Elder wrote: » Noaani wrote: » Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic, I'm just going to reiterate that I dont think you understand what a target audience actually is. I mean, if you want to argue that Ashes doesnt have one at all, that's something you can attempt. But what you are trying to say here is that Ashes has a target audience, but it isn't actually a target audience. By definition, a target audience is a specific demographic. You cant say that a products target audience is t a specific demographic, because no specific demographic means no target audience. Fact is, Ashes is a niche game. It isn't aiming to appeal to all MMO players - that has never been Steven's goal. It's not uncommon for businesses to have more than one target audience or ideal customer. AoC has more than one target audience. I would have thought that was quite obviously my point. But it seems like you're interested in arguing about semantics so I'll be excusing myself.
Noaani wrote: » Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic, I'm just going to reiterate that I dont think you understand what a target audience actually is. I mean, if you want to argue that Ashes doesnt have one at all, that's something you can attempt. But what you are trying to say here is that Ashes has a target audience, but it isn't actually a target audience. By definition, a target audience is a specific demographic. You cant say that a products target audience is t a specific demographic, because no specific demographic means no target audience. Fact is, Ashes is a niche game. It isn't aiming to appeal to all MMO players - that has never been Steven's goal.
Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic,
Mag7spy wrote: » Elder wrote: » Noaani wrote: » Elder wrote: » AoC's target audience isn't any one selection of the MMO demographic, I'm just going to reiterate that I dont think you understand what a target audience actually is. I mean, if you want to argue that Ashes doesnt have one at all, that's something you can attempt. But what you are trying to say here is that Ashes has a target audience, but it isn't actually a target audience. By definition, a target audience is a specific demographic. You cant say that a products target audience is t a specific demographic, because no specific demographic means no target audience. Fact is, Ashes is a niche game. It isn't aiming to appeal to all MMO players - that has never been Steven's goal. It's not uncommon for businesses to have more than one target audience or ideal customer. AoC has more than one target audience. I would have thought that was quite obviously my point. But it seems like you're interested in arguing about semantics so I'll be excusing myself. I know how you fell its all semantics. Some people are so blind on the tab vrs action they think of anything to try to understand why the game has to be more tab focused. This kind of point makes no sense from a business model. I could simply use the other way around and say there is way more people that will be willing to pay that are less than 40 years old. Now if we are talking about whales that is def a 40+ market
Mag7spy wrote: »
SirChancelot wrote: » Mag7spy wrote: » That pretty clearly says animation canceling will not be a part of combat
Mag7spy wrote: » I know how you fell its all semantics. Some people are so blind on the tab vrs action they think of anything to try to understand why the game has to be more tab focused.
Mag7spy wrote: » NyxiLeon wrote: » Imo Ashes of Creation devs should release a video update about the tab-targeting combat system, to reassure that huge amount of players that really were not satisfied with what they watched. And it should be a caster class, because I don’t expect for example an healer to be more action-combat oriented. Most efficient healing skills have always been : tab/click-targeting your allies, proceed to healing (single or aoe). Huge amount of players are voicing their feedback on the forums and you could see the spamming in the twitch chat in the video. People like this direction, where is the huge amount of people that are saying other wise, i haven't seen that many. People just want good combat that is fun to play, there isn't really a huge out cry they are doing something wrong.
NyxiLeon wrote: » Imo Ashes of Creation devs should release a video update about the tab-targeting combat system, to reassure that huge amount of players that really were not satisfied with what they watched. And it should be a caster class, because I don’t expect for example an healer to be more action-combat oriented. Most efficient healing skills have always been : tab/click-targeting your allies, proceed to healing (single or aoe).
NyxiLeon wrote: » Mag7spy wrote: » NyxiLeon wrote: » Imo Ashes of Creation devs should release a video update about the tab-targeting combat system, to reassure that huge amount of players that really were not satisfied with what they watched. And it should be a caster class, because I don’t expect for example an healer to be more action-combat oriented. Most efficient healing skills have always been : tab/click-targeting your allies, proceed to healing (single or aoe). Huge amount of players are voicing their feedback on the forums and you could see the spamming in the twitch chat in the video. People like this direction, where is the huge amount of people that are saying other wise, i haven't seen that many. People just want good combat that is fun to play, there isn't really a huge out cry they are doing something wrong. Not everyone does read the forum yet neither comment on social medias. You better not consider for granted the positive reactions as a whole regarding the action-combat like : ”people like this direction because they commented on the forum or YouTube”. Just like someone stated here or in another topic : don’t be deceived. A huge amount of players prefer to stick on tab-targeting as the main genre and not willing to import fps mechanism in a rpg. If you want to have a real idea about how people feel about the combat system, and what they really prefer : they need to make a poll on YouTube. People will rather answer a poll then comment on a video or in a forum that requires registration. Less effort worth it better. And you’ll be surprised regarding the results. This is why the hybrid system is a good idea. We received update about the action combat system, now we are also expecting a video regarding the tab-targeting combat system. Finally personal opinion here : if you don’t want to start a riot, better focus the ranged classes, especially the cleric, mainly on tab targeting.
Mag7spy wrote: » Its funny as the direction for combat has always sought to improve and be more immersive, its only now I'm surprised some people are working against improvements to combat and wanting things to be like older times which is a step backwards over forward.
Noaani wrote: » Mag7spy wrote: » Its funny as the direction for combat has always sought to improve and be more immersive, its only now I'm surprised some people are working against improvements to combat and wanting things to be like older times which is a step backwards over forward. The original premise of this game is basically "new MMO's are shit, so we are making one that plays like an older MMO but uses modern graphics and such, come join us if you want that". The odd thing to do, based on that, would be for someone to say that Ashes needs to do a thing because all modern MMO's do it and older ones never did. Any argument in relation to gameplay that has anything akin to "new games do this" is literally what this game is trying to reverse. That argument in isolation is an argument for why Intrepid should NOT do that thing, not why they should do it. Maybe that thing makes sense for another game, but not for a game that is trying to reverse the general direction MMO's havr taken over the last decade and a half.
Mag7spy wrote: » This game isn't trying to reserve what new games do gameplay wise with combat. There has been no showing of that...
NiKr wrote: » Mag7spy wrote: » This game isn't trying to reserve what new games do gameplay wise with combat. There has been no showing of that... Open world pvp, free trading instead of soulbound shit, no addons, no fast travel, no group finder, open world dungeons/bosses, no super competitive instanced content (at least right now), more emphasis on community, low amount of solo pve content - those are the first ones that come to mind that are very rare in the recent mmos, while were more widespread in the old ones. And pretty much all of those is the reason I (and a group of at least 10 of my friends/acquaintances) am interested in Ashes AT ALL. They literally had "maga" hats saying "make mmos great again". If that is not just yelling "our TA is older mmo players" to you, I'd call you crazy. And, obviously, as Noaani said, those things don't mean that newer players won't be interested in the game or that Intrepid isn't just trying to make a good game. But the main TA is people who played those old games, loved their design and then saw the genre go to utter shite. Everyone else who likes the game are just people interested in new mmos or in some particular features that Ashes will have. But when you literally tell people "we're gonna do things that new mmos don't, but older ones did" - you're targeting mmo boomers. If anything, I'd say that your combat bias is the thing that's clouding your judgment here.
George_Black wrote: » No p2w. U forgot the main one.
And that is why i dont like fast paced action combat. 60 year old Henry will have no chance keeping up with 20 year old Steven. The wast majority of players are 40+ They dont want to train 10 hours a day to hone their skills to be competative in PvP and never beeing able to be as good as a 20 year old due to natural circumstances. Tab Target combat is way better for balance than a twitchy high APM combat style.
Mag7spy wrote: » You can say new mmos are shit and not mean tab target gameplay. They are going for hybrid so that should give you an idea they are clearing going for not the same old combat as older mmorpgs. Your bias is making you relate things too strongly in the wrong way without clearly seeing the direction they are aiming for.
Mag7spy wrote: » Well aware of the points above, and what proof is there that people below 40 are not interested in all those traits?
Mag7spy wrote: » Well aware of the points above, and what proof is there that people below 40 are not interested in all those traits? Because if those are the points to paly ashes and you are saying its designed for people 40+ then there has to be a reason why someone would not be interested in playing the game if they are below 40 for those reasons. Else the target audience as far as age does not hold up to that argument.
NiKr wrote: » And I don't think anyone's here saying that younger people can't be interested in Ashes. But the point is, they're not the Target Audience. And the fact that Intrepid went for hybrid (with full tab as backup) combat is only more proof that they're not targeting all the young people who prefer full action and want to show off their twitch skills.
Azherae wrote: » My point is that they are probably targeting 'the youth' but they have to target them differently, possibly 'later', possibly 'as a subsection of something else'. It's hard to build a community for an MMO by 'starting with a glut of combat content', I feel.