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Was the Combat Update actually a Combat Movement Update?
Craiken
Member
After watching the demo twice and reading a lot of comments, I think the combat update was mostly intended to show how movement will work during combat. The character was able to move around and change directions very quickly while using daggers, but he was much slower when swinging the sword.
What do you think? I'm sure our feedback on the animations and such is important, but was the intent to display combat movement?
What do you think? I'm sure our feedback on the animations and such is important, but was the intent to display combat movement?
0
Comments
I think general *feel* is what they were hoping to get from us. Does it feel good (as much as you can interpret from a video of someone else playing it!). Is the direction that the combat is going in a direction that we are happy with?
Movement is one component, but they showed off movement, action style basic attacks, VFX changes with the damage text and the customisation, so I'd say they are grouping together whatever elements they can into bite-sized batches.