mcstackerson wrote: » NiKr wrote: » Yet when I watched a mass pvp BDO video, it seemed like it was just a ton of 1v1 (maaybe 2-3v1) fights in one location, instead of a truly huge swarm vs swarm. I'm not 100% sure what you mean by this but to me, the separation of fights in a big fight is a good thing since it allows you to actually fight in a large fight setting. You still get that feeling of being part of a big battle with all the people around you. In a swarm vs swarm setting, you die so quickly, especially if you are melee, you can't enjoy the fight.
NiKr wrote: » Yet when I watched a mass pvp BDO video, it seemed like it was just a ton of 1v1 (maaybe 2-3v1) fights in one location, instead of a truly huge swarm vs swarm.
Mag7spy wrote: » With bod people won't group like that because you will get killed and people have so much mobility to move around. Id view it as kind of a personal space and danger zone. Where some tab target mmorpgs might have a threat aoe size of 2. Bdo can have between 4-6. People will naturally respect areas more so and avoid tightly grouping which causes the fight to stretch further around the battlefield (if possible). That isn't always the case there are a lot of fight sin BDO in node war and such and it depends for battle to battle.
CROW3 wrote: » @NiKr Have you played the Assassins Creed series? I’m admittedly late to the party, but have been playing AC:Odyssey for the past few weeks. It’s action combat is pretty impressive, and blends standard attacks with active ability attacks quite smoothly. Puts a lot of action mechanics I’ve played before to shame.
Dygz wrote: » AC: Odyssey melee combat looks pretty good. I still have to take a look at ranged combat, I guess, if we're talking about aiming.
Mag7spy wrote: » Group content i where its easiest you do you role, tab target is not meant to be moving around all over the place, its pretty clear you don't need to be watching out for attacks and dodge them because that isn't the case.
Mag7spy wrote: » What are you talking about impossible, when I said impossible or near I'm talking about knowing 40 abilities and memorizing all of them in your head and not having any ui and having 40 different buttons set on your keyboards while knowing when they are all on cd or not. That is not normal, you aren't going to convince me it is for players to hide the whole UI, we can easy go jump into games and ask people and do a pole and seet what happens.
Mag7spy wrote: » You literally don't' need to look at a player to do that is my point You lick their name in your party, you click your easy. I just don't get why you want to argue with me over this....the nature of tab target isn't about dodge abilities because that is not something you can normally do in like 80-90% of the combat in tab target. When a mob hits you, you are getting hit no matter what you are getting a icon to dodge an ability or some marker like akin to lost ark or any moba game.
Dygz wrote: » I have a feeling Assassin's Creed is not a high magic setting.
Vissox wrote: » Ihaven't played it yet, so I'm not drawing any sort of line yet. But steven asked for feedback about if we are going in a positive direction, and I'm just gonna say that every action combat korean type mmo I've ever played Ihave absolutely hated. I am tab target 100%, I think action combat only works from an overhead 3rd person perspective like diablo or league of legends or lost ark. I don't want to aim my ability's honestly, If I use a sword and get animation locked, and at the same time I'm required to dodge some kind of skill shot. I'm not gonna be happy. If I miss a spell as a spell caster because my mouse was 4 pixels off, same thing. Tab targeting let's me focus on what I think matters.
Vissox wrote: » I am tab target 100%
Vissox wrote: » I guess I'm the only one? I feel as though people are putting very little thought into the implications of action combat. If it's bad, its really, really bad. Tab targeting is tried and true, and rotations are a pve exclusive thing guys. If you watch some WoW arena (as boring as it is) there is a lot more to interact with. I hope you guys are right on this one. =/
CROW3 wrote: » Dygz wrote: » AC: Odyssey melee combat looks pretty good. I still have to take a look at ranged combat, I guess, if we're talking about aiming. Aiming can be either soft target (standard reticle aiming) or a target lock (similar to a tab target). Archery is good as an opener, or if you’re in a hidden or elevated position. Rooftops are especially good with a bow as you can use kicks to knock folks from ledges and gain a few more shots. Once you’re engaged in an even fight though, the combat is too fast-paced to get a meaningful bow attack. Switching between swords and spears is incredibly realistic, they animated pole combat very well so you are dangerous from greater distance. The two weapon styles balance each other well, particularly when fighting 5-7 Athenians on a pitching ship deck. I don’t like that I can’t use a shield, but I’m playing Valhalla next where I can.