) are all that is needed to never look at your action bar. You should know innately what abilities are available to be cast, and if you attempt to cast one that is not yet ready, you will get a notification of this so that you can queue something else - and all of this happens while you are still casting the previous ability. Then, when the casting animation for your next spell starts (meaning the ability queue is empty), you start the process again, casting the spell you want that you think should be up, getting a notification if it is not, etc. As such, there is literally no reason to look at your ability bar at all during combat - you should be able to judge when an ability is ready to use. Now, if you don't have that innate ability to internally measure small periods of time, then I would agree, you probably need to look at your bar, and that probably has an negative effect on your opinion of tab target games. However, that is a shortcoming with you as a gamer, not an issue with tab target games. Saying you don't like tab target games because of this is literally the same thing as someone saying they don't like action games because they don't have the reaction speed or accuracy those games need. It is simply a case of the player not having the skill needed to play that type of game. You saying you hide your ability bar makes 0 sense to me in a tab target game. Either you have played a old game for year and years where you dont have new abilities and memorized every single key 20-40 (not normal btw). You are right about the sense of time i can't do anything so im looking at the ability bar until my move is up and clicking it the moment its up lmao. . This is actually crazy, there is no reason to look at anything but your ability bar most of the time besides when you need to move for a mechanic. Gtfo of here with short coming if you have like 20-40 abilities to go through between 3 or 4 bars. Tab target doesn't take skill you do your rotation and everything auto hits the enemy pretty simply. Mashing your keyboard isn't judging when your ability is ready to use off world cooldown you are just mashing to try to do it as fast as possible. Or you have a floating ability that shows when you are off global cool down. Again no reason to look off your ability bar and dmg charts 60-70% to the 30% when you look at the screen depending on the content since movement doesn't matter. And I'm not talking about weird instances where you need to move to avoid dmg because you aren't in a proper party with a tank.
Mag7spy wrote: » Large scale with action combat is better as long as its balanced properly and aoes are in check. Larger scale tab target is very generic and very poor having to click a person and attack rather then being more intuitive and just attacking who you want without as much of a fuss and using auto hit mechanics where 0 skill is involved.
Mag7spy wrote: » You saying you hide your ability bar makes 0 sense to me in a tab target game. Either you have played a old game for year and years where you dont have new abilities and memorized every single key 20-40 (not normal btw). You are right about the sense of time i can't do anything so im looking at the ability bar until my move is up and clicking it the moment its up lmao.
Mag7spy wrote: » Large scale with action combat is better
Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You could not have said that better, the entire time i look at my ability bar and not anything else its terrible. Part of the reason that it put me to sleep when I use to play City of heroes and SWTOR. Why would you look at your ability bar? When I play a tab target game. I will often set my action bar to not even be visible outside of raid content (if the game allows for that - which most do, because it is reasonably common). People have an innate ability to sense time. if I tell you to wait exactly 10 seconds, you will probably be accurate within a second without having to think or count it out. Most tab target games have an ability queue, where the game will queue up the last ability you activated while the one you are casting is still being cast (and you still have the GCD to wait through). They will also usually give you an indicator as to whether or not an ability you attempted to activate did indeed activate. These three things (ability queue, notification if an ability didn't activate and a persons innate ability to internally measure small amounts of time accurately) are all that is needed to never look at your action bar. You should know innately what abilities are available to be cast, and if you attempt to cast one that is not yet ready, you will get a notification of this so that you can queue something else - and all of this happens while you are still casting the previous ability. Then, when the casting animation for your next spell starts (meaning the ability queue is empty), you start the process again, casting the spell you want that you think should be up, getting a notification if it is not, etc. As such, there is literally no reason to look at your ability bar at all during combat - you should be able to judge when an ability is ready to use. Now, if you don't have that innate ability to internally measure small periods of time, then I would agree, you probably need to look at your bar, and that probably has an negative effect on your opinion of tab target games. However, that is a shortcoming with you as a gamer, not an issue with tab target games. Saying you don't like tab target games because of this is literally the same thing as someone saying they don't like action games because they don't have the reaction speed or accuracy those games need. It is simply a case of the player not having the skill needed to play that type of game. You saying you hide your ability bar makes 0 sense to me in a tab target game. Either you have played a old game for year and years where you dont have new abilities and memorized every single key 20-40 (not normal btw). You are right about the sense of time i can't do anything so im looking at the ability bar until my move is up and clicking it the moment its up lmao. . This is actually crazy, there is no reason to look at anything but your ability bar most of the time besides when you need to move for a mechanic. Gtfo of here with short coming if you have like 20-40 abilities to go through between 3 or 4 bars. Tab target doesn't take skill you do your rotation and everything auto hits the enemy pretty simply. Mashing your keyboard isn't judging when your ability is ready to use off world cooldown you are just mashing to try to do it as fast as possible. Or you have a floating ability that shows when you are off global cool down. Again no reason to look off your ability bar and dmg charts 60-70% to the 30% when you look at the screen depending on the content since movement doesn't matter. And I'm not talking about weird instances where you need to move to avoid dmg because you aren't in a proper party with a tank. Some people have innate timesense. Perhaps others don't. You know where this will go if you try to do a bunch of arguments based on that. Your point is that you don't need to do anything else, right? But in a game where you did need to do something else, then your point wouldn't stand up to it, and there are plenty of Tab Target games where there is a lot to do, you just happen to not have played any. You really wanna get into another long banter with people based on the fact that you haven't played certain games, by all means continue, but I'll join the chorus of saying that you seem moreso concerned about something you might not have an ability to do, or you're not addressing your own point. Now the question of 'whether or not Intrepid should do something for players without innate timesense' is different, but it doesn't need to be answered because we know the ability bar does show cooldowns.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You could not have said that better, the entire time i look at my ability bar and not anything else its terrible. Part of the reason that it put me to sleep when I use to play City of heroes and SWTOR. Why would you look at your ability bar? When I play a tab target game. I will often set my action bar to not even be visible outside of raid content (if the game allows for that - which most do, because it is reasonably common). People have an innate ability to sense time. if I tell you to wait exactly 10 seconds, you will probably be accurate within a second without having to think or count it out. Most tab target games have an ability queue, where the game will queue up the last ability you activated while the one you are casting is still being cast (and you still have the GCD to wait through). They will also usually give you an indicator as to whether or not an ability you attempted to activate did indeed activate. These three things (ability queue, notification if an ability didn't activate and a persons innate ability to internally measure small amounts of time accurately) are all that is needed to never look at your action bar. You should know innately what abilities are available to be cast, and if you attempt to cast one that is not yet ready, you will get a notification of this so that you can queue something else - and all of this happens while you are still casting the previous ability. Then, when the casting animation for your next spell starts (meaning the ability queue is empty), you start the process again, casting the spell you want that you think should be up, getting a notification if it is not, etc. As such, there is literally no reason to look at your ability bar at all during combat - you should be able to judge when an ability is ready to use. Now, if you don't have that innate ability to internally measure small periods of time, then I would agree, you probably need to look at your bar, and that probably has an negative effect on your opinion of tab target games. However, that is a shortcoming with you as a gamer, not an issue with tab target games. Saying you don't like tab target games because of this is literally the same thing as someone saying they don't like action games because they don't have the reaction speed or accuracy those games need. It is simply a case of the player not having the skill needed to play that type of game. You saying you hide your ability bar makes 0 sense to me in a tab target game. Either you have played a old game for year and years where you dont have new abilities and memorized every single key 20-40 (not normal btw). You are right about the sense of time i can't do anything so im looking at the ability bar until my move is up and clicking it the moment its up lmao. . This is actually crazy, there is no reason to look at anything but your ability bar most of the time besides when you need to move for a mechanic. Gtfo of here with short coming if you have like 20-40 abilities to go through between 3 or 4 bars. Tab target doesn't take skill you do your rotation and everything auto hits the enemy pretty simply. Mashing your keyboard isn't judging when your ability is ready to use off world cooldown you are just mashing to try to do it as fast as possible. Or you have a floating ability that shows when you are off global cool down. Again no reason to look off your ability bar and dmg charts 60-70% to the 30% when you look at the screen depending on the content since movement doesn't matter. And I'm not talking about weird instances where you need to move to avoid dmg because you aren't in a proper party with a tank. Some people have innate timesense. Perhaps others don't. You know where this will go if you try to do a bunch of arguments based on that. Your point is that you don't need to do anything else, right? But in a game where you did need to do something else, then your point wouldn't stand up to it, and there are plenty of Tab Target games where there is a lot to do, you just happen to not have played any. You really wanna get into another long banter with people based on the fact that you haven't played certain games, by all means continue, but I'll join the chorus of saying that you seem moreso concerned about something you might not have an ability to do, or you're not addressing your own point. Now the question of 'whether or not Intrepid should do something for players without innate timesense' is different, but it doesn't need to be answered because we know the ability bar does show cooldowns. Rift, everquest, shadowbane, city of heroes, age of conan, WoW, Swtor. You do not need to do anything else. You look at your target, you attack it and it dies. The amount of time you need to do other things for mechs is not what I'm talking about with involved combat. Ie go stand at a point here and wait so a certain move doesn't kill you. That is just a normal mech type of thing but during the main chunk of the combat there is little to no reason to be looking anywhere else that involved constant focus. Having a general sense of what the boss is doing and the stages is good enough. Your main focus is attack the boss / mob as it stays in its general position with watching out for mechs every so often. If someone says tab target is more involved that is not true when it comes to tab target. You can easily compare any tab target content IN THE WORLD, to a game that has decent action and its night and day.
Mag7spy wrote: » Rift, everquest, shadowbane, city of heroes, age of conan, WoW, Swtor. You do not need to do anything else. You look at your target, you attack it and it dies.
If someone says tab target is more involved that is not true when it comes to tab target. You can easily compare any tab target content IN THE WORLD, to a game that has decent action and its night and day.
Noaani wrote: » Mag7spy wrote: » Rift, everquest, shadowbane, city of heroes, age of conan, WoW, Swtor. You do not need to do anything else. You look at your target, you attack it and it dies. This comment is 100% accurate - until you get to group content. The second you are in group content, it falls apart. When it gets to raid content, this comment is a joke. If you are looking at your action bar during top end raid content in most of those games, you are wiping your raid. If someone says tab target is more involved that is not true when it comes to tab target. You can easily compare any tab target content IN THE WORLD, to a game that has decent action and its night and day. I am not even arguing with this point - again though, only for solo content. Action combat is, imo, MUCH better for solo content or PvP than tab target combat is. Action combat just falls apart when you have many players going after one target (group and raid combat), whereas that is where tab target shines because the developers can make so much more varied content with tab target than they can with action combat.
Noaani wrote: » Action combat just falls apart when you have many players going after one target (group and raid combat), whereas that is where tab target shines because the developers can make so much more varied content with tab target than they can with action combat.