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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
https://www.youtube.com/watch?v=AYFKi4j-Zaw
I am reminded how much I miss dev diaries. Hopefully not too much longer before we get something equivalent back.
Even if you don't care about racial progression for your character(s), people who do care about that will want to be sure there are Nodes that can support racial progression for their character(s).
Conflict doesn't have to be about hate.
More a race has nodes with their style more participation they need to have in the up rising nodes to impose their culture.
I'll just quick-repeat my opinion in case it matters.
I want to be able to choose a different 'culture' than my character's race either at character creation, through a quest, or whatever.
I want to be Empyrean, but if I live in a Ren'Kai node I want to be able to say "I don't care" (my Empyrean influence is not counted) or "I like the Ren'Kai architecture and culture despite not being Ren'Kai" (my influence is counted as Ren'Kai).
That's all.
Nodes change architecture each time it levels. It doesnt change when different players show up...
Node pick which architecture based on how much exp each race has given to the node. So yes. If humans have 1% more exp than the next highest when the node levels, itl a 100% human architecture node.
As it should be... except replace human with Tulnar.
My character assumes not a single tulnar has showered, the entire time they have been left on vera and avoids them as such.
I think we would have to know dominant race of the previous Stage progression to know if the architecture changes.
In the proposed example:
If the Stage 3 Node is Tulnar, the architecture won't change when it progresses to Stage 4.
If the Stage 3 Node is any other race, the architecture will change to Tulnar architecture if Tulnar provided 12% of the Node xp when the Node progresses to Stage 4.
it's just that the variety is always pleasing to the eye! And monotony is like going to North Korea. there are even hairstyles according to one regulation, it is forbidden to change anything.
Node layout changes after a Node is destroyed - even if the same race rebuilds that Node.