Since showcasing basic melee attack animations, discussions came up again about blocks.
There are 3 possible ways to implement a blocking system
Held blocks - the one we saw during the stream of showcasing basic melee attack animations. Will most likely drain X amount of X resource (Stamina/Mana) per millisecond/second and is more friendly to the average player
Timed parry - lasts for a limited time; example 1,5 seconds. More forgiving regarding resource drain, but higher risk assuming there will be a slight cooldown between each parry. Requires more skill to pull off as you have to read the opponents animations and spells to time it right both against other players and mobs.
Passive block - RNG % based. The simplest form and what most players from the genre are used to, it just works!
What do you prefer? Poll link:
https://strawpoll.com/polls/NMnQBx4P0g6
NOTE: both held block and timed parry can possibly coexist with passive block chance.