Dygz wrote: » No. If that's the case, you put PvE-Only characters on a PvE-Only server.
Dygz wrote: » No. Because one thing that most PvPers hate is permanently immune players running around in the same spaces.
Dygz wrote: » The...world...does...not...revolve...around...you.
Azherae wrote: » My intention would be to overall increase levels of violence and conflict.
Dolyem wrote: » Azherae wrote: » My intention would be to overall increase levels of violence and conflict. I didn't read much of anything else in this post but I am here for this. If not for the fun of it, then simply out of spite for people who clearly want a "PVX" server with absolute minimal PVP instead of a good balance of both PVE and PVP.
Azraya wrote: » Dolyem wrote: » Azherae wrote: » My intention would be to overall increase levels of violence and conflict. I didn't read much of anything else in this post but I am here for this. If not for the fun of it, then simply out of spite for people who clearly want a "PVX" server with absolute minimal PVP instead of a good balance of both PVE and PVP. the more pvp the better. blood for the blood god. i wish flagging for PVP was permanent.
Dolyem wrote: » Azraya wrote: » Dolyem wrote: » Azherae wrote: » My intention would be to overall increase levels of violence and conflict. I didn't read much of anything else in this post but I am here for this. If not for the fun of it, then simply out of spite for people who clearly want a "PVX" server with absolute minimal PVP instead of a good balance of both PVE and PVP. the more pvp the better. blood for the blood god. i wish flagging for PVP was permanent. Now now, there needs to be a BALANCE. I think the corruption system is a good idea, it just needs to limit griefng, not get rid of it or eliminate world pvp.
Azraya wrote: » Dolyem wrote: » Azraya wrote: » Dolyem wrote: » Azherae wrote: » My intention would be to overall increase levels of violence and conflict. I didn't read much of anything else in this post but I am here for this. If not for the fun of it, then simply out of spite for people who clearly want a "PVX" server with absolute minimal PVP instead of a good balance of both PVE and PVP. the more pvp the better. blood for the blood god. i wish flagging for PVP was permanent. Now now, there needs to be a BALANCE. I think the corruption system is a good idea, it just needs to limit griefng, not get rid of it or eliminate world pvp. yeah i agree with you. i think corruption has a solid chance of working as intended. but i do think there are far more simpler ways to obtain the same end result for the state and balance of pvp.
PenguinPaladin wrote: » Curruption increasing the death effect by ???% is really all i think they need to successfully punish those willing to kill greens too much. Depending on this setting, how much negative exp, how much damage your equipt gear takes... if turning red and dying is several hours of exp to make up, and breaks all your currently equipt gear, it'll become a chore fast...
Alienicon wrote: » I have been searching and can not seem to find the answers. My understanding is there will be no PVE only servers. So will there be a way to level and enjoy the game without ever having to worry about being ganked? If not, this won't be the game for me. I'm a old timer who has no need to feel tough by ganking people in a game. So I avoid it like the plague.
Alienicon wrote: » My understanding is there will be no PVE only servers. So will there be a way to level and enjoy the game without ever having to worry about being ganked?
Otr wrote: » There will be no material benefit to kill a low level player. And the leveling up does not take 12 months. Is relatively short.
Asgerr wrote: » Otr wrote: » There will be no material benefit to kill a low level player. And the leveling up does not take 12 months. Is relatively short. Well it would take 45 days by playing at least 6 hours per day. If someone can only play 3 hours per day, that's already 90 days or 3 months. That's still quite a lot. And also, there of course will be a material benefit. The killed player will drop materials. Not finished/completed items such as a sword. But he will drop part of his ore to make that sword.
Alienicon wrote: » Well, shoot. I was anticipating this game for years, I thought surely they would not fall prey to the new gen kids wanting to pvp all the time and cater to those of us who like to chill and do other things that do not involve pvp. I do not see any MMORPG's coming down the pipe that are of half the quality of this game. But even they have the option to avoid pvp. I guess my generation is too small or insignificant to give consideration to.